Ultrasound Daily Digest Sun, 6 Dec 92 Volume 1 : Issue 40 Today's Topics: Compare Ultrasound to SB16 GUS and bus speeds > 8MHz? Kibble'n'bits from digest vol1#39 8) LucasFilm games and the others... My own jukebox player Question/Mixing problem Review and Questions on Gravis Card some good news Stereo MIDI Programming Tell me your name and i'll tell you what you are WHAT AM I MISSING?!? SBOS Probs! What is the correct SBOS settings Digest Address: ultrasound@dsd.es.com To post to tomorrow's digest. Request Server Address: ultrasound-request@dsd.es.com To subscribe, unsubscribe, and request files. Owner Address: ultrasound-owner@dsd.es.com To contact a human if the server has troubles. FTP Site #1: ftp epas.utoronto.ca (/pub/pc/ultrasound) Digest back issues, mirror of request server People responsible: David DeBry, Adam Iles, Thomas Wong, Chris Yuzik, and many others who should be thanked often. :) ---------------------------------------------------------------------- Date: Sat, 5 Dec 92 14:53:05 EST From: litt3509@mach1.wlu.ca (Carl Litt u) Message-Id: <9212051953.AA20262@mach1.wlu.ca> Subject: Compare Ultrasound to SB16 To: Ultrasound Daily Digest Up until recently, I've been despirately waiting to get a GUS. I've been following this project for at least 8 months now, and from what I've heard from others, the card _sounds_ great. But now I'm getting a little apprehensive about the GUS. The 'SB compatability' seems to have a long way to go before being what it claims to be, the card seems to require at least a college degree to install, and now some of the gaming industry leaders (read: Sierra, etc) say they don't plan on supporting the GUS. So this is my dilemma... I would like someone to compare the GUS to the up-and-coming SB-16, and offer some insights into the near future of each. I would do this myself, but I don't have much info on the SB-16. BTW: Where is Chris Yuzik??? ------------------------------ Date: Sat, 5 Dec 92 18:12:51 EET From: s106275@ee.tut.fi (Anssi Saari) Message-Id: <199212051612.AA26166@ee.tut.fi> Subject: GUS and bus speeds > 8MHz? To: Ultrasound Daily Digest As I'm probably getting a GUS next week, I just wanted to know if there are any problem with running it at higher bus speeds than 8MHz? After I recently upgraded to a 486-33 I can't afford a better monitor and accelerated video, so I pushed the bus speed to 16.5MHz. All my cards work ok, except my Thunderboard, which sounds a little bad in games like Star Control II. Mods play ok, though. The speed increase in Windows was impressive and I wouldn't want to go back... So, has anyone tried the GUS with higher bus speeds? Also, has anyone had any problems with the joystick port? As it is now, some games don't recognize my joystick, some don't work well and some work ok. The controllers I have is the one on the Thunderboard, the other is on my Multi-I/O card (no, I don't use both at the same time). Both of them have the same behavior and this happens with any bus speed. Anssi ------------------------------ Date: Sun, 6 Dec 92 1:50:57 EST From: dionf@ERE.UMontreal.CA (Francois Dion) Message-Id: <9212060650.AA29431@brise.ERE.UMontreal.CA> Subject: Kibble'n'bits from digest vol1#39 8) To: Ultrasound Daily Digest > From: "It's your hand, Buckaroo" > Subject: GUS and Modplayers > > twong@civil.ubc.ca (Thomas Wong) writes: > > Well, I have both MODEDIT and WOWII working fine on my machine. > > For plain MOD playback, I'd use WOWII cause it looks much fancier > > and you can see each channel which doesn't do much but looks "neat". > Please, when giving info about what SBOS settings work with what, let us > know what memory manager, if any, what OS, version, etc. For example, I use > QEMM, DR DOS 6.0 and SBOS won't cooperate at all with WOWII or MODPLAY. DRDOS is not 100% compatible with MSDOS, cause i use QEMM, MSDOS 5 and SBOS works correctly without any options. > ------------------------------ > From: Lasse Hero > Subject: Lucasarts and GUS support > > >anything more expensive than these two. If you can divulge > >William's email address to the net of GUS fanatics, I think we > >can get him to give the GUS a second look. > That'd be great, the address for Lucasgames/arts/whatever is > 75300.454@compuserve.com. Yeah, go for it. I only managed to get a cryptic 4 words out of him... But what to you expect from a person who said: "the speech sucks". Check one of my other messages about that... > ------------------------------ > From: cliff@trifid.astro.ucla.edu (cliff UCLA Astronomy) > Subject: midi under windows > > came up with two drivers--I install the first one. Should I also > install the second one-it didn't say anything about that in the readme.bat The second one is for the midi cable out (if you have an external synth). > I also have been following the pc soundcard > news feed and I'm puzzled by the discussion about patch files, could someone > explain this to me simply (I'm very new to this stuff but I really like > what I've heard so far). Thanks for the info. You must refer to my message 8) . Well, in dos a midi file is played with the instruments in the default.cfg. You can also make a custom file named the same name as your midi file, but replace the .mid by .cfg. Ex: toccata.mid, toccata.cfg. Now, in windows, the instruments are in the ultrasnd.ini file, and there cant be a custom file for each midi file. Ultimately the windows driver would support sysex dumps so that you could attach patches to the midi file. For now, you must listen to what is in ultrasnd.ini. Now, do you need more info? > ------------------------------ > From: ee52fgh@sdcc15.UCSD.EDU (Anthony Tang) > Subject: MT-32 patch map > > I've uploaded my attempt at an MT-32 patch map to epas.utoronto.ca. > Unfortunately, I couldn't test it very well, becasue I keep running > out of memory on my GUS (gotta upgrade to 1MB). I've included a > MIDI file configured for the MT-32 in the zip (mt32.zip). The midi Unfortunately, we couldn't test it very well either 8). There is only a .mid file in the archive. >------------------- > Date: (null) > From: (null) (a good definition of the head of dev 8) ) > To: Ultrasound Daily Digest > > I am head of development at Spectrum HoloByte and also worked on > Accolade Star Control I and II products. I have been VERY involved with > Gravis on various projects incuding the Ultrasound. It has been our > experience that the UltraSound is significantly more difficult to support It has never been easier to make MOD players, or music playback than with the GUS. > than competing sound cards. This is partly due to it being flakely in = I think his keyboard is flakeLy... Gravis states that the board must be 100% ibm-pc compatible. OPTI chipsets are not. I speak from experience. About half the cards i have here (3 VGA, 1 CGA, 5 IDE, 4 I/O, 1 scanner all didn't work with several OPTI releases) made the board behave really strange, or hang the machine or make unnacceptable response. Deuxio (2nd), there must be no conflicts on the machine. This is vital. Tertio (3rd), DR-DOS makes SBOS a bit unstable. QEMM is ok. A lot of really strange TSRs or drivers are also working fine with the GUS (ex: my vga-ntsc tsr, cdrom driver, stacker etc...). Also, your board can be working with some softwares and hardware, but wont run any 386 code, or SBOS or Unix or OS/2 or other problems like that. Your board IS defective. Return it. It's important to buy a board that is 100% compatible IBM if you don't want problems. > different machines (something they know about and are fixing), and the These machines are flakey, not the GUS!#@^@! > fact that they only supply object modules for developer's to be compatible > with. This severely limits software developer's access to the board. A BULLSHIT. Unless they are planning to make a Unix driver, then you have to ask for more info. > third noteworthy reason that it is more difficult to support is that > it has some capabilities that surpass existing sound cards. SO?????? PUT 16 BITS SAMPLES AND READ 1 OUT OF TWO BYTES FOR SB. > Here at Spectrum we are working with next generation sound cards just > around the corner that far outperform all cards on the market today. > Consumers are in for a lot of wondeful choices. Do they have access to information that the industry doesnt know? He's surely not talking of the Ensoniq or the SB16. So, what card is he talking about (maybe the autobahn something, but then it'll be more expensive then Ensoniq, GUS or SB16, and equal to the GUS with the exception of ROM+RAM instead of RAM) > AJ Redmer > Executive Director, R & D > Spectrum HoloByte, Inc. > ajredmer@netcom.com > ------------------------------ > What we are witnessing here is a game of wait and see. Game developers > are waiting for GUS sales reports. Gravis is waiting for bug reports > and new software (BTW, where are those new patches I've been waiting for?). > Customers are waiting for game support and bug free cards. HELL it surely is not a big thing to include direct GUS. Now, adding 16 bit samples, etc... that adds a little work, but then again, the benefits are actually pretty high: almost every GUS owners will buy GUS supportive software. I'm not buying any more software until it has GUS support. That's that. BTW, there must be people who have applications that could be easily ported on this list... How about raising your hand (or email) and tell us what game or sound utility you are/have developped and tell us what you are waiting for! (If i had developped a game, i would definitely make it my first priority to incorporate GUS sound... but at least you'll see patches, utilities, demos etc...) > This may look like a vicious circle, but it's not. Why? Because of > customers who want to get the best and latest technology, no > matter what. People like us, actually. > > It is a well known fact in mass marketing that a small percentage > of all customers go bonkers when they see a new technology and that > they "got to have it". If it were not for this segment of the population, > there would be no VCRs, HDTV, home computers... No software companies... (SH, LA et al, are you listening?) > On an up note, here's what someone has to say about programming for > the GUS: > Programming for the GUS is the absolute hands down > easiest sound programming I have done, and I'm not even the programmer here. > Furthermore, due to the design of the card very little overhead is > necessary. > > - Dan Nicholson (PCkS Associates) moddan@bowker.com You can add my name to this list, even if i have not done a game: "i've been hacking like crazy for the past weeks on the GUS and i like it! Really easy to program." - Francois Dion (IdMEDIA) (this is a hint that soon you'll see the fruit of that work...) Ciao, -- Francois Dion ' _ _ _ CISM (_) (_) _) FM Montreal , Canada Email: CISM@ERE.UMontreal.CA (_) / . _) 10000 Watts Telephone no: (514) 343-7511 _______________________________________________________________________________ Audio-C-DJ-Fractals-Future-Label-Multimedia-Music-Radio-Rave-Video-VR-Volvo-... ------------------------------ Date: Sat, 5 Dec 92 22:34:26 EST From: dionf@ERE.UMontreal.CA (Francois Dion) Message-Id: <9212060334.AA26723@brise.ERE.UMontreal.CA> Subject: LucasFilm games and the others... To: Ultrasound Daily Digest Well, when i saw the message from the guy from LucasArt, i sent him an email (about a page and a half) and asked him if he really tested the card or if was just to shut the mouth of their clients that are requesting GUS support and that they will never buy again a LA game if it doesn't come. I also asked him to explain what he meant by his comments on the sound quality (after having explained how i tested it and that we concluded at the radio station that it was good enough for broadcast applications). And this is what Bill (\\illiam) replied: >I did, it bites. Really good explanation... I guess he must be the brain at LucasFilm Games. So, i guess it say a lot... You can still try to email them (if he has 1000 messages in his mailbox, he'll have to try the card...). BTW, i wouldn't have expose to all is limited ability to express himself if he would have replied to my 2nd mail, in which i asked to elaborate. I didn't receive anything thursday or friday, so i decided to post his reply. Ciao, -- Francois Dion ' _ _ _ CISM (_) (_) _) FM Montreal , Canada Email: CISM@ERE.UMontreal.CA (_) / . _) 10000 Watts Telephone no: (514) 343-7511 _______________________________________________________________________________ Audio-C-DJ-Fractals-Future-Label-Multimedia-Music-Radio-Rave-Video-VR-Volvo-... ------------------------------ Date: Sat, 5 Dec 92 5:38:57 EST From: Phat H Tran Message-Id: <9212051038.AA13638@sciborg.uwaterloo.ca> Subject: My own jukebox player To: Ultrasound Daily Digest I've just uploaded a jukebox MIDI player that I've written to epas. It's nothing fancy, but I think it has a few features that Gary Maddox' JBU does not have. (I haven't checked out JBU that closely.) Anyway, it's free for the taking. I'd appreciate some feedback as well. Oh. The file name is jukebox.zip. You can't miss it. BTW, I'm not a programmer by trade. I wrote the program out of necessity. Phat. ------------------------------ Date: Sat, 5 Dec 92 8:28:12 PST From: aktang@sdcc13.UCSD.EDU (I should be studying) Message-Id: <9212051628.AA29740@sdcc13.UCSD.EDU> Subject: Question/Mixing problem To: Ultrasound Daily Digest Why does running SBOS disable the line-in/mic on the GUS? I'm trying to get my Roland MT-32 to mix through for music while getting digitized support from the "SB" on the GUS. Without running SBOS, I can hear the Roland (which is plugged into the "line-in" of the GUS), and it also mixes fine in Windows. (I use the Roland to fill in for stuff that doesn't fit into the GUS's memory...) I _can_ hear the Roland w/ the GUS when plugged into the mic in, but it's somewhat muffled, and I think it's just overloading it, so I don't want to keep that up Anyone have any ideas? (please?) -Anthony Tang aktang@sdcc13.ucsd.edu ------------------------------ Date: Sat, 5 Dec 1992 17:07:19 -0800 (PST) From: I/We are Gaia Message-Id: Subject: Review and Questions on Gravis Card To: Ultrasound Daily Digest I have been reading this list for quite a while, and I have been printing out, and useful information on the subject of the Gravis Ultrasound. I had gotten some money for my birthday to buy a sound card, and this was the one I was going to get, despite my reservations, on SB-Adlib compatiblity. I always seem to take a chance on the new hopeful on the block, I 'bout break even on getting screwed and making the right decision. Anyway, enough of that, I thought I would post my review/response of the card, and ask of everyone the problems that I am having. I thought about mail ordering the card, but turns out a local store had them for $149.00, I charged with my Citibank card, and if I can get an ad for a less price, I will get it credited, so I took the chance, and bought it. Unfortunately, the store I bought it at does not have a return policy, even if I wanted to return it, but not yet, I don't give up that easily. :) To be honest, I actually haven't had that many problems, but it is the problems I am having, that bug me (isn't it always). My system: 80386-25 Motherboard with Easy C&T chipset AMI 386-Bios 1989 (Numbers at bottom of screen: EC&T-1102-040990-K8) Xcmos setup ver 1.53 2400 Baud internal : Com 1 at Irq 4 Multi-IO Board w/2 serial-1 parallel-1 game Game Port Enabled (I will explain more on this) LPT1 at Irq 7 (Default) 2 Serial : Com 2 at Irq 3 Com 3 at Irq 4 Orchid Farenheit 1280 (S3 based accelerator) Logitech Bus Mouse Card at Irq 5 IDE interface card, no special settings: 2 Hard Disks: Connor (Master) 30104 120mb Connor (Slave) 3104 100mb And of course: Gravis Ultrasound set at Port 210 DMA - 5 Ultrasound Irq -11 Midi Irq - 3 Version 1.21 disks Version 1.20 sbos In Windows: Port - 210 DMA - 7 GF1 - 11 Midi - 12 When I first installed the card, I left it at default 220 port. Everything actually went really smoothly, everything worked the first time I tried it. Made me feel a little bit better after all that I read on the net. Sbos kinda works for me. That is one of the problems, and it also causes problems, but I will get to that later. I believe I left everything a default, but I wasn't really getting that in depth with it yet. I was organizing my hard disk the other day, and decided to reinstall my software, so I formatted my C: drive and reinstalled everything, only when I went to reinstall windows, I got as far as the point when it switches from the dos part of the setup, to the windows part of the setup, and it hung, solid. I tried everything without opening up the machine, nothing, so I open the machine up, set the mouse card back to Irq 5 (I had it on 2), and out came the last card I put in, the Gravis. Guess what, it worked, so I reinstall my software, put the address at 210 to be safe, and found another irq for the Gravis. Ok, so I install the windows drivers, and make sure the setup in dos is correct, everything is working again. But now I have a new problem, I can't be specific, but if I choose different interrupts, and dma channels, in dos, it screws up the windows sound, it doesn't seem to be specific to one combination. After booting, I go straight into windows, I get a screeching static that comes out from the speakers, and what sounds like a speeded up voice, and some of the sound effects from the setup program. So that is why the Windows, and dos setups are like they are, because that is what works. Ok got that solved. Now sbos, I can load it, then release it from memory, but something is still loaded into the card, because, windows does the same thing, even if I told sbos to unload. Windows will not do it if I don't touch sbos, but will if I do anything with it, even unload it. Ok so more experimenting, I load sbos, unload it, then play a midi file with playmidi, I go into windows, and bingo, sound is working again. But if I leave sbos in memory and do the same thing with midi, sound screws up again. Why is this?? I guess something is staying in the card, until playmidi loads whatever and clears it out. Ultrinit didn't work either. Oh and if I do a warm boot, the screeching sound stays on, the only thing that will stop it is playmidi. Doesn't work the same way in windows. Media player can not stop whatever is happening. I was also wondering if the interrupts and settings of dos and windows needs to be identical. On the PAS-16, they don't need to be. Any ideas?? Ok here I my other questions: 1) I have a game called Shuttle made by Virgin Games. It has Adlib (no sb) support, and Roland support. When I go in with any -o switch the sounds are definetly wrong, In the launch sequence there is a low pitched repeating sound along with a high pitched repeating sound, I have heard the game with an sb, or adlib compatible card, and there shouldn't be any noise at all, or just a very low intentional hum. But nothing like the screeching that is coming out. Also the joystick port on the Gravis doesn't seem to agree with it. In calibration it senses the stick in the lower right hand corner, and won't center, even if I move it around all corners, I have a Gravis joystick, so don't blame it on the stick, it works fine and dandy with my other port, and so does shuttle, even with sbos loaded, so I am not using the Gravis game port for now, but I would. I did calibrate it with joycomp, and got a ultrajoy setting of 10. Still no go. Any ideas?? 2) Just the problems with windows and sbos loaded and unloaded, and playmidi stopping the problems, why?? See above for problem description.. 3) The only other game I would like to have work is F-15 strike eagle II, is it just the -o3 setting, it muffles the sounds, but it won't load otherwise, but it isn't really that important, but would like it to work. 4) Will there be, and when will roland support be added?? I would think this would be much easier, on account of playing samples, and sound better than an SB emulation, and most of the popular games seem to have an option for this, I know that MT-32 emulation was speculated on the net, but when?? Is this the same as the LAPC-1?? 5) When will a driver that takes advantage of the cards stereo capabilites be available for windows?? 6) When will an sbos that works better be released, and I saw and idea that was kinda neat about maybe gravis making an sb daughterboard, I would be interested in something like that. I haven't tried much else in dos, I did download all of the Star Trek the next generation files from cica, I just love playing with the wav files. I know it's hard to see, but I really do want to keep this card, it is just a couple little things (ok maybe medium sized) that really stop it from being what I really want. I took the chance on the card, seeing the capabilities, and seeing what it did and didn't work with, I just happened to have things it doesn't work with. After hearing it, I don't want to give it up. I know the potential, and I have heard plenty of the SB-PAS type FM sound, and just know that this card is better, but until it is supported, these questions will be endlessly brought up. I have read all of the discussions on the Ultrasound advocacy. It is a new board, and it is new technology, and no I don't want an FM board, but if I may quote the box itself. It says it is Adlib and Soundblaster compatible plus. I am one of the few people I know that gets this net feed, most other people are not going to stand for 50 percent compatibilty (for me anyway). I can just hear it now when the board does get into egghead (I am a tech at a local computer store), "But it says it's compatible with the soundblaster.." , me: "Well it is but it isn't, it depends", customer with angry tone in voice: "Well, if it isn't they should just say so dammit" Unfortunately, until it is supported we will have to live with the compatibilty and it's problems. Makes me remember working in Windows 2.x, same problem, except the potential was in the next version. I hope that the case isn't the same here. I will be sending a copy of this to Chris Yuzik to see if I get a response. I will also be d/l'ing the beta sbos, and trying the new software. Please let me know if you have any information that would help me, thanx.. Gaia@carson.u.washinton.edu ------------------------------ Date: Sat, 5 Dec 1992 22:16:51 -0500 From: aa344@yfn.ysu.edu (Joseph Maruschek) Message-Id: <199212060316.AA03918@yfn.ysu.edu> Subject: some good news To: Ultrasound Daily Digest I know that there has been some concern over the fact that support for the GUS from major software companies is not forthcoming. Well here's a message from Brad Craig posted on America Online just after he got back from COMDEX: BEGIN--------included message----------------------- Subj: SBOS and future support! Date: 92-11-25 22:43:56 EST From: Adv Gravis The Gravis is a new breed of sound cards, it's the way of the future... not FM as in the past! That's why even Creative Labs showed off their Wave Table based product at Comdex. ( Maybe the SBOS isn't perfect, we are still working on making it sound just as good as your old FM board). As for Maxium OverKill, we are working on a patch to fix the speed rate compression code that was used in the program). Gravis samples real instruments, and real sounds and that's why the GUS was the number 1 selling board in Canada during the last 2 weeks, and we hope to do the same in the USA and Europe. Star Control II has 1 hour of great music and sound effects and is supported in Natural mode to take advantage of the card special features. Microprose will ship at several titles with GUS natural mode, Jump Jet (the Harrier Strike Fighter in Front Line Action! and World Circuit. All new shipping titles from Interplay including Buzz Aldrin's Race Into Space, will support the GUS. You'll see support from S.S.I, Three-Sixty, New World, Electronic Arts, Apogee and ID, and many other companies including business software giants. BC END-------------------included message-------------------- -- aa344 is Joseph Maruschek 3 3 3 3 3 IBM PC SIGop, Youngstown Free-Net D D D D D motto: Strive for the simplest and the best. | | | | | : : : : : ------------------------------ Date: Sun, 6 Dec 92 00:13:39 -0800 From: ejohnson@nike.calpoly.edu (I seem to be a verb) Message-Id: <9212060813.AA1312298@nike.calpoly.edu> Subject: Stereo MIDI Programming To: Ultrasound Daily Digest Hi, I need some help figuring out sterio midi files. I'm using a program called Music Time by Passport. It uses a very nice sheet music style interface and allows 6 staves with 4 voices each. I guess this means that if I'm really bored, I can use 24 notes simultaneously. My question about stereo was, are there certain channls for left and right? I don't have a speaker setup that lets me use left and right. I know channel 10 is for percussion, but that leaves 15 others. I'm using 3 staves average right now, so I'd like to be able to copy those to another 3 and set them for left and right. Also, can someone make a decent saxophone patch. I haven't heard one yet, on a soundcard or a synth. Korg comes close. From what I've heard about the multi-sampled patches the GUS can use, I'd think that a decent sounding patch could be made, of courese the SDK kit will probably have to be released first. Has anyone been able to get Wing Commander to work with the GUS? What sbos settings are you using. I get good music, but I can hardly move my mouse an inch in a minute. Thanks in advance, Erik -------------------------------------- How architecture molds our minds: The walls between urinals subliminally say that urinating is shameful. ---------------------------- ejohnson@hebe.calpoly.edu ejohnson@polyslo.calpoly.edu ---------------- ------------------------------ Date: Sun, 6 Dec 92 0:53:48 EST From: dionf@ERE.UMontreal.CA (Francois Dion) Message-Id: <9212060553.AA28905@brise.ERE.UMontreal.CA> Subject: Tell me your name and i'll tell you what you are To: Ultrasound Daily Digest After looking at all the stuff about wavesamples i got this on the eps mailing list: from klon@cs.tu-berlin.de: >I heard that the ASR does the envelopes in the DOC, while the EPS's do >it in their 68000. Following Brian's argumentation, the ASR's cpu needs >more time to move the wavesample parameters to the DOC, but afterwards >the cpu doesn't have to care about the envelopes for that wavesample. >Florian Now this is one of the reason i suggested long ago (august) that the Gravis had the ensoniq DOC II chip (check the ASR specs). I dont know if it's the GUS OS that do all the nifty things to the samples, but i do know that the card does more than volume control. So, if it is really the DOC II (remember also i told everybody that the DOC II didn't include the DACs and the GUS has separate DACs which means there are serial digital inputs and outputs. That means DSP effects and AES/EBU option boards are possible) that would mean that the GUS on top of table lookup and volume control and loops also does LFO control for vibrato and tremolo, sustains (i'm sure it does the sustain. I rebooted once my computer and the note stayed sustained, not looped). Add also AM and FM control. Also, all the effects noted here can be done with the GUS (try my anasyn patches) but i'm not sure if they are produced by the GUS os (library) or by the GUS itself. On the ASR things like reverb, chorus etc... are not done on the DOC II i think. But maybe they are. So, once again, if we finally know if it's the Ensoniq DOC II (thus the subject), i'll dig further to see what the DOC II can do more. Anybody care to comment? Ciao, -- Francois Dion ' _ _ _ CISM (_) (_) _) FM Montreal , Canada Email: CISM@ERE.UMontreal.CA (_) / . _) 10000 Watts Telephone no: (514) 343-7511 _______________________________________________________________________________ Audio-C-DJ-Fractals-Future-Label-Multimedia-Music-Radio-Rave-Video-VR-Volvo-... ------------------------------ Date: Sat, 5 Dec 1992 12:15:32 -0700 (MST) From: TSWANSON@BPA.ARIZONA.EDU (QUIS CUSTODIET IPSOS CUSTODES.) Message-Id: <921205121532.25e0092c@BPA.ARIZONA.EDU> Subject: WHAT AM I MISSING?!? SBOS Probs! To: Ultrasound Daily Digest THE DAY FINALLY ARRIVED. After ordering from EA in August, taking their grief, getting the card from Disk-Count instead, the GUS has finally made it to my machine. All has gone well, 'cept for games. Mididemo, Flidemo, Windows all work flawlessly (the midis were even better than I imagined.) However, I can't get a single game or mod player to work with it. Nothing seems to see the existance of the GUS or SBOS. Examples: WOWII: says there isn't a soundblaster in the machine. KQ6: First, kq6 said couldn't initialize audio hardware & no sound. Reran kq6 install which said i had sb/adlib music compatibity but no speech compatibility, ok. Reran kq6, no error but no sound either. When I tried the -o3 option, the kq6 install program said I now had support for SB _and_ SBPRO! Still, no sound with any combination of options. Winter Games: Error message similar to WOWII etc. etc. I haven't seen anyone else with this prob, so I must have missed something along the way. Here's my Environment stuff: SET ULTRASND=220,1,1,11,7 C:\ULTRASND\ULTRINIT SET ULTRADIR=C:\ULTRASND SET BLASTER=A220 I7 D1 T1 I originally went with the factory defaults which had the Midi IRQ and Blaster Irq at 5, but those didn't work either. In fact, I tried a number of combinations of IRQs and DMAs, but no luck. Nothing that used my Soundblaster finds the GUS. SBOS loads fine - I get the stupid voice. WHAT AM I MISSING??? Please E-mail with ideas or -gasp- the golden solution. I'll hit the Gravis Tech support too, but would welcome any and all help. Thanks, Ted. ------------------------------ Date: Sat, 05 Dec 92 18:32:38 CST From: Albert Foo Message-Id: <9212060034.AA10680@orca.es.com> Subject: What is the correct SBOS settings To: Ultrasound Daily Digest Hi, I 've been trying to get the correct SBOS settings to run for games such as JILL of jungle, KILOBLASTER and infact most of EPIC games but to no avail. KILOBLASTER loaded, played for a while then locked itself. Could some kind soul please tell me (or us, for those whose interested as well) what are the SBOS settings to use? Also, are there any FAQ for lists for games on how SBOS should be used? Maybe someone can compile a list? Thank you. Albert Foo Email:c580503@mizzou1.missouri.edu ------------------------------ End of Ultrasound Daily Digest V1 #40 ******************************