GUS Daily Digest Sun, 23 Jan 94 0:07 Volume 10: Issue 23 Today's Topics: DMAUD.EXE and dmpython.zip Dos4GW Conflict. GUS Daily Digest V10 #22 (3 msgs) Help with SB + GUS (my post yesterday was empty... OOPS!) Mortal Kombat with GUS & SB New SBOS PatchMaker files SB sounds and Megaem Standard Info: - Meta-info about the GUS can be found at the end of the Digest. - Before you ask a question, please READ THE FAQ. ---------------------------------------------------------------------- Date: Sat, 22 Jan 94 15:26:03 CST From: Jim English Subject: DMAUD.EXE and dmpython.zip I got dmpython.zip from the /submit directory on epas, but i cant seem to find this "DMAUD.EXE" program necessary for changing the sounds. Any direction would be appreciated. -jim -- ______________________________________________________________________________ Jim English - jenglish@hpc2.keh.utulsa.edu / EJP51823@vax1.utulsa.edu I do not represent the University of Tulsa in any way, but I'm sure if they wanted me too they could easily create another Vice President position and raise tuition. "Oh good heavens baby where's my medicine? Well I must have left it outside with my ettiquette." - Hotel Illness (Black Crowes) ______________________________________________________________________________ ------------------------------ Date: Sat, 22 Jan 1994 12:24:33 -0500 (EST) From: Chris M Durfy Subject: Dos4GW Conflict. Anyone out there in Gus land understand why I can't play any games that involve the use of Dos4GW? I don't know if it is sound card conflict , or hardware, cuz if it is other-wise software related , I don't get it! Im running Dos 6.2, Qemm 7.3 w/ stealth and doublespace. Diamond speedstar 24x 486DX 50! I have never gotten Comanche, Syndicate, Mortal KOmbat, plus much more often lately. No one seems to understand whats up, can anyone out there give me a hand? Thanks. Chris ------------------------------ Date: Sat, 22 Jan 94 18:12:07 +0200 From: Yossi Oren Subject: Re: GUS Daily Digest V10 #22 >Has anybody noticed a difference in the way a MIDI sounds when played back in >Windows as to that in DOS > >For example, I was playing a MIDI file, that came with my GUS, in windows >(using either the MIDI player or Juker, same results) and it didn't >sound the way I remembered it did when I used PLAYMIDI.EXE in DOS. The >sounds under Windows were very "tinny" and not smooth and soft like they >were in DOS. Why is this happening? How can I fix it? I suspect this has been happening to me too. I think it's because a Windows screen is mostly white while PLAYMIDI's is mostly black, and since the beam scans more as well for hi-rez mode you get much more monitor disturbance. I also tend to hear scrollbars and my HD when under Windows. The solution? Well first of all open the mixer and make sure you've muted the mic in. This will unfortunately pop open every time you run Windows. Then, get some aluminum foil and baking paper and try that strange audio protection that got described up here. Yossi. +---+-----------------------------------------------------------+---+---+ | = | Signature 1.1f - unregistered evaluation copy | V | ^ | +---+-----------------------------------------------------------+---+---+ |Yossi Oren, Al-Daf Engineering Ltd., Rishon Le-Zion, Israel. Help | ++===============================================++====================++ ||Internet EMail:LIOREN1@WEIZMANN.WEIZMANN.AC.IL || The people are with|| ||Bitnet EMail:LIOREN1@WEIZMANN || the Golan Heights! || +================================================++=======++============+ || If you don't like my opinion we also carry it in beige.|| DOOM!GUS! || +=========================================================++============+ ------------------------------ Date: Sat, 22 Jan 1994 13:32:27 -0500 (EST) From: Phat H Tran Subject: Re: GUS Daily Digest V10 #22 > Date: Fri, 21 Jan 1994 18:07:43 -0700 (MST) > From: "Shawn T. Rutledge" > Subject: 16-bit recording > > So the 16-bit recording option really is available, eh? Do you know how > much it costs and where I can get it? I live in the Phoenix AZ area. No, the 16-bit recording daughtercard hasn't been released yet. > Date: Fri, 21 Jan 94 18:16:03 GMT > From: nguyen@eerie.fr (NGUYEN Francois ) > Subject: 768k memory > > Over that time (december), I got a gus, and picked many softwares from epas. > I had an old trident video board with 512 k memory (80 ns) and plugged it > on the gus upgrading to 768 KB. Is there a reason not to do this? > The first bank is 60 ns, the 2 others 80 ns. > Moreover, I always see gus 256, 512 or 1024, but never 768. > (However, it works fine, the memory passed all the tests ok). Don't worry. There is nothing wrong about a 768kB GUS. All GUS software detect the amount of GUS memory by testing individual 256kB banks, and will correctly detect 768kB. Mixing memory speeds doesn't cause any problems either, as long as the access times are 100ns or less. > Date: Fri, 21 Jan 94 9:41:52 CST > From: umcoyne0@CC.UManitoba.CA > Subject: Archon Ultra with GUS support > [praise of the game deleted] > > And.... it supports GUS! The music seems to be of the .MOD variety, as Anybody know where a demo of the game can be ftped? > Date: Fri, 21 Jan 94 14:21:44 PST > From: bnielsen@cclink.logicon.com (Nielsen, Bill) > Subject: CD-ROM plug incompatibility on GUS > > I have not been able to plug the internal audio cable from my Mitsumi > CD-ROM onto the GUS card, which is installed in a Gateway P5-60. The > pins on the GUS card are slightly too big. The Mitsumi has a plastic Size isn't the only problem. The pin orders don't match either. A person (Alan H. Perry) emailed me recently that CD audio cables can be found at Best Buy for a variety of CD-ROM drives, so you might want to check them out. The GUS' pins are LGGR (and RGL on the 2nd CD input on some newer GUSes), while I think the Mitsumi's are RGLG. > ------------------------------ > Date: Fri, 21 Jan 94 13:40:57 -0100 > From: joshua@phys4.technion.ac.il (Joshua F) > Subject: Re: GUS MOD players > > Recently, many mod players started supporting GUS in it's native mode. > The ones worth checking are: > a. MDP - This is Future Crew's module player, which has the best sound [...] > b. IPlay - This is the relatively new Inertia Player. It's in beta status [...] > > Some other mod players support the GUS, but are not as good as the previous > two. These include DMP (which sounds relatively bad on the GUS, and plays > S3M wrong), PMP (which is DMP's brother, same thing basically, just with > supports bigger mod's), WOW II (which sounds ok, but worse than MDP and IPlay, > plays only 4 channel mod's and DEFINITELY needs registration (if you take it > as a minus)), and, well, that's about it. WOWII is a complete waste of a GUS as it does all its mixing in software instead of using the GUS' hardware and DRAM. I'd avoid it. A couple of other good players are: Ultra Tracker 1.50 - It's really a composer, but can also load and play MODs, 669s, FARs, and MTMs as well as its native ULT format. MOD-type musicians should check it out. Metal 023 - It's tough to decide whether Metal sounds better than MDP or vice versa. MDP does play one module with no clicking that Metal can't play without clicking, but Metal sounds slighty better than MDP overall, IMO. Metal's surround sound effect can also enhance many MODs (such as guitar.mod). Just be sure to use the -v switch to reduce the volume if Metal's output is overloading your audio equipment. Both Metal and Ultra Track can be found on Epas in its submit directory. > Date: Fri, 21 Jan 1994 13:52:33 -0500 (EST) > From: Doug Nashold > Subject: MIDI > > How do I get channels 11-16 to get sound? I tried setting them to active > through the patch map editor, but that didn't seem to work. Patch Map editor? You mean MIDI Mapper? Just use the Ultrasound MIDI Mapper setup (not Ultra xxxk as they are only for non-caching apps) and make sure that all the Active boxes beside the channels are checked. > Date: Fri, 21 Jan 94 13:49:55 CST > From: Jon Fletcher > Subject: MIDI sound: Windows vs. DOS > > Has anybody noticed a difference in the way a MIDI sounds when played back in > Windows as to that in DOS? > > For example, I was playing a MIDI file, that came with my GUS, in windows > (using either the MIDI player or Juker, same results) and it didn't > sound the way I remembered it did when I used PLAYMIDI.EXE in DOS. The > sounds under Windows were very "tinny" and not smooth and soft like they > were in DOS. Why is this happening? How can I fix it? The differences in sound quality are due to the number of active voices (Playmidi uses 20, by default while the active voice setting in Windows is usually 22 or greater), and the volume curve (the current Playmidi uses a log volume curve while the newest Windows driver can use either a linear or a log curve). The number of active voices can be changed by the -xnn (where nn is the number of active voices) switch for Playmidi and through the Control Panel Drivers Setup dialog for the Windows MIDI driver. The log/lin option is also selectable for the Windows driver through this dialog, and well as the high-fidelity/conserve memory option (which is another factor affecting sound quality -- Playmidi only loads the patches at 8-bit resolution if they won't fit in GUS memory at 16-bit, while the Windows driver will always load them at 8-bit unless it's in hi-fi mode). > On a related/non-related subject: > I have since installed the new windows drivers/mixer that came in > Patch Maker Lite 1.10 (PMAK110.ZIP). Besides being a challenge (I > lost all MIDI sound for a while until I figured out where all the > drivers,.dll's and ultrasnd.ini files were supposed to be.) and fixing the > volume problem what else are these new drivers supposed to do for us? The new drivers support large samples in patches, linear volume, new functions that Patch Maker requires, and some other things. > I am still not sure if I put all these new files were they are supposed to > be. Does anybody have a list of the new files and their directory they are > supposed to be in. There were no directions as to what directory To install the new drivers correctly, unzip windrvs.zip (found in pmak110.zip) into your \ultrasnd\windows directory. Then edit Windows' system.ini file and add the following lines to their appropriate sections: [386Enh] device=d:\ultrasnd\windows\grvsultr.386 [Drivers] wave=d:\ultrasnd\windows\ultrasnd.drv midi=d:\ultrasnd\windows\ultrasnd.drv midi1=d:\ultrasnd\windows\ultmport.drv AUX=d:\ultrasnd\windows\ultrasnd.drv after deleting previous occurrences of lines that point to grvsultr.386, ultrasnd.drv, and ultmport.drv. (Use the correct drive and path for your setup.) Then copy the _new_ ultrasnd.ini to your \ultrasnd directory, and edit all the PatchDir fields (there should be three of them) to point to your \ultrasnd\midi directory (specify the drive and complete path). It is also recommended that once you're in Windows (editing the system.ini file should be done outside of Windows, to be safe), you go into the Control Panel Drivers Setup dialog and enable Linear Volume, and set the volumes using the new GUS mixer (recognizable by the save button). That's it. Phat. ------------------------------ Date: Sat, 22 Jan 94 21:13:06 -0800 From: walton@cs.ucdavis.edu Subject: Re: GUS Daily Digest V10 #22 >From: umcoyne0@CC.UManitoba.CA >Subject: Archon Ultra with GUS support > >And.... it supports GUS! The music seems to be of the .MOD variety, as >far as I can tell. The drums sound a little too techno to be MIDI, but it >still sounds great. And they seem to have programmed for the GUS >properly, too--no slowdown of music or gameplay while music is on. > There's a reason for that... You notice the reference to Fred Ford and Paul Reiche III in the credits? That's because FreeFall used the graphics and sound libraries developed by Fred and Paul for Star Control II. They would have had to go out of their way to NOT support the GUS! :) Dave ------------------------------ Date: Sat, 22 Jan 94 10:58:23 EST From: dmcintyr@muselab.ac.runet.edu Subject: Help with SB + GUS (my post yesterday was empty... OOPS!) I'm having lots of trouble getting my ancient Sound Blaster 1.0 to work with my GUS. I installed the SB on the new defaults (its own defaults were different, but I used the current standard default) of 220h IRQ 7 DMA 1. I moved my GUS to 240h, DMA 5, DMA 5, IRQ 11, IRQ 5 When I want to use the SB I do an: SBOS -L -O SBOS -L -O -F I hooked the SB out to the GUS line in... Now, when I do the above, I can use the Sound Blaster for FM music only. When it tries to play a digitized sample for any reason it hangs the system utterly. My system has also been hanging at random odd times for no known reason. All I know for sure it that it didn't have this problem before I put the SB in. There's no hardware conflicts that I'm aware of, and I moved the GUS and SB to totally different settings whenever possible, but there's no getting around the fact that the GUS software assumes an SB DMA of 1, and the physical Sound Blaster also has a setting of 1. I think on this generation SB I can change the DMA setting, but wouldn't this just confuse any applications? Most of which assume IRQ 7 DMA 1 base 220h? Advice? Suggestions? I'm this close | <-- see the space between the top and bottom? to getting rid of the thing and selling it to a friend who doesn't have a soundcard. If Sierra/Gravis get their act together and make it possible to play the new games without a real Sound Blaster or other non-hacked sound source, then I'll probably do just that. Meanwhile the only way I can play Quest for Glory IV is with a real SB as neither the Windows nor the DOS version will work otherwise. (Windows works, but it's so buggy it craps out every time I get anywhere... And it's S-L-O-W) Thanks... --Michael-- << dmcintyr@muselab.ac.runet.edu >> <> ------------------------------ Date: Sat, 22 Jan 1994 12:17:37 -0600 (CST) From: Joe Cheng Subject: Mortal Kombat with GUS & SB A recent post said that they couldn't get Mortal Kombat PC to work in a system with a GUS and a SB as they would get a could not initialize sound card error. The only way I have found it to work (as well as with many other games) is to boot up and run SBOS and then de-install it to reset the registers, then warm boot (I usually use the soft boot that came with the GUS disks) and then run MK with only the SB selected. I hope that helps. Joe ------------------------------ Date: Sat, 22 Jan 1994 17:46:13 -0500 From: gt7985c@prism.gatech.edu (Gary Robert Veduccio) Subject: New SBOS Where is the new SBOS? The file GUS0036.ZIP was supposed to be on EPAS. Where is it now? ------------------------------ Date: Sat, 22 Jan 1994 17:33:22 GMT From: Clarke Brunt Subject: Re: PatchMaker files >How do I get channels 11-16 to get sound? I tried setting them to active >through the patch map editor, but that didn't seem to work. What are you using to try to play the files? Certainly, if there is a chance that you are sending output via MIDI Mapper, then make sure that channels 11-16 are checked in the MIDI Mapper setup. If you are using MidiSoft Recording Session, then configure MIDI output to use either 'General MIDI' or 'Don't use multimedia drivers...' (i.e. MIDI Mapper) Sorry I can't remember the exact words. It also has setting for e.g. 'Extended MIDI' which doesn't use all the channels. >For example, I was playing a MIDI file, that came with my GUS, in windows >(using either the MIDI player or Juker, same results) and it didn't >sound the way I remembered it did when I used PLAYMIDI.EXE in DOS. The >sounds under Windows were very "tinny" and not smooth and soft like they >were in DOS. Why is this happening? How can I fix it? Try adjusting the 'conserve memory' thing, and the 'number of active voices' in the Windows driver setup. Best sound is when you don't conserve memory by loading pathces as 8 bit, and with 14 voices, but you may need more voices to play all the simultaneous notes in your MID. >Where can I get the new GUS MIDI driver for Windows...? There are some in gus0035.zip and in pmak110.zip on the archive sites. >...several questions about where to put pmak110.zip files... ultrasnd.ini is read from \ultrasnd (more accurately, the place that the DOS variable points). \ultrasnd\windows may well have a copy, but it is not used - I treat it as a backup copy, in case I mess up the real one while experimenting. The drivers themselves (.386 and 2 .drv's) are usually installed from control panel. This process uses the oemsetup.inf file to work out what to do, and results in them being copied from wherever they are to \windows\system. You can move them subsequently, provided that you adjust the entries in system.ini to match. Someone mentioned dll's. I've forgotten about these, but the general rule is that if an .exe needs to use some dll's, then they must be either in the working directory (same as the .exe), or somewhere on your DOS path. And finally - PLEASE post music and MIDI stuff to the Musician's Digest. ------------------------------ Date: Sat, 22 Jan 94 23:00:06 PST From: chrism@huey.nic.bc.ca (Chris Mackay) Subject: SB sounds and Megaem I recently upgraded to newest version of Megaem 2.02, thinking that I would finally get digital sounds from LucasFilm games. I have both Monkey Island II and X-Wing, and the MIDI is great! But in terms of getting SB sounds, I'm stumped. Example: X-Wing I can hear the Xwing's come onto the screen(swoosh), it sounds real good; but when they start firing and hit their target, it sounds like "Ploooop". So I get out of the game, and turn off the EMUSET -off. It (2.02, unlike previous versions) gave me an error message like: Failed to detect SoundBlaster IRQ/Port. I have all the environment setup for the GUS set-up properly in my autoexec.bat and config.sys. So I tried to do it manually on the Megaem command line as the instructions said to do so. Are LucasFilm's games looking for a different IRQ than is usual or what am I doing wrong? Any help would be appreciated. Please reply via email. ------------------------------ End of GUS Daily Digest V10 #23 *******************************