GUS Daily Digest Mon, 11 Apr 94 9:37 PST Volume 12: Issue 11 Today's Topics: 32 channels; Raptor and Doom --- need help ATTENTION GRAVIS ULTRASOUND USERS GUS Daily Digest V12 #6 GUS General Digest V12 #5 How do you get SFX/MUSIC in PQ4? How to do samples ... the right way! Just saying hello.. (2 msgs) OPTI chipset fix -- where? Problems with NMI and SBOS Raptor! (2 msgs) Raptor is great! Raptor Problems Raptor works with 8 channels We're not worthy! We're not worthy! *grovel* Wolfenstein & GUS Standard Info: - Meta-info about the GUS can be found at the end of the Digest. - Before you ask a question, please READ THE FAQ. ---------------------------------------------------------------------- Date: Sun, 10 Apr 1994 18:19:15 EST From: "Joseph R. Granto" Subject: 32 channels; Raptor and Doom --- need help I read the mail on how 32 channels sounds cool with Doom and Raptor, and I would like to know a couple of things on how to do this. 1. Do I need need to get the 32 channel AIL drivers? If so, do I still need to run ultramid, then loadpats? I have never used the 32 channel ail drivers, you see. 2. I edited the configuration files in Doom and Raptor, and tried Raptor, but there were NOT 32 channels. What needs to be done? --------------------------------------------------------------------- Joe Granto GLOCK@chip.cba.ufl.edu "When the going gets tough, the tough get a GLOCK!" --Guns & Ammo "Don't clock'em, GLOCK'em!" --Miami Dade police officer --------------------------------------------------------------------- ------------------------------ Date: Mon, 11 Apr 94 11:26:23 EDT From: A Warren Pratten Subject: Re: ATTENTION GRAVIS ULTRASOUND USERS -> ================================= -> ATTENTION GRAVIS ULTRASOUND USERS -> ================================= -> -> (The information in this section applies only to Gravis Ultrasound -> owners, it does not apply to any other sound card supported in Raptor) -> -> If you are playing the game, and experience slowdowns in the music -> during heavy action, you'll need to reduce the number of digital -> channels to less than 4. The reason for this is because the GUS card -> cannot handle the amount of information being fed from the game, and the -> music and game will slow down. This is just getting silly. I bought my GUS (3.7) a couple of weeks ago based on a solid recommendation from my officemate (Hi Pete). Since I bought it I have heard horror story after horror story about how poor the GUS is and how it locks up with this game or that setting. I also read with amusement PC Mag's review of the GUS. Maybe I am extremely lucky but really the only problem I have had with my GUS was finding memory to do the upgrade (that problem is now solved). Raptor works fine on my PC (386-33MHz). I have it set up to for the maximum number of channels and have played it for a couple of hours with no lockups or slow downs. Why does everyone seem to have it in for the GUS? It really isn't all that complicated. - Warren ------------------------------ Date: Mon, 11 Apr 1994 18:06:41 GMT+1 From: "F. Viktor" Subject: Re: GUS Daily Digest V12 #6 > From: "Peter C. Chien Jr." > Subject: 3.1 disks? > > Wait, what's this I hear about 3.1 install disks? For those of us GUS > old-timers with earlier versions, how do we get these disks? Notice how > Gravis tells you to fill out your registration card so that they can > notify you of any signficant upgrades (and if they're really nice, mail > them to us)? Well, I'm waiting. . . I'm waiting to. I don't know any of hungarian GUSsers, who got something from Advanced Gravis. So what do we had to got? (I was just going back to the store and I realized what on the ad was: 3.4 Gravis UltraSound with Install 3.1. So I asked to copy it for me.) Is there something I had to got from GRAVIS? A letter, that I'm registered or anything else? Anybody? > ------------------------------------------- > From: Colin Ritchie > Subject: Re: GUS Daily Digest V12 #2 > > Bart Aaron Larrangana Spat: > > > On another subject, in my efforts to get the sound to work right, I > learned > > that my SETGUS won't run. It says it needs to be run from the INSTALL [..] > and I got the same thing somewhere along the line, SETGUS has been > engineered to be run only from the INSTALL program(to head off stupid > \\\\\\\\\\\\\\\\\\\\\\\\\\\\\ > >>>---Strongbow Wolfrider---> > ///////////////////////////// > strongbw@crash.cts.com You have to run setup.exe! Can be found on Install 3.1 Disk#1. Viktor ------------------------------ Date: Mon, 11 Apr 1994 16:59:30 GMT+1 From: "F. Viktor" Subject: Re: GUS General Digest V12 #5 > From: Francis Li > Subject: GUS emulators... > > Are these GUS emulators we're seeing on epas real? They actually can > emulate the GUS? That's really wierd. I doubt they can have all the > patches or anything though. My guess is that these programmers are using > the Sound Blaster like a 32 channel modplayer...Anyone fiddled around with > these programs? Of coz. Run GUSBOS on your friends SoundBlaster. It's really makes fun of SB. (Doing something for a minute and than... (I don't want to kill this joke)) > -------------------------------------- > From: pauln > Subject: Police Quest IV > > What is the best way of getting sound using the Gravis Ultrasound > for Police Quest IV from Sierra ? SBOS ? MEGAEM ? ? Choose No Sound. It is still not working with the GUS. Get GLIST instead of waiting for answers! You can get it (or finger it) from: markus@clement.info.umoncton.ca > ------------------------------ > From: "Peter C. Chien Jr." > Subject: Police Quest IV and GUS > > Has anyone gotten the GUS to work with PQIV: Open Season in the DOS > MODE? Windows version works great, but it is sooo slooooww on my > 486SLC2. My friend has it in DOS with the SoundBlaster and it is very > fast, even with detail at maximum (and my computer has higher MIPS). Like above. > ------------------------------ > From: n4zfd!frodo@rylos.n2idf.ampr.org ("James M. Blakely") > Subject: Win32s support > > >>Booo (2), OS/2 2.2 (release in July) will have Win32s support. It will run > Windows 4.0 programs *before* Windows 4.0 will be released. > << Microsoft said last year that the Win4.0 would be released in the 3rd quarter of 1994. In March they said September-November. I bet my my computer (Including my GUS) that you won't see Windows4.0 coming out in 1994 !!! I'm still well with 3.11 but if you want you can try Windows for Workgroups 3.11. It is said that it has 32bit networking protokoll but for single users it doesn't matter. AND it also uses 32bit file transfering or stuff. Without using your BIOS! (or how do you say that.) So it's faster. Try it (W3.11 for W.groups and not W3.11!) out and see the difference! Anyhow, is it GUS Digest or Winslows Digest? So I'll stop myself. Just one more thing to keep it in your mind: MICROSOFT SUCKS !!! To: Jim (MSP and IBMRC and NPD and ...) Hope you aren't support Daytona, Cairo and so kind o' stuffs from MicroSucks. (It's enough to read about Chicago in a GUS mag). Sorry gussers, I just couldn't controll my heands. :-) Viktor ------------------------------ Date: Sun, 10 Apr 1994 16:21:37 -0300 (ADT) From: Jurassic Mark Subject: Re: How do you get SFX/MUSIC in PQ4? On Sun, 10 Apr 1994, Sky Woo wrote: > Please tell me. > Or should I just wait until the Sierra GUS drivers arrive. But who knows > when that'll be. Just to let you know, that I'm working on this. I'm currently shaking heaven & earth to hear something about those famous, but untouchable drivers. I receive a message from Greg at Sierra On-Line saying that he's looking into it and will get back to me in a day or two. It has been reported that PQ4 as well as other Sierra 32bit games, work well under Window for the GUS. I, myself, couldn't get Gabriel Knight CD to run under Windows. It works for maybe 20 or 30 seconds and then give me a random error message (some of which I've never seen before). I couldn't find anything that would explain why it works on some system and not on others. All I can recommend you is not to use a third-party shell in Windows, use EMM386 and make sure SHARE.EXE is loaded. Besides that, no clue. Marc Y. Paulin - Jurassic Mark (Usenet) - J-Mark (IRC) Graduating CS student in search of a job... - markus@clement.info.umoncton.ca (Talk 'n Mail) - (506)856-9518 - Inertia Player Beta Tester - Author of the G-List for Ultrasound owners ------------------------------ Date: Sun, 10 Apr 94 17:16:49 EDT From: Akintunde Omitowoju Subject: How to do samples ... the right way! Hi all, I am just begining to *really* use my GUS, and I was wondering how to I go about creating samples in such a way that I can use them in like a MOD file. I've tried using USS8 to get a sample of my acoustic guitar, but I don't seem to be doing it right. Any help or advice would greatly be appreciated. Thanks! Akintunde Omitowoju zao1@etsu.bitnet (BitNet) zao1@etsu.east-tenn-st.edu (InterNet) ------------------------------ Date: Sun, 10 Apr 1994 16:26:54 -0300 (ADT) From: Jurassic Mark Subject: Re: Just saying hello.. On Sun, 10 Apr 1994, Jarkko Tapio Heinonen wrote: > I just wanted to say how much I like this digest. It has given me (and > the rest of our group) all kinds of useful information. And so do I. I've been a member since #2. I beleive there was no #1. :) > Just one question: how much do you think that the demo scene is helping > Advanced Gravis by supporting their awesome soundcard? I beleive it helped greatly. It showed that the GUS could do and how well it could handle sounds. By seeing that Future Crew created the SSI's 1994 demo shows that demo groups can have a great influence. > How much would it matter if all the demo groups suddenly just stopped > supporting it ? I don't want to think about that. ;) Marc Y. Paulin - Jurassic Mark (Usenet) - J-Mark (IRC) Graduating CS student in search of a job... - markus@clement.info.umoncton.ca (Talk 'n Mail) - (506)856-9518 - Inertia Player Beta Tester - Author of the G-List for Ultrasound owners ------------------------------ Date: Sun, 10 Apr 1994 20:47:08 -0400 (EDT) From: By-Tor Subject: Re: Just saying hello.. > Just one question: how much do you think that the demo scene is helping > Advanced Gravis by supporting their awesome soundcard? I know from my experience, having one machine with a PAS16 and one with a GUS, I've shown many people demos on both, and if they're considering a sound card, they'll always choose the GUS. Demos are one of the greatest ways to show a sound card's capabilities. So, I'd definitely say that demos have helped a lot as far as showing the differences between cards. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=*> bytor@ritz.mordor.com <*=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------ Date: Sun, 10 Apr 1994 22:51:52 -0700 From: Scott Rowin Subject: OPTI chipset fix -- where? Just wondering where one gets the OPTI chipset fixer.. I've looked around and can't seem to find it anywhere. Else send it direct to me uuencoded -- It would be much appreciated. --> Scott ------------------------------ Date: Mon, 11 Apr 94 11:04:38 +0200 From: Daniel Larsson Subject: Problems with NMI and SBOS Hello I just got a new motherboard since my old one was broken. But I get a stange message when I start SBOS. It says This PC does does not support NMI... Is there a cure ????? /DL (Human by birth, Swede by the grace of god. :) ) ------------------------------ Date: Sun, 10 Apr 1994 16:39:31 -0300 From: DODSON@ac.dal.ca Subject: Raptor! In Sunday's Digest I said that I had no problems with 8 voices in Raptor. I should point out that I don't have any fancy pentium or anything: just a plain old 386DX/40. :) But I have to take it back: I tried this game with my joystick enabled, and noticed that even on my mega-machine, there's a slight slowdown -not in the action, but in the joystick routine. It causes my ship to drift northwest for a split-second. It has no effect on gameplay for me, but for those who experience significant slowdowns, it might be worse. The moral: If you have slowdowns, don't buy a joystick just for Raptor. Bruce Dodson ------------------------------ Date: Sun, 10 Apr 1994 15:04:53 -0700 (PDT) From: Eli Bingham Subject: Re: Raptor! The message from Apogee on the GUS does seem rather wrong headed but the assertion that the GUS can mix so many digital channels and STILL keep up with highly complex graphics is not always so. For example, just recently I was twiddling with my IPlay setup and I noticed that no matter what I do, when I play a module with a large number of channels (say, darkforc.ult), there IS significant slowdown in IPlay's graphical features. The GUS is not totally magical, especially if the mixing is being done in a strange way (this might be the case with Raptor). ========================================================================== Eli Bingham ebingham@tcsgi.mhs.mendocino.k12.ca.us ebingha@ctp.org "Only in a police state is the job of a policeman easy." -Orson Welles ------------------------------ Date: Sun, 10 Apr 94 21:48:44 PDT From: ebulalacao@csupomona.edu Subject: Raptor is great! Raptor works just fine on my system...8 voices activated and no slowdown whatsoever. Best shoot'em up game ever! Make sure you get the 6 million dollar cheat, though...otherwise, the game's pretty much impossible to complete! ------------------------------ Date: Mon, 11 Apr 1994 11:39:00 -0400 (EDT) From: Soo Wei Ming Subject: Raptor Problems Just a comment on the lockups some people have with Raptor (myself included), If Apogee had such great problem in implementing the hardware mixing on the GUS, why couldn't they clone the SB routines? I would have rather have flawless sound (with some slowdown) than it locking up during periods of heavy action and sound. A 16bit DMA transfer rate is the same no matter what sound card is playing. So, if the SB, can handle it, so can the GUS. Any info if they intend to put in a fix? Meng \ ------------------------------------------------------------------- \(*)|\ W. Meng Soo | Queen's | soowm@Jeff-Lab.QueensU.CA \ --_\o Faculty of Applied | University | soowm@QUCDN.QueensU.CA \(*)! Science and Engineering | at Kingston | \ ------------------------------------------------------------------- ------------------------------ Date: Mon, 11 Apr 94 10:05:17 EDT From: "Frank Pikelner" Subject: Raptor works with 8 channels Just wanted to add my name to the list of those who have tried the game and found it works with all 8 channels. I have a 486/DX50 ISA, with the I/O bus running at 12.67MHz. Frank Pikelner frank@cs.yorku.ca ------------------------------ Date: Mon, 11 Apr 94 12:21:19 +0300 From: Yossi Oren Subject: We're not worthy! We're not worthy! *grovel* >Date: Sun, 10 Apr 1994 14:57:39 +0300 (EET DST) >From: Jarkko Tapio Heinonen >Subject: Just saying hello.. > >I just wanted to say how much I like this digest. It has given me (and >the rest of our group) all kinds of useful information. um... Isn't this kinda like MS programmers learing from the MSDOS manual? :) >Just one question: how much do you think that the demo scene is helping >Advanced Gravis by supporting their awesome soundcard? Well, let me just say that 5 people have bought the GUS as a result of my (usually civilized) propaganda, and the ace up my sleeve ALWAYS was "This is the Future Crew card, AG is a patron of FC). Also, the ultimate GUS gee-whiz experience I usually show is playing Cool City 1.2 (you tell Jonne I'm doing my very best to get it onto IL dance floors and radio) under MDP in a windowed DOS prompt. It just kills them, and it doesn't as much as tickle the system! >How much would it matter if all the demo groups suddenly just stopped >supporting it ? Guerilla? Extortion? hmmm... :) Well, the best thing to show off the GUS in shops or at home is demos. A friend of mine has pledged to buy a UMax after seeing Tran's (a demo group, not Phat!) "Timeless" and "Hell". He growls and shrieks when he runs something on his PAS16 and gets asked "GUS/SB/nuttin'" or just "GUS/nil", so I do my best to find apps like that (MDP, 2ndReal, Timeless, DOOM, etc.). Anyway, one of the reasons I GUSsed was to hear your Second Reality gig like it should (BTW, it mesmerized a whole bunch of Mac users at work - they thought multimedia was moving sprites around in Macromind Director!), although DOOM spurred it. IOTW, you quit GUSsing, I'll subscribe your adress to every single listserv in Turkish I can think of, as well as VAMPYRES, CAMEL-L and AUTOMILK. So there. Yours dirt-equivalently, Yossi. PS My eternal thanks if you can get Jonne Valtonen to mail me direct via the UUCP link. +---+---+---+---------------------------------------------------+---+---+ | = | E |_|/| Signature 1.31 | V | ^ | +---+---+---+---------------------------------------------------+---+---+ |Yossi Oren, Al-Daf Techno-Mercenaries, Rishon Le-Zion, Israel. Help | |TInternet EMail:LIOREN1@WEIZMANN.WEIZMANN.AC.IL TT The people are T| ||Bitnet EMail:LIOREN1@WEIZMANN || with the Golan || ||Drag yer damn objects around. I've got work to do.|| Heights! || +====================================================++================++ ------------------------------ Date: Mon, 11 Apr 1994 10:01:28 +0100 (MET DST) From: "Michal Weis [aka Infi]" Subject: Wolfenstein & GUS One friend asked me if I'm able to run Wolf3D on GUS... I'm not, because I've original SB in machine and SBOS doesnt work there.. But I'm forwarding his question here, so: HOW TO RUB Wolf3D on GUS? (he said that only FM music is heard :(( mike ------------------------------ End of GUS Daily Digest V12 #11 *******************************