GUS Daily Digest Tue, 12 Apr 94 9:37 PST Volume 12: Issue 12 Today's Topics: 32 channels on RAPTOR?! 32 voices for DOOM/RAPTOR? all these 3.1 install problems ATTENTION GRAVIS ULTRASOUND USERS Demo Coders and GUS support DOOM and Raptor GUS Daily Digest V12 #11 (3 msgs) Gus Max GUS with IBM PS/ValuePoint Need some demos No problems with Raptor here.. Pas, Gus, and port mouse problems with my dram? Raptor Raptor, Iplay slowdown Raptor sounds... SB (BS) AWE32 is AWEful... The Horde... Wolfenstein & GUS Standard Info: - Meta-info about the GUS can be found at the end of the Digest. - Before you ask a question, please READ THE FAQ. ---------------------------------------------------------------------- Date: Mon, 11 Apr 94 20:08:19 PDT From: ebulalacao@csupomona.edu Subject: 32 channels on RAPTOR?! I thought the maximum is only 8 channels. ------------------------------ Date: Mon, 11 Apr 1994 14:12:12 -0700 (PDT) From: "Peter C. Chien Jr." Subject: 32 voices for DOOM/RAPTOR? I'm not so sure, that 32 voices (for sound effects) are supported as someone said. Most likely, it only appeared that way because you can edit the file and have the program read it without errors. But what may actually be happening is that a)the program uses 8 (its maximum?) to try to follow best the instruction for 32 channels, or b) it is only looking for one digit, so it ignores anything after the first digit. In this case, it interpreted 32 as 3 channels really. I think it can still have the monsters scream their death throes with the plasma gun firing even at 3 channels. ------------------------------ Date: Mon, 11 Apr 1994 14:06:39 -0700 (PDT) From: "Peter C. Chien Jr." Subject: all these 3.1 install problems I have disks v2.06, and I've heard about the v3.1 disks. What's on them, that's special enough for me to upgrade? Also, so many people are having problems installing them, is it worth it? Better yet, what are some tips to help avoid the installation traps other people had? Thanks. ------------------------------ Date: Mon, 11 Apr 94 23:57:55 EDT From: Peter Scheyen Subject: Re: ATTENTION GRAVIS ULTRASOUND USERS Tell it like it is! Give 'em hell! ------------------------------ Date: Mon, 11 Apr 1994 22:03:09 EDT From: Hal Black Subject: Demo Coders and GUS support I know that I was influenced to purchase my GUS because of the support from Demo Groups. Especially the Future Crew and Twilight Zone. FC constantly puts out quality releases, and the Ultrasound support option encouraged me. Also, some demos (Monty Python, by TZ) only support the GUS, and the music and sound are some of the best elements of a demo. I was shopping for a 16 bit soundcard (for stereo, especially), and all the talk on comp.sys.ibm.pc.demos about the Ultrasound got me interested in it. Then I started reading the GUS digest to find out about it. Since then, myself and two of my friends have gotten GUSses. No problems with any programs, and we are all big demo fans (though they aren't netties like I am) So a big thanks goes to the Future Crew! You helped save at least 2 people from the horrors of buying a PAS-16 instead of a GUS. This bothers me that you have said this, though... Does Future Crew not plan to support the GUS in the future??? Please respond. -- | sylk@mik.uky.edu | hwblac00@ukpr.uky.edu | Entitlements kill | (tastefully short signature) ------------------------------ Date: Mon, 11 Apr 1994 21:48:00 -0700 (PDT) From: "Shawn M. Thomas" Subject: DOOM and Raptor Ok, just like to add that Raptor works fine for me with 8 channels although I do get the famous joystick drift every so often. No slow-downs though. I'm running it on a 486dx-33 with 8MB ram. I don't believe that Raptor supports 32 channels however. When I edited the config file to 32 channels I lost my machine gun sound... so I'm thinking it just looks at a single digit... i.e. if you put 32 for your value, you'll really only get 3 channels. Also, Raptor ASSUMES that you're using DMA 1, so edit that config to match your own setup. Someone also asked about raising the number of channels in Doom. Just look in the default.cfg file and change it to 32. I did that and experience NO SLOW DOWNS and AWESOME sound... GUS FOREVER!!! Shawn. ------------------------------ Date: Tue, 12 Apr 94 14:08:36 +0300 From: Yossi Oren Subject: Re: GUS Daily Digest V12 #11 >Date: Sun, 10 Apr 1994 18:19:15 EST >From: "Joseph R. Granto" ^ ^^hey, demo-site dude! >Subject: 32 channels; Raptor and Doom --- need help > >I read the mail on how 32 channels sounds cool with Doom and Raptor, >and I would like to know a couple of things on how to do this. > >1. Do I need need to get the 32 channel AIL drivers? If so, do I > still need to run ultramid, then loadpats? I have never used the > 32 channel ail drivers, you see. Duh? >2. I edited the configuration files in Doom and Raptor, and tried > Raptor, but there were NOT 32 channels. What needs to be done? I fear you have 2 things mixed up. 32-BIT AIL drivers are needed for 32-BIT games (flat protected mode - it's using your memory with DOS out of the way). The Doom and Raptor sound code (coded by Cygnus, I am told, at least for D1.3) uses its own drivers so AIL is not an issue. What we ARE talking about is 32 CHANNELS. That's right. The Cygnus sound code allows several sound effects to be played back simultaneously (chainsaw and growls of pain, 4X), and an arbitrary number is given (4 usually) to keep the sound code from working too hard and slowing down the entire game. On the GUS (if you have enough RAM) mixing is done on-board, so the only issue for the sound code is whether that particular effect has been previously played back. Thus, you can raise the maximum channel number to something ridiculous (32), without the game slowing down. Of course, if you have 32 effects going at once you're probably getting so much flak you're dead anyway, but this means that the game will stay cool for 6 or 8 without clipping. To change the channel count you just edit default.cfg (or setup.ini) and change the appropriate line from 4 to, say, 32. Yossi. +---+---+---+---------------------------------------------------+---+---+ | = | E |_|/| Signature 1.31 | V | ^ | +---+---+---+---------------------------------------------------+---+---+ |Yossi Oren, Al-Daf Techno-Mercenaries, Rishon Le-Zion, Israel. Help | |TInternet EMail:LIOREN1@WEIZMANN.WEIZMANN.AC.IL TT The people are T| ||Bitnet EMail:LIOREN1@WEIZMANN || with the Golan || ||Drag yer damn objects around. I've got work to do.|| Heights! || +====================================================++================++ ------------------------------ Date: Tue, 12 Apr 94 14:17:35 +0300 From: Yossi Oren Subject: Re: GUS Daily Digest V12 #11 >Date: Sun, 10 Apr 94 17:16:49 EDT >From: Akintunde Omitowoju >Subject: How to do samples ... the right way! > >Hi all, >I am just begining to *really* use my GUS I'd like the sceptics to write down this gem, along with the one about "why does anybody think GUS is so tough". I haven't seen the 3.1 manual, but it seems it's VERY WELL written - I have heard of newbies getting games up and running with MegaEm before they've cleared the packing materials. >and I was wondering how to I go >about creating samples in such a way that I can use them in like a MOD file. If you want a MOD sample, you need 16KHz signed 8bit raw data. The Hertzage isn't that important, but if you sample an A at 16KHz you won't need to transpose the sample when composing (am I right on this?). >I've tried using USS8 to get a sample of my acoustic guitar, but I don't seem >to be doing it right. You're probably creating unsigned data (IBM standard). The Amiga used signed data, and the SoundTracker MOD format is Amigan. Just open the file under GoldWave or CoolWave (both available from ftp.cica.indiana.edu:pub/pc/win3/ sounds) and issue a "Byte Swap" or "Export" to fix it. There's a good sample primer somewhere around, I think the guys at gus-music could help you on that. HTH, Yossi. PS A very good guitar sample can be ripped from Purple Motion's (whimper, grovel) "A Touch of Spring", an S3M available in JOURNEY.ARJ, their music disk. +---+---+---+---------------------------------------------------+---+---+ | = | E |_|/| Signature 1.31 | V | ^ | +---+---+---+---------------------------------------------------+---+---+ |Yossi Oren, Al-Daf Techno-Mercenaries, Rishon Le-Zion, Israel. Help | |TInternet EMail:LIOREN1@WEIZMANN.WEIZMANN.AC.IL TT The people are T| ||Bitnet EMail:LIOREN1@WEIZMANN || with the Golan || ||Drag yer damn objects around. I've got work to do.|| Heights! || +====================================================++================++ ------------------------------ Date: Tue, 12 Apr 94 14:27:31 +0300 From: Yossi Oren Subject: Re: GUS Daily Digest V12 #11 >Date: Mon, 11 Apr 1994 10:01:28 +0100 (MET DST) >From: "Michal Weis [aka Infi]" SK? I give up. Serbia? >Subject: Wolfenstein & GUS > >One friend asked me if I'm able to run Wolf3D on GUS... I'm not, because >I've original SB in machine and SBOS doesnt work there.. >But I'm forwarding his question here, so: > HOW TO RUB Wolf3D on GUS? (he said that only FM music is heard :(( Slowly, in large circular motions.. ;) Anyway, there's a whole new version of Wolfie (1.4+) with native GUS support which should kill. It's available at archive.orst.edu, under pub/packages/ gravis/???? (patch, games, dunno.) HTH, Yossi. PS To "WINDOZE IS LAME" Viktor - I dare you to write a 20-line DOS application that prints your name in DIAGONAL 72-point Times Italic, then PRINTS it to any printer, or even FAXES it. Run along, no time to lose... write a GDI library.. I eant it to work on my Cirrus VLB at 800x600x64K and print on my NEC PinWriter P2200. +---+---+---+---------------------------------------------------+---+---+ | = | E |_|/| Signature 1.31 | V | ^ | +---+---+---+---------------------------------------------------+---+---+ |Yossi Oren, Al-Daf Techno-Mercenaries, Rishon Le-Zion, Israel. Help | |TInternet EMail:LIOREN1@WEIZMANN.WEIZMANN.AC.IL TT The people are T| ||Bitnet EMail:LIOREN1@WEIZMANN || with the Golan || ||Drag yer damn objects around. I've got work to do.|| Heights! || +====================================================++================++ ------------------------------ Date: Mon, 11 Apr 1994 16:21:13 AST From: x93xxe@esseX.stfx.ca Subject: Gus Max I was just reading in the cwg magizine and it had an article for the "Ultrasound Max" I'd just like to get some input on this Card. Already own a sb16asp and think it sucks. Thanks ------------------------------ Date: Mon, 11 Apr 1994 17:51:46 -0700 (PDT) From: Ryuzo Akano Subject: GUS with IBM PS/ValuePoint Hi, my IBM PS/ValuePoint doesn't seem to work with my GUS.. Everytime I try playing some demo/music with GUS, it doesn't sound correctly even I set up the configuration properly, and worse, my GUS sometime hangs the computer...(That's what the repair man said) I didn't have any problem with my GUS and other system conbination. Does anyone know what the problem is? The system: IBM PS/ValuePoint 486DX-33 VLB. 4MB RAM, S3 805 chipset. Thank you. Ryuzo 'Zowie' Akano zowie@rahul.net ------------------------------ Date: Mon, 11 Apr 1994 16:20:21 -0700 (PDT) From: ~noah~ Subject: Need some demos With all the talk of GUS demos floatin around, I just realised I've only heard a couple. Anybody have any recomendations? -noah ------------------------------ Date: Tue, 12 Apr 94 00:10:45 EDT From: ronhall@aol.com Subject: No problems with Raptor here.. I have no problems running Raptor on an ISA dx-33 system and a GUS... 8 voices is the same speed as no sound card selected at all. Ron ------------------------------ Date: Mon, 11 Apr 1994 14:59:54 -0700 (PDT) From: Dylan Nicolle Subject: Pas, Gus, and port mouse Can enyone tell me how to get my old pas, (for compatibility) to work with my gus, and with my mouse? The mouse is at 23Ch, and i would like the pas to be at 220 for sb emulation, but for some reason, setting the gus at 240 makes some programs crash, icluding Iplay, when i have all the drivers loaded (pas, gus, and mouse). would there be a problem with the pas scsi being at 384h? Sometimes it works when the CDROM drivers are not loaded. I've already tried several combinations, but cant figure it out! Any one done this? I'm going nuts with this, it doesn't work when i know it should! _________________________________________ | Dylan Nicolle | | dnicolle@198.120.7.186 | |________________________________________| ------------------------------ Date: Mon, 11 Apr 1994 18:34:12 -0700 (PDT) From: Adam Subject: problems with my dram? I upgraded to 1meg a while back and when I did I snagged a couple of the big demos out there (2nd Reality(?),Crystal Dreams 2, etc.) well the 2nd reality one and crystal dreams froze up after a while. would that have to do with my chips. I have no idea what brand they were, I just asked for chips with the correct specs and I even checked the numbers and they checked out alright (I thought). I haven't had any other problems,and by no means am I upset, I just took it in stride, although I'd like to know why it would do something like this and try to fix it. one more question. could you guys tell me what some good demos to check out are? just give me a list of stuff I should check out and I'll take a look. Thanks, Adam ------------------------------ Date: Mon, 11 Apr 1994 23:42:53 -0500 From: Sesterhenn Steven J Subject: Raptor To all, I just got Raptor and with 8 channels there is absolutely no slowdown, lockups, or delays whatsoever. Works perfectly. I have a GUS rev.2.4 with only 256k of DRAM. Maybe it's because it uses software mixing and I have a Pentium 60mhz..... Doom also sounds real good with 20 channels. Good luck all! Steve Sesterhenn ------------------------------ Date: Tue, 12 Apr 1994 14:53:24 +0200 (MET DST) From: perck@edb.tih.no (Per Christian Krabsetsve) Subject: Re: Raptor, Iplay slowdown >From: Eli Bingham >Subject: Re: Raptor! >The message from Apogee on the GUS does seem rather wrong headed but the >assertion that the GUS can mix so many digital channels and STILL keep up >with highly complex graphics is not always so. For example, just recently >I was twiddling with my IPlay setup and I noticed that no matter what I >do, when I play a module with a large number of channels (say, >darkforc.ult), there IS significant slowdown in IPlay's graphical >features. The GUS is not totally magical, especially if the mixing is >being done in a strange way (this might be the case with Raptor). The slowdown in Iplay has a natural explanation: Iplay keeps a copy of all the samples in RAM, and uses these to calculate the fourier analysis and the wave-forms... These calculations take time, playing them on the GUS don't, as you'll see if you shell to DOS... No more(not much more) is used playing a 22 channel mod than playing a 4 channel one... Try playing the same mod/ult on a SB, and then shell to dos... There you'll see the power of the GUS...... -- ---=== perck@edb.tih.no ===--- Only Windows makes it impossible --== ==-- GUS; for the pure sound experience I don't represent any organisation (I wouldn't be represented by me either:) ------------------------------ Date: Mon, 11 Apr 1994 17:02:39 -0700 (PDT) From: seligman@netcom.com (Scott Seligman) Subject: Re: Raptor sounds... > Date: Mon, 11 Apr 94 10:05:17 EDT > From: "Frank Pikelner" > Subject: Raptor works with 8 channels > > Just wanted to add my name to the list of those who have tried the game and > found it works with all 8 channels. I have a 486/DX50 ISA, with the I/O bus > running at 12.67MHz. > > Frank Pikelner > frank@cs.yorku.ca Since we're creating a list, add my name to it, and also point out the fact I've set up Raptor to work with 20 channels ;-) (Why is it I've never had any trouble with my GUS, what fun am I missing?) -- +------------------------+ |From seligman@netcom.com| +------------------------+ ------------------------------ Date: Mon, 11 Apr 1994 10:49:38 -0700 (PDT) From: "George A. Montemayor" Subject: SB (BS) AWE32 is AWEful... I agree, for $399, AWE32 is not worth it. Who wants to spend an extra $200 just to get GM support with AWE32. AWE32 is AWEful compared to the GUS. ------------------------------ Date: Tue, 12 Apr 1994 01:29:40 -0700 (MST) From: Spoonman Subject: The Horde... Anyone playing The Horde and getting it to work? There is no setup program - it autodetects the GUS, but then the game starts and in the intro screen and also the interludes (where there is speech/samples) it just dumps the memory real quickly. The game does not appear to use the ULTRASND environment variables as I removed them (and played with them) to no avail. I am using a GUS rev2.2 (all the way back from August 92). And the software contained in gus0041.zip. Please let me know via email or this list. Thanks, Mike ece_0278@bigdog.engr.arizona.edu ------------------------------ Date: Tue, 12 Apr 94 10:57:14 TZ From: Daryl James Subject: Wolfenstein & GUS Michal Weis [aka Infi] wrote... >Date: Mon, 11 Apr 1994 10:01:28 +0100 (MET DST) >From: "Michal Weis [aka Infi]" >Subject: Wolfenstein & GUS >One friend asked me if I'm able to run Wolf3D on GUS... I'm not, because >I've original SB in machine and SBOS doesnt work there.. >But I'm forwarding his question here, so: > HOW TO RUB Wolf3D on GUS? (he said that only FM music is heard :(( >mike Forget SBOS... Get yer hands on UltraWolf- this is the greatest Wolf3D add-on for GUSsers that was ever made. This baby will let you have 3D sounds in Wolfenstein, and some of the best sounding guns you are ever likely to hear in a game. Add to this the ability to play your favourite MODS as background music. It'll blow your SoundBlaster friends away! You should find it up on EPAS or one of the mirrors in the games area. (Wish we had an add-on like this for Doom ! - Is the developer of UltraWolf working on similar things for DOOM- the gun samples sound really lame compared to UltraWolf!) Catchu.. Daryl James Sydney, Australia ------------------------------ End of GUS Daily Digest V12 #12 *******************************