GUS Daily Digest Sun, 22 May 94 9:37 PST Volume 13: Issue 19 Today's Topics: 15 to 31 samples MODs 2nd CFV: comp.sys.ibm.pc.soundcard reorganization GUS Daily Digest V13 #18 (3 msgs) loadpats lockup (32 bit ail drivers) Standard Info: - Meta-info about the GUS can be found at the end of the Digest. - Before you ask a question, please READ THE FAQ. ---------------------------------------------------------------------- Date: Sun, 22 May 1994 12:10:38 -0400 (EDT) From: By-Tor Subject: Re: 15 to 31 samples MODs On Wed, 18 May 1994, Henrique 'Snoopy' Vianna wrote: > So, my question is: is there any program or MOD editor that can convert > the 15 samples file to a 31 samples one? One of the easiest ways around that problem is to just load the 15 sample mods into a modeditor such as ModEdit or ScreamTrakker and just resave the mod. I think most of the popular modeditors will save older mod files in the 31 sample format. There may even be a program that just does the conversion directly if my memory serves me right, but the name of the program escapes me now. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=*> bytor@ritz.mordor.com <*=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------ Date: Sat, 21 May 94 11:47:24 PDT From: asolovay@geoworks.com (Andrew Solovay) Subject: 2nd CFV: comp.sys.ibm.pc.soundcard reorganization Path: netcom.com!csus.edu!decwrl!ames!lll-winken.llnl.gov!sol.ctr.columbia.edu!xlink.net!nntp.gmd.de!Germany.EU.net!EU.net!uunet!bounce-back From: asolovay@geoworks.com (Andrew Solovay) Newsgroups: news.announce.newgroups,news.groups,comp.sys.ibm.pc.soundcard Subject: 2nd CFV: comp.sys.ibm.pc.soundcard reorganization Supersedes: Followup-To: poster Date: 20 May 1994 14:48:16 -0400 Organization: Usenet Volunteer Votetakers (UVV) Lines: 234 Sender: tale@uunet.uu.net Approved: tale@uunet.uu.net Expires: 31 May 1994 00:00:00 GMT Message-ID: References: Reply-To: votes@geoworks.com (Andrew Solovay's vote-taking alias) NNTP-Posting-Host: rodan.uu.net LAST CALL FOR VOTES (of 2) unmoderated group comp.sys.ibm.pc.soundcard.tech unmoderated group comp.sys.ibm.pc.soundcard.music unmoderated group comp.sys.ibm.pc.soundcard.games unmoderated group comp.sys.ibm.pc.soundcard.advocacy unmoderated group comp.sys.icm.pc.soundcard.misc (replaces comp.sys.ibm.pc.soundcard) Newsgroups line: comp.sys.ibm.pc.soundcard.tech Technical questions about pc soundcards. comp.sys.ibm.pc.soundcard.music Music and sound questions using soundcards. comp.sys.ibm.pc.soundcard.games Questions about using soundcards with games. comp.sys.ibm.pc.soundcard.advocacy Advocacy for a particular soundcard. comp.sys.icm.pc.soundcard.misc Soundcards in general. Votes must be received by 29:59:59 GMT, 30 May 1994. This vote is being conducted by a neutral third party. For voting questions only contact Andrew Solovay . For questions about the proposed group contact Michael Young Ko . The vote-taker will post each CFV to the GUS Daily Digest at shortly after it is posted to news.announce.newsgroups. He will send an abridged RESULT posting (without the full list of voters) to the mailing list after voting ends; the full RESULTs will be posted to all the newsgroups where the CFV was posted. CHARTERS comp.sys.ibm.pc.soundcard.games Unmoderated discussion of using IBM-PC compatible games with a specific soundcard, resolving compatibility problems of a certain soundcard with a particular game, discussing campaigns at software groups to have more native soundcard support, questions if a particular game supports a certain soundcard, and questions on which soundcard is best for a particular game or all games in general. comp.sys.ibm.pc.soundcard.music Unmoderated discussion of software that plays back and record sound and music files, music formats such as WAV, VOC, MIDI, MOD, STM, 669, ULT, ROL, etc., resolving problems with musical software, discussing which software or hardware is best for a particular musical or sound project, and questions concerning sampling or sound patch making. comp.sys.ibm.pc.soundcard.tech Unmoderated discussion of questions concerning programming a particular soundcard, discussing hardware problems such as loss of sound from a particular channel, discussing the pros and cons of a particular sound generation scheme, questions on the compatibility of the soundcard to a particular computer type, operating system, and peripheral such as a CD-ROM drive, questions about the functionality of a particular soundcard, and resolving hardware problems. comp.sys.ibm.pc.soundcard.advocacy Unmoderated discussion of the pros and cons of soundcards in general. This discussion will possibly overlap some discussions on the other soundcard groups. Also reviews of soundcards and future opinions and tests of soundcards will be placed in this group to be discussed by the users. comp.sys.ibm.pc.soundcard.misc Unmoderated discussion of topics concerning soundcard hardware and software that is outside of the above mentioned topics. These could include upcoming product release or updates for soundcard software. (This group would supersede the existing group comp.sys.ibm.pc.soundcard.) JUSTIFICATION: The sudden increase in the volume of messages posted to the group comp.sys.ibm.pc.soundcard has caused the suggestion of splitting the group to appear. Many users on the group have expressed interest in dividing the group because the topics listed on the group are varied tremendously. Having approximately 200+ new messages a day on this group is expensive to some users who must pay for the receiving the usenet group based upon amount of information as well as paying for the amount of time needed to sort through all of the messages. Currently, a heated debate is present on the c.s.i.p.s group which is disrupting those users more interested in new software and problems. They have expressed concern that some are not able to keep up with all of the traffic and decided that by splitting the group, this would allow them to read the messages relevant to their interests pertaining to their soundcard. The comp.sys.ibm.pc.soundcard.GUS is unrecognized usenet group throughout many news servers. Therefore, to avoid confusion and to reorganize the entire soundcard group, this illegal group must be eliminated. Many GUS users are satisfied with removing this group and using the four above mentioned subgroups. There was also concern about where this group should be located, under the comp.syd.ibm.pc hierarchy or comp.sys.ibm.pc.hardware hierarchy. It has been decided to leave the soundcard subgroups under the former mentioned hierarchy to prevent any problems with news servers and provides with usenet groups with seven level names. Also, the transition would be less disturbing. RATIONALE: The idea of spliting the group was tossed around the c.s.i.p.s group many times. However, no action was ever taken. It is hoped that finally with the dramatic increase in messages, that this reorganization would make the group more efficient and easier to use. Questions had to be raised about add another group, a c.s.i.p.soundcard.GUS group which would handle all topics specific to the Gravis Ultrasound card. Presently, a majority of messages on the group is concerned with this card. Now with the a 100 message increase because of a heated debate (flame war?) the rational users want the group to be split. This eventually let to a group discussion about splitting up the soundcard group based upon the particular cards discussed, such as the Ultrasound, Soundblaster, Pro Audio Spectrum, etc. However, further discussion revealed that a majority thought that such a split would be short term due to the possibility of an unexpected loss of interest in a particular product. Therefore, because of the prospect of new soundcards being released that would increase the number of messages to the group, the prospect of more pc users of becoming involved in the multimedia revolution, and the steadily increase in messages in this group, it was decided that the group should be split based upon the topics mentioned above. The games group was chosen because a great number of posts on the soundcard group are concerned with how to use a particular soundcard with a particular game and what soundcard is best to use with game. Many users were concerned that the group was overrun with posts concerning how to get a particular game to work with a particular soundcard. They had to try to sift through the 200+ message a day to look for non-game compatibility messages. Therefore, the music group was also chosen because the other large part of message is related to the production of music. These include what programs can use a particular music format, and what programs exist to create programs. Also, in this group is the topic of sounds such as digitizing sound bytes and songs. A separate group was not created because many of the problems and solutions concerning recording or playing back sounds is related to the music production scene. The tech section was chosen because many users occasionally have questions about the technical aspect of soundcard, such as the pros and cons on how a soundcard generates sounds. Also, any hardware problems and compatibility would be discussed. But most importantly, the advocacy group would handle the bulk of the soundcard debate and keep it away from those more concerned with games or music. Finally, the misc group would be concerned with any topic or discussion outside of the above mentioned groups. This group is need to provide some kind of order in the other groups. Posting messages not really relevant to a particular group would cause an increase in traffic where it is not needed. As evident from other groups that have split, the misc section is used often. Possibly, by posting to the misc group, the message could be sent to the proper subgroup.Such a split would try to evenly distribute the messages throughout the sub groups. Most agree that sorting through 50+ is cheaper and less time-consuming. HOW TO VOTE Erase everything above the top "-=-=-=-" line and erase everything below the bottom "-=-=-=-" line. Do not erase anything between these lines and do not change the group names. Give your name on the line that asks for it. For each group, place a YES or NO in the brackets next to it to vote for or against it. If you don't want to vote on a particular group, just leave the space blank. Don't worry about spacing of the columns or any quote characters (">") that your reply inserts. Then mail the ballot to: votes@geoworks.com Just Replying to this message should work, but check the "To:" line. -=-=-=-=-=- Don't Delete Anything Between These Lines =-=-=-=-=-=-=-=- comp.sys.ibm.pc.soundcard reorganization Ballot (Don't remove this marker) Give your real name here: [Your Vote] Group ---------------------------------------------------------------------- [ ] comp.sys.ibm.pc.soundcard.tech [ ] comp.sys.ibm.pc.soundcard.music [ ] comp.sys.ibm.pc.soundcard.games [ ] comp.sys.ibm.pc.soundcard.advocacy [ ] comp.sys.icm.pc.soundcard.misc (replaces comp.sys.ibm.pc.soundcard) -=-=-=-=-=- Don't Delete Anything Between These Lines =-=-=-=-=-=-=-=- Anything else may be rejected by the automatic vote counting program. The votetaker will respond to your received ballots with a personal acknowledge- ment by mail - if you do not receive one within several days, try again. It's your responsibility to make sure your vote is registered correctly. Each person may vote only once, no matter how many accounts he or she may have. Also, only one ballot will be accepted from any account, no matter how many people may share it. If more than one vote is received from any person or any account, only the last vote received will be counted. Addresses and votes of all voters will be published in the final voting results list. All ballots received are kept in the UVV archives (including "cancelled" and invalid ballots). The vote files are made available to the moderator of news.announce.newgroups on request. They may also, at the discretion of the UVV, be made more widely available if there is a controversy concerning the vote. BOUNCES The following people have submitted valid ballots, but my EMail acknowledgement bounced. They do not need to revote. comp.sys.ibm.pc.soundcard reorganization Bounce List - No need to revote ----------------------------------------------------------------------------- catseye@minerva.cis.yale.edu. Mark Kupferman JGR@1211.ericsson.se Jesus A. de Gregorio INVALID VOTES The following people have submitted invalid ballots and have not superseded them with valid ones. Votes in error ----------------------------------------------------------------------------- scottshk@alpha2.csd.uwm.edu Scott Petersen ! No vote statement in message ------------------------------ Date: Sat, 21 May 94 22:56:36 +0300 From: Yossi Oren Subject: Re: GUS Daily Digest V13 #18 >Date: Thu, 19 May 1994 00:22:15 -0400 (EDT) >From: David A Denis >Subject: AWE32 to GUS comparison > >I have the chance to get a good deal on an AWE32 righ now, but I know pretty > much nothing about it. I have a GUS with 1 meg now. All I know about the > AWE32 >is whats on the box. I use my GUS to listen to all kinds of music files like >MOD, 669, MIDI, etc... I also use it for some writing of music, and my >games. How does the AEW32 stack up playing MIDIs? The GUS is great in this > area in my opinion. I have never heard a roland, but nothing FM comes close. The AWE has 11MB of patches compressed using some lossy format into 1MB. 11MB may sound like hoo-hah, but remember that only the GUS can do interpolation (so they do it in software) and when you compress stuff 11:1 it comes out yucky. The BIGGEST caveat of the AWE32 IMHO is that it can only be downloaded patches via MIDI sample dumps (or whatever they're called). This means you'd have to wait about 15 minutes per meg to get the data going. Emulation of stuff on the AWE32 is worse than on the GUS since CL is only the first time through this software support thingie. I believe its at 60K of TSRs at this current point. Yossi. +---+-----------------------------------------------------------+---+---+ | = | Yossi Oren, Al-Daf Technological Mercenaries. [diet .sig] | v | ^ | +---+-----------------------------------------------++----------+---+--+| |LIOREN1@weizmann.weizmann.ac.il (or just @weizmann)||GUS-sound that's || |The people are with the Golan Heights! ||worth hearing! || +===================================================++=================++ ------------------------------ Date: Sat, 21 May 94 16:31:28 CDT From: "GUS RuleZ!" Subject: Re: GUS Daily Digest V13 #18 /From: mogens beltoft /Subject: GUS & FlashBack or Another World / /What settings and which programs should I use if acceptable soundfx's/music /is to come out of my GUS trying to play FlashBack or Another World ? Flashback comes with its own SBOS, or you can use the one from Gravis. /I haven't much experience using SBOS, so please be thorough explaining me /(or others) what to do. Read the README.TXT from your SBOS. /From: df085@cleveland.freenet.edu (William W Stone) /Subject: GUS, SB16 and Wolf3d / / After adding an SB16 to my system along with the GUS (don't ask me why!) /Wolfenstein can't find the SB. If I take out the GUS, no problem. Put it /back in, the SB option on Wolf3d disappears. Any suggestions? / Also, I'd like to have a peek at the configurations of anyone who has /mixed an SB16, GUS and a CD ROM successfully... I have GUS and SBPro in my computer. Some games (like Alone in the Dark 2) do have problem detecting the SBPro. My solution is load and unload SBOS, then ctrl-alt-del, then the gamed will find it. I'm still using GUS software version 2.06a, I think the new 3.11 will solve this problem. /From: eaiu367@orion.oac.uci.edu /Subject: Sierra 32 bit driver for GUS / /It's out, just found it in Sierra BBS. Cheers! How bout uploading it to EPAS? /From: u8013042@cc.nctu.edu.tw / / 1. The music of EPIC Pinball is excellent, but the sound effect is always / not continuous. After I change my system clock speed from SCLK/5 / to SCLK/8 , the problem all disappear. Also, I find that the sound / effect always come from left speaker and music always come from right / speaker. I used a SBPRO with this game before ,and the sound come / from which speaker depends on which ramp you hit. It's a good idea, / but I don't know why the author doesn't adopt this idea when he wrote / the program for GUS!? It has been fixed in the new Epic Pinball. You can get the file epicpn2.zip at the gus sites. +=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+ | W i t y G a n d a | SMAK1 Alumni? Join the SMAK1 mailing list! | | +::::::::::::::::+ | We have our own ftp site and Mosaic HomePage | +=-G=-R=-A=-V=-I=-S=-+=-U=-L=-T=-R=-A=-S=-O=-U=-N=-D=-+=-R=-U=-L=-E=-Z=-+ ------------------------------ Date: Sun, 22 May 1994 09:58:30 -0400 From: ap641@cleveland.Freenet.Edu (Hank Leukart) Subject: Re: GUS Daily Digest V13 #18 Recently, on Fri, 20 May 94 14:20:30 CST, u8013042@cc.nctu.edu.tw said: > 1. The music of EPIC Pinball is excellent, but the sound effect is always > not continuous. After I change my system clock speed from SCLK/5 > to SCLK/8 , the problem all disappear. Also, I find that the sound > effect always come from left speaker and music always come from right > speaker. I used a SBPRO with this game before ,and the sound come Well, the old Epic Pinball (released last year) had a bug in the sound code which caused it not to work correctly with the GUS. Epic has just released (a few days ago) a new version of the game (grab the shareware version at ftp.uml.edu /msdos/Games/Epic) which works perfectly with the GUS. Not only does it work, it has a suped up table called Super Android, and Josh Jensen's MASI *surround sound* system. VERY nice. I just ordered the third pinball back and the MASI upgrade for the first two packs I already own. -Hank Leukart -- ----------- Hank Leukart ------------ | "Official" DOOM FAQ v5.6 Writer --- (ap641@cleveland.freenet.edu) --- | FAQ by E-mail or "ftp.uwp.edu" ------------------------------------ | "Official" DOOM FTP Site: ------------------------------------ | infant2.sphs.indiana.edu: /pub/doom ------------------------------ Date: Sun, 22 May 1994 13:01:26 +0200 (MET DST) From: ralam@cs.vu.nl Subject: loadpats lockup (32 bit ail drivers) I'm experiencing some problems with the 32 bit ail drievers. Loadpats is randomly (?) locking up on me. Sometimes it works and sometimes it doesn't. And what's even worse, it sometimes clears my bios settings. Anyone else experiencing the same problems? Or does someone know how to fis it? By the way when is an new version coming out whith which you can use your real Soundblaster and leave the line in open etc etc. Thanks Remco Lam ------------------------------ End of GUS Daily Digest V13 #19 *******************************