GUS Daily Digest Wed, 12 Oct 94 9:37 PST Volume 15: Issue 5 Today's Topics: #3(3) GUS Daily Digest V1... ** ONE MUST FALL: 2097- Review ** 32 Bit AIL drivers... CDrom Ultrasound Experience on Nov. PC-Zone (UK Mag) FAQ Maintainer ? GUS and DOOM 2 - START AGAIN GUS Daily Digest V0 #1 GUS Daily Digest V0 #2 GUS Daily Digest V15 #3 GUS Daily Digest V15 #4 (fwd) GUS drivers for OS/2?! GUS Greece ... gus patches? HELP NEEDED : Auditioning Patches Help with patches and Alone In The Dark II Looking for the MIDI specs Mail MAX inputs... Megarace New Megaem and OS/2 drivers NMI problem (SBOS and MIDI) possible cause One Must Fall! Way to go EPIC! patch.exe in SDK PC-Review GUS CD-ROM Problems with midi in under Windows Propats 3.0 Quibbles and Bits Returned mail: User unknown (fwd) Sam and Max and SBOS Sam and Max CD SBOS with 3.53 Some Misc. questions answered.... The G-List Two questions Ultrasound Collection on CD-ROM Venting video in windows Standard Info: - Meta-info about the GUS can be found at the end of the Digest. - Before you ask a question, please READ THE FAQ. ---------------------------------------------------------------------- Date: Tue, 11 Oct 94 12:44:50 EDT From: AdvGravis@aol.com Subject: Re: #3(3) GUS Daily Digest V1... Hi people! Glad to see the digest is back up and running. I have a few comments regarding the digests over the weekend: (1) I know the OS/2 drivers have been coming for a looooooooong time, but I can honestly say they will be released sometime this year. I do not have the stats as to what they will offer (since I know nothing about OS/2), but the programming team is making great progress. Hope to have more definate dates in the next little while. (2) To repeat about the new MegaEm, it will work with protected mode games (I do believe we tried it with DOOM), and should add FM support. I know you have all been waiting for it, and your patience should be rewarded in the next month or two. We are shooting for a December release (after extensive beta testing). (3) With regards to the 11th Hour demo, I do know the game currently uses UltraMID and is working fine. However, since the game has not been released yet, things might change between now and then. We cannot comment on demo's since it is not the finished product. (4) System Shock uses the HMI drivers which are now complete. WC3 uses the HMI system as well and looks to be a killer game. (5) PC Zone magazine has a cover disk this month (U.K. Magazine). The disk is our UltraSound Experience Multimedia Demo. For information on how to obtain one of our disks (for nominal shipping charges), please call (604) 431-5020, ext. 1095. (6) Dark Legions patch will be released by SSI shortly. It is currently in testing and sounds great! (7) Front Page Sports Baseball uses the HMI drivers, unfortunately they released the game with older HMI drivers, before the GUS drivers were completed. Hope they update it with a patch, since the game itself seems to need some changes (at least according to the net). I was able to get the game to work under SBOS mode, but I was not satisfied with that. (8) Again, the OS/2 drivers will be released this year. (9) The QEMM problems should be addressed in the new version of MegaEm. (10) Make sure you use the latest Windows Drivers (gus0042.zip) if you are having problems with Norton Desktop for Windows or Workgroup for Windows. Guess thats it for now! Keep the questions and comments coming, and we will try to answer them as best as possible. Bryan Del Rizzo Advanced Gravis ------------------------------ Date: Tue, 11 Oct 1994 21:00:37 -0700 (PDT) From: Hank Leukart Subject: ** ONE MUST FALL: 2097- Review ** Message-ID: Yay! Glad to see that the digest is back. One Must Fall: 2097 from Epic was just released, and again uses Josh Jensen's incredible MASI sound system with GUS support. Since a few people have already asked what it is and how to get it, I give you this! OMF is available from: ftp.uwp.edu /pub/incoming/games/omf.zip ----- ONE MUST FALL: 2097 from Epic MegaGames Reviewed by Hank Leukart If you like metal bashin', spark flashin', steel crashin', and robot smashin', combined with fast action, a spectacular soundtrack, 3-D sound, and visual effects to drool for, this game is for you. When I was told that ONE MUST FALL: 2097 (herein known as OMF) would be a great game, I had no idea how much of an understatement that was--and I do not even like fighting games all that much! The best part of OMF is, no doubt, the action. Start up a one-player game, choose your pilot and a robot, and you are thrust right into a virtual arena with another huge robot. Each robot has at least four or five "secret" moves, as well as punch, kick, block, jump, and super jump. On my 386/40 with most of the special effects turned off, I was able to achieve a more than playable speed. On my 486/33, I left all the special effects on, and STILL had to lower the speed setting to my liking! The robots move, jump, smash, and bash faster than SANGO FIGHTER, BODY BLOWS, and MORTAL KOMBAT PC. In my opinion, Epic's universal trademark is their music and sound effects. I can be a mile a way from a computer rockin' with Josh Jensen's MASI sound system and can tell you if it's the Android table or the second mission of JAZZ JACKRABBIT. :) OMF is no exception. In preparation for the game, I cranked up my GUS's amplifier to 9, positioned all four speakers at their perfect places and let her rip. Before I knew it, the room was being bombarded with huge lightining streaks, in 3-D sound. WOW! The music then started up with great bass, great rock, and great music! During fights, the sounds are perfect. Epic must have rounded up a few hundred pieces of scrap metal for this! I love the crashing of the metal and the lightning effects. On one particularly awesome move, I threw my opponent into the side of the screen, triggering a huge burst of thunder and electricity. I freaked as I heard one of my speakers fall off its stand. As with other Epic games, I enjoy playing the music even when the game is not running. Because the music is digitized, even Sound Blaster v2.0 users will hear a decent soundtrack. The only minor sound problem I encountered is that once in awhile, the music will get "stuck" on my Sound Blaster for a second. This problem was addressed in the manual, but their solution did not seem to work. They obviously spent a lot of time on the music and sound effects, but they definitely did not slack off when it came to the graphics and visual effects. All of the robots are large sprites and are very 3-D looking. They are beautifully rendered, beautifully shaded, and beautifully drawn. Their animation is flawless on faster computers and I only see a small amount of slowdown on my 386. One of my favorite graphic "features" in the game is the way robots tend to lose pieces of their torso as they are damaged. Nuts, bolts, and metal plates clash to the ground after particularly hard crashes. It is too bad Epic did not take this a step further and change the robot sprites themselves, making them look damaged. I also wish the parts that fall to the ground did not "dissolve" after a few seconds. Other visual effects include the shaking of the screen when someone is thrown against the side, lightning, and electric sparks when a robot is hit. The arena backgrounds are very good looking, although they are not quite as detailed as Mortal Kombat's was. The controls are very responsive, especially if you use a Gravis GamePad. Most of the moves are fairly easy to perform and will appeal to the non-fighter types like me. I was disappointed that all four buttons of the Gravis GamePad were not taken advantage of in at least the one player mode. The game includes three modes: one player mode, two player mode, and a tournament mode. In the one player mode and tournament mode, experienced players can choose harder difficulties, while new players can use an easier setting. In the two player mode, it is possible to handicap either of the players to create more of a fair fight. The one and two player modes are pretty much self-explanatory. The object is to destroy the other robot, in one round, two out of three rounds, three out of five rounds, or four out of seven rounds. In the shareware version, the player is supplied with one arena, but four more are shipped with the registered version. The tournament mode is almost another game altogether. You begin with a boring, standard robot. As the tournament progresses, you destroy more robots and make more money, allowing you to upgrade your robot and eventually make a super robot. One tournament is included in the shareware version and four more are included in the registered version. The only thing I was extremely disappointed with was the fact that no modem play was implemented. I know Epic said that the game would have been delayed even more if they had put it in, but it would have been worth it. OMF is not low on features either. One of my favorite things about the game is that after a fight, an announcer is shown. He talks about your fight and even shows screen shots of some of the more exciting moments in YOUR PERSONAL fight. This is very cool! Sometimes he will even zoom in on a particular kick or move. Before and after fights, workers are shown repairing your robot. Of course, these kind of things do not make a game, but they certainly add to the "coolness" factor! The game has a lot of options, including the ability to turn on or off any visual effects you want, slow down or speed up the game, handicap players, play in "Hyper Mode," and change the amount of rounds that it takes to win. In conclusion, One Must Fall: 2097 destroys all other shareware fighting games to date and easily competes with commercial ones. The visual effects are unmatched, the sound makes speakers fall off their stands, and action is at its peak. Its only drawbacks are the lack of modem play and that Epic did not use some of their features to their full potential! (i.e. The use of the Gravis GamePad and robot damage) If Epic continues to release games like this (and they already seem to be on a roll), they are going to have little competition! This review is Copyright (C) 1994 by Hank Leukart. All rights reserved. ----------- Hank Leukart ------------ | "Official" DOOM FAQ v5.8 Writer --- (ap641@cleveland.freenet.edu) --- | FAQ available by E-mail or infant2 -----(hleukart@shell.portal.com)----- | E-mail with Subject: "DOOM FAQ Request" ------------------------------------ | "Official" DOOM FTP Site: -------------------------------------| infant2.sphs.indiana.edu: /pub/doom ------------------------------ Date: Tue, 11 Oct 1994 16:41:21 -0500 (CDT) From: Michael Jude Coyne Subject: 32 Bit AIL drivers... Okay, I have a question about those 32 bit AIL drivers, the .DLL ones... These drivers supposedly mean you don't have to load Ultramid, since the driver is contained right in the files. That's a good thing, because I continually get screwed with .ADV files and Ultramid. I have a Roland SCC-1 which I use for music and the GUS for SFX, or overflow MIDI (when composing). Whenever Ultramid is loaded, it blocks out the SCC-1, _assuming_ you want to use the GUS as the MIDI device. My question is two-fold. Is there a way to disable the "General MIDI" portion of Ultramid, and do the 32 bit AIL drivers for GUS allow me to still use my SCC-1? Some game purchases may be riding on this (i.e. Dark Legions). Michael ------------------------------ Date: 12 Oct 94 14:07:55 +0100 From: "Nico Post" <130756@pc-lab.fbk.eur.nl> Subject: CDrom Ultrasound Experience on Nov. PC-Zone (UK Mag) The Gravis Europe BBS said that the Gravis Ultrasound Experience CDrom will be on the cover of PC-zone, November issue. Does anyone know if it's any good? (looks like it's an existing CDrom, not a product of PC-zone itself) Nico Post +-------------------------------------------------------------------+ | Nico Post 130756@pc-lab.fbk.eur.nl | +-------------------------------------------------------------------+ ------------------------------ Date: Wed, 12 Oct 94 13:15:42 BST From: csfb1!csfp.co.uk!pcunnell@uunet.uu.net (Paul Cunnell) Subject: FAQ Maintainer ? Does anyone know who is supposed to be maintaining the GUS FAQ nowadays ? The last version I have was done by Matthew Bernold (MEB117@psuvm.psu.edu), but I am informed that he is no longer reachable there. Paul. -- Paul Cunnell CSFB FOS (csfb1!csfp.co.uk!pcunnell@uunet.uu.net) +44 71 516 2946 ------------------------------ Date: Tue, 11 Oct 1994 17:20:44 AST From: Jeremy McIntosh Subject: GUS and DOOM 2 - START AGAIN >Date: Tue, 11 Oct 1994 15:55:56 +1000 (EST) >From: adrianr@ecr.mu.oz.au >Subject: GUS and DOOM 2 - START AGAIN >OK. Ive heard about the problems with DOOM v.1666 and 'scratchy digital >effects' >Im trying to figure if this is the same as my problem. >When I play DOOM 2 (v.1666) all the sound effects are not so much 'scratchy' >but rather they tend to echo and fade away. Like every single effect played >just repeats away until it fades. Yup. I had the same problem. >IS THIS a design feature, or IS THIS the scratchy problems people are talking >about? No. It's not DOOM 2.... >DOES ANYONE else have this same problem? WHAT are the definite soltions? >(using -gus1 switch doesnt seem to have and effect) WHAT is causing this? In Yesterdays post, someone posted a way to fix this.... It has to do with your ISA bus Clock.... Try Changing it in CMOS to a bit slower. I changed mine from CLK/2 to CLK/3, and now DOOM 2 Works fine! >Any help mailed (to me or digest) GREATLY appreciated. Hope this helps. This may not be the same problem, but mine did the same thing. * Here is the post from yesterday explaining the problem.... ------------------------------------------------------------------------- My flatmate's GUS wouldn't work with Doom II, but mine did. We couldn't work out why, and we thought it was a problem with Doom 1.666. IT IS NOT DOOM 1.666 - IMHO WE FIXED THE PROB. BY CHANGING THE 'AT CLOCK SPEED' IN HIS CMOS SETTINGS. Most PC's have very inefficient AT clock settings, and some people push the clock from CLK/6 to CLK/4 (CLK is the main CPU external bus clock). This make ISA graphics faster. The drawback is that it will fuck the DMA transfers to the GUS. We simple slowed the ISA bus slightly, and it now works fine!!!!!!!!!!!!!!!!!!!!! SO, try slowing your ISA clock with Doom II, by changing this CMOS from CLK/x to CLK/y. Where x>y . ------------------------------------------------------------------------- Hope it helps! ____________________ |jeremy@nbnet.nb.ca| A Very Happy GUS Owner/User! -------------------- Support The GUS! ------------------------------ Date: Wed, 12 Oct 1994 11:27:52 -0400 (EDT) From: Bryon Thur Subject: Re: GUS Daily Digest V0 #1 unsubscribe ------------------------------ Date: Tue, 11 Oct 94 19:06 BST-1 From: mcharsley@cix.compulink.co.uk (Mark Charsley) Subject: Re: GUS Daily Digest V0 #2 In-Reply-To: <199410100420.VAA07490@gaia.ucs.orst.edu> > Hi, I've just reinstalled that cool game syndicate and it won't work > anymore... .. > Yeah, I went through this a long time ago too.. But back then the patch > worked great! Whats am I doing wrong? What should I do? > Damon Brodie Don't use SBOS, use the 32-bit AIL drivers, the install program for which has an option especially for Syndicate. Mark ------------------------------ Date: Tue, 11 Oct 1994 21:20:40 -0500 From: sandeen@io.com (Eric Sandeen) Subject: Re: GUS Daily Digest V15 #3 Hm, sorry I didn't get the appropriate subject here... I, too, am PISSED that DOOM sound sucks now. From what I hear, it sounds like it was just a major SNAFU, and I can't believe that they couldn't get things going right. I don't think that there is a "fix," because the code is completely different. As I understand it, fx are now mixed in software, instead of on the GUS. As far as I know, no amount of -gus1, ultrinit versions, or wait states are going to fix it. iD seems to have given up. I think maybe the only chance we have is for Gravis to take pity on us, and reverse-engineer a fix. Heck, maybe iD would even be nice and share the code with them, so they can fix it. As I see it, DOOM used to showcase the GUS, and vice versa. Now everyone is pissed, and I've even heard people say that they've given up on their GUS as a result of the sound quality in DOOM. Try writing to Gravis, and rationally explain to them that it'd be in their best interest to make DOOM GUS-friendly again. Heck, it can't hurt. (Unless Gravis gets pissed off at me. :-) ) -eric ------------------------------ Date: Tue, 11 Oct 1994 14:17:34 -0600 (MDT) From: Ignatius Tam Subject: GUS Daily Digest V15 #4 (fwd) Forwarded message: > > > > well, for the price of cad$199, the keyboard worths it's price > > (what do you expect?) and it meets my needs... > > > > I guess you get what you pay for so maybe a Korg, Yamaha or Casio > would be better. as a side note, the piano doesn't have pitch bending and stuff, but it's a fullsize keyboard. audiophiles shouldn't expect too much on this, but i feel comfortable with it. yeah, i know a korg or yamaha or roland would be better, but $$$ is a big factor :) > > > btw, get One Must Fall 2097, great fighting and great sound! > > (in cs.uwp.edu:pub/incoming/games or maybe moved, don't know) > > > > What kind of game is it? > it's a beat-em-up kinda like sf2. smooth game play, good graphics, great sound from epic. see c.s.i.p.games.action - iGnatius ------------------------------ Date: Tue, 11 Oct 94 22:43 GMT From: DAVE Subject: GUS drivers for OS/2?! What's this? A semi-specific date for a driver release?! Can it be?!! Do we, loyal GUS fans and converts to OS/2, only have to wait 'til November?! I'll believe it when I see it, guys! Sorry! ----------------------- Jonathan Clark - Belfast ------------------------------ Date: Wed, 12 Oct 1994 16:08:00 +0200 (EET) From: ch92633@atlas.central.ntua.gr (stilpeanoy christian) Subject: GUS Greece ... How can I get a GUS in Greece? Is there any Gravis representance or should I get it via mail order ? If that's the case then what address should I mail to ? ------------------------------ Date: Tue, 11 Oct 1994 12:52:17 -0700 (PDT) From: Dylan Nicolle Subject: gus patches? Soem of my patches are fucked up, I have lost my disks, and I dont want to download 8 megs to get 50K fixed. Is there a site that has the patches, uncompress etc, to get individually? ----------------------------------------------------------------------------- Coming to a screen near you! The New and Improved .sig! May not be suitable for underages, most overages, many household appliances, a few farm animals, a dozen hound dogs, and a partridge in a pear tree. ------------------------------ Date: Tue, 11 Oct 94 14:16:08 EDT From: "Jeff Lawrence" Subject: HELP NEEDED : Auditioning Patches I've posted this before to the rec.music.makers.synth groups etc. but have never been able to get a firm repsonse on this. I have GUS MAX, and MQX-16 interface hooked up to Roland EM-303 GM Synth. Now according to the manual you should be able to audition patches using a MIDI keyboard. I have the MIDI Thru switch switched to whatever the manual says etc. but when I play the keyboard, nothing happens! Now I have checked the MIDI stream and indeed MIDI signal are reaching the computer all on Channel 4 (this is one of those synths with fixed channels - cannot change anything at all). The GUS is working since the computer "keyboard" does audition the patches. I have tried changing EVEYRTHING I can think of but to no avail. The only time the Patch Manager seems to work with the keyboard is when Cakewalk is running, since Cakewalk is somehow linking the two and updating the patch cache correctly. But I'd rather not use Cakewalk all the time if possible. My system comprises of : * 386/33 AMD clone with Intel 387 co-pro * Oak VGA monitor * MQX-16 * GUS MAX * Roland EM-303 * Windows 3.1 using Norton Desktop 2.0 * Stacker 4.0 I have tried removing NDW 2.0 and running a bare system, etc. but the SAME problem exists. Does the GUS MAX expect all keyboard signals on Channel 1 and Channel 1 only???? If so, are there are ways to change this???? I haven't tried Patch-Eze yet so this may work but for now any suggestions? I wrote Gravis 3 months ago about this problem but no response. I may have to call them but if anyone has run into this prob before, could they please e-mail me ASAP at jlaw@irus.rr.uwo.ca??? Thanks! :-) Slainthe!, Jeff -- "They call me Mr. Pitiful/Baby that's my name/They call me Mr. Pitiful/That's how I got my fame/Nobody seems to understand now/ What makes man feel so blue/But they call me Mr. Pitiful/'Cause I lost someone just like you" - Otis Reading, "Mr. Pitiful" ** JEFF LAWRENCE (jlaw@irus.rri.uwo.ca) ** Grad Student, Imaging Research Labs, Robarts Research Institute University Of Western Ontario, P.O. Box 5015, 100 Perth Drive London, Ont., CANADA, N6A 5K8 Ph:(519)663-5777 ext. 4028 ------------------------------ Date: Wed, 12 Oct 1994 10:30:30 +0800 (WST) From: P Dharmapala <901058j@boole.cs.murdoch.edu.au> Subject: Help with patches and Alone In The Dark II Hello all, I was wondering if there is anyway to find out what sound/music patches are being used by games like Tie Fighter. Is there a program that does this? If there is, where can I get it. NB I have only mail + WWW access. The reason I'm asking is that I like to change the music occasionally by using different instruments (ie editing ultrasnd.ini). Also, is there anyway to get music thru the GUS with Alone In the Dark II I can only get sound effects. Thanks in advance, Preba ------------------------------ Date: Wed, 12 Oct 94 10:43:30 GMT From: Hervi Benvel Subject: Looking for the MIDI specs Hi there, I am new to the digest, so excuse if this question has recently been answered... I am currently working on a GUS-oriented software for DOOM designers (you know, those that make custom levels....) that will create an optimized resource to the music they intend to put in (that is, find the best patch-caching configuration). Thus I need to analyze MIDI-files. I am looking for pointers to complete MIDI specs, if they do exist (hopefully clear enough so that I don't spend a whole month trying to understand... :)) Second question (for future works...): is that hard to actually PLAY a MIDI file using the GUS' libs? Thanks in advance... Cordialement/Cordially, --hervi Benvel www M. Benvel Hervi, Herve.Benvel@inria.fr (o o) oOO--(_)--OOo-- Tel [*]: 39635304, Fax [*]: 39635330 I am still a [*] Tel/Fax prefixes: Foreign: 33 1, Province : 16 1 comp. sci. sdt. Bureau 1309a, Bat. 13, INRIA Rocquencourt, BP 105, --------Oooo.-- 78153 Le Chesnay Cedex, France .oooO ( ) ( ) ) / For futher details: finger benvel@astree.inria.fr \ ( (_/ \_) ** PC+GUS+Doom: best match, ever! ** ------------------------------ Date: Tue, 11 Oct 1994 18:02:05 -0500 (CDT) From: ST4SI@Jetson.UH.EDU Subject: Mail Hi guys... I have been a loyal Gus user for a couple of years now... but I stillam a little ticked with all the compatibilty problems with some games! I am really glad that Origin is going GUS! Plus the news that Megaem (Protected Mode) will come out before next year is GRREEATT! That means that Strike Commander 2011 will have digital effects, right? Oh well, here are my questions... How do I get Flight Simulators v5 to work? How about Front Page Baseball or 1942? Thanks in advance! Marco ------------------------------ Date: Tue, 11 Oct 1994 16:36:17 -0400 From: Christopher McKillop Subject: MAX inputs... Okay... Some one posted that the MAX only has mono mic line in, well gues what???? You can only REALLY record in mono with one mic anyway!!! If you want to make the sample TWICE as big and not really notice any great sound improvment, record the sample, and then make it stereo with a sample editor. Oh yeah, the standard GUS is only in Mono too, since the manuals that come with the MAX are the same as those that now come with the regular GUS. Why else does it always say one thing in the main paragraphs and then say in italics that the MAX can do this or that??? Chris ---------------------------------------------------------------------------- Chris McKillop "Happiness....is a warm gun..." Computer Engineering -The Beatles University of Waterloo, Canada cdmckill@novice.uwaterloo.ca ------------------------------ Date: Tue, 11 Oct 1994 15:34:48 -0400 From: Leung Cheung Subject: Megarace I tried the megarace patch but it's not working. What should I do? ------------------------------ Date: Tue, 11 Oct 94 14:48:12 EDT From: Phil Longstaff Subject: Re: New Megaem and OS/2 drivers > ------------------------------ > > Date: Tue, 11 Oct 1994 03:26:02 +0100 > From: Vince > Subject: Re: GUS Daily Digest V15 #3 > > On Mon, 10 Oct 1994, GUS Server wrote: > > > Date: Mon, 10 Oct 94 01:36:21 EDT > > From: AdvGravis@aol.com > > Subject: Re: #1(2) GUS Daily Digest V0 #2 > > > > The OS/2 drivers will be released this year (hopefully be end of November). > > > > Protected mode MegaEm will be released around the same time (before the > > middle of December). > > > > Bryan > > > > Hi Bryan, > > Nice to see a Advanced Gravis person here on the digest! :-) > So how well will the new MegaEM work with games? > > Thanks. Also, will the new MegaEm work in an OS/2 DOS session? Phil Longstaff, Motorola ISG, Mississauga Ontario ------------------------------ Date: Wed, 12 Oct 1994 09:30:24 -0500 From: "Joe G. Thompson" Subject: NMI problem (SBOS and MIDI) possible cause I have a Gateway P5-66 (Intel OEM PCI motherboard) and have trouble running SBOS due to an NMI problem. I have not tried running any MIDI software under windows. I tracked the NMI problem down to a conflict with the PS/2 bus mouse that came with the computer. Not enabling the mouse or using a regular serial mouse instead "frees" the NMI and allows SBOS to work. Those of you having problems with SBOS or MIDI under windows may want to try using a serial mouse to see if this fixes the problem for you. Joe ------------------------------ Date: Tue, 11 Oct 1994 19:41:21 -0400 (EDT) From: Timothy B Martin Subject: One Must Fall! Way to go EPIC! I think Epic is fast becoming one of my favorite companies! (second only to Advanced Gravis of course!) If you havn't already, pick up One Must Fall from ftp.uwp.edu (/pub/incoming/games/omf.zip) I know it's a big file, but worth it! It's a street fighter type game, but you not only pick a fighter, but a robot too! The sound effects kick ass, the music is done in scream tracker (awesome!) and the 3D studio rendered graphics fly! The action is unstoppable! (use a gamepad!) i got nintendo thumb from this incredable game! While you're there at uwp, you might want to pick up the 5meg demo for Rise of the Robots! you might have seen reviews in gaming mags..especially the nintendo/sega/3do/jaguar/whathaveyou gamers...this game is supposed to end up on practicly every platform. But it's SVGA 640x480x8bit color! Fast too! the action isn't as exciting as OMF but it's still pretty neat! sorry, no gus as of yet...only SB. DOS4GW didn't allow sbos or megaem to work though. Still worth checking out. later! PS: I'm so happy the digest is back! i missed you so! -tim [ Xeltar+@CMU.EDU ] "All work and no play makes Jack a dull boy" -Jack ------------------------------ Date: 12 Oct 94 09:39:00 MET From: "VISX80::GRECNER" Subject: patch.exe in SDK Hi, is there anyone out there who managed to successfuly use the patch editor released with GUS SDK ? I simply don't know how to operate it. Is there some description somewhere ? I'd like to use it since it displays the wave and allows for custom envelope points settings, unlike the PatchMaker for W. Thank you Martin Gecner ------------------------------ Date: Tue, 11 Oct 94 13:11:15 CDT From: Jim English Subject: PC-Review GUS CD-ROM hey all, would some kind soul out there be willing to purchase the PC-Review with the GUS CD-ROM and mail it to me? (USA) I'd like to have a new full set of stuff and not just six billion patch .ZIP's. I could send u a cashier's check (same as money order). I don't think I could find it here in lowly Tulsa, Oklahoma. I will still look. Thanks for any help. -jim -- ______________________________________________________________________________ Jim English - jenglish@hpserv.keh.utulsa.edu / EJP51823@vax1.utulsa.edu ______________________________________________________________________________ ------------------------------ Date: Wed, 12 Oct 1994 13:00:35 +0100 From: A.PAUW@ELSEVIER.nl Subject: Problems with midi in under Windows In order to clearify the things about no midi-input under Windows I donate this to the digest. It also has a solution which MIGHT work (fingers crossed), if it doesn't then at least you know where the problem lies. Funny that the guys at Gravis which told me this solution never put it in public. > Date: Tue, 11 Oct 94 08:59:36 BST > From: Craige.Bevil@jet.uk > Subject: Re: GUS Daily Digest V15 #3 > > >Harri Tuomela reported his GUS midi port works on a friends 486, but > >fails on his Intel PCI Baby AT motherboard Pentium/60. > >I can confirm this behavior - works on my 486/66, fails on > >my Intel PCI Baby AT (Plato) motherboard Pentium/90. > >My BIOS (most current, the 1.10) is set to compatible AT-bus timing > >(not enhanced timing). > > > >Is anyone else using the GUS midi in port in a pentium system? > >Are you having success with midi in? > > I have a GW2000 P5-60 system and I had the same problems with the midi > in when using windows based programs. The midi in using DOS based > programs works fine however therefore eliminating the theory of No the thing is that midi in under DOS doesn't use the NMI (Non Maskable Interrupt) because DOS isn't multitasking (like Windows). > suspect hardware. I tried to get an answer from Gravis and the Net but > failed to get any definite answer. At the end of the day I figured > that it was the windows drivers that were at fault. These drivers are not perfect but the trouble of no midi-in under Windows has another cause. See my reply below which I send to someone else about a possible fix for this problem. The trick is that the NMI is standard routed to nothing (parity checking is hardly needed nowadays) or points to a `fatal error: parity error at memory ....' message (well, something like that). Gravis, in order to use the NMI for midi input under Windows, routed the NMI to their midi input drivers. On motherboards these NMI signals, which cannot be ignored by the microprocessor, are routed through a system controller, so you can switch them off. If the setup or boot ROM doesn't switch on this NMI (called parity check in some setup programs), and the setup program hasn't an option to do so, then there is a problem. To be honest, I got solution this from the guys at Gravis. They had a PC with the same problem and, after many phonecalls to the manufacturer, found a solution. They switch on the NMI directly in the system controller by flipping a bit on some I/O address. I'll give you their reply, they used debug to do it. But you have to do this everytime after startup so I made a little (I believe 12 bytes or so) program in debug and wrote it to my harddisk as a .COM file. Here is the trick from Gravis: Boot you machine to DOS. then type: debug -o fc82 df -q (output 0xDF to port 0xFC82) This could work and re-enable NMIs. Try and run SBOS. If it literally says 'SBOS installed', then your NMI is enabled and your in business. The only thing is that you should have the same chip set on your motherboard as they had. I have a noname motherboard and it works. But there are only a few chip sets around on all kinds of variety of motherboards. I hope it works, at least now you know what the problem is. If this trick doesn't work then try to contact the manufacturer of the motherboard or the chipset on it. Good luck, Albert Pauw a.pauw@elsevier.nl ------------------------------ Date: Tue, 11 Oct 1994 13:47:51 -0700 (PDT) From: Doug Whittier Subject: Propats 3.0 Hi, all! Ahh, the wonders of mass communication! I've just picked up a GUS MAX, and have managed to get it to work in tandem with my Soundblaster Pro. S' very nice. Anyway, I am highly interested in getting the Propats 3.0 set of patches. I have set 2, but the new set purports to have utilities included. If anybody knows of a site that holds these, I'd be very grateful. I've found a site that an Archie server claims holds the whole mess, but the site in question is not answering. Tanx, all! (And kudos to the moderator for getting things running!) Doug Whittier ------------------------------ Date: Tue, 11 Oct 94 20:42:13 -0500 From: jfulmer@databank.com (John Fulmer) Subject: Quibbles and Bits Well here's the Digest Back. Neeto! >So, why would I want to pay for the daughter >cards which allow direct connection of the CD ROM drive >to the GUS (I have the original and not the MAX), especially >since that card only supports a few drives? Also, if I do >get one of the dirves and attach it to my GUS, does that >mean I don't need a separate controller card? > >Thanks for any light you can shed on this. The only advantage is that you don't use up another slot. If you are slot poor it may be a good deal, but otherwise, unless it's free, it's not really worth it. I have a cheap $10 interface running my Panasonic CD-ROM and I'm perfectly happy with it.. >This means no NMI on my PC, and both SBOS and MIDI-recording depends on that. >When asking Gravis tech, I was told to get a new mainboard. >Uh, uh. I don't think so! I've already spent too much money on my gus, >upgrading to GUSMAX, upgrading memory, buying MIDI-keyboard etc. I do not >wish to switch my BRAND NEW! mainboard just because Gravis uses some ancient >way of coding. >RECODE! Creative Labs AWE32, and many bus mastering cards depend on the NMI interrupt as well. If a manufacturer doesn't implement the NMI then the board is NOT 100% IBM compatable. I would demand a refund or exchange for a 'working' board. *--------------------------------------------------------------------* |John Fulmer(jfulmer@databank.com)| "I find it in-ter-es-ting, * |National Electronic Type | A noun's a person, place, * |Lawrence, Ks. | or thing..." * *--------------------------------------------------------------------* ------------------------------ Date: Wed, 12 Oct 1994 12:13:00 +0800 (WST) From: Tien Choon Wei Subject: Returned mail: User unknown (fwd) Forwarded message: > Just read in the Digest today that V3.56 disks are out. How are the > improvements over the V3.54 disks and what do I need to download??? > -- Oooppsss....wrong address...try again. ------------------------------ Date: Tue, 11 Oct 94 20:56:36 -0500 From: jfulmer@databank.com (John Fulmer) Subject: Sam and Max and SBOS Oh, I almost forgot. You can get the Digital Sound portion (no MIDI) of Sam and Max CD working with SBOS by doing the following. load SBOS, no switches. run the setup program from the CD select Advanced Menu set music to none set digital sound to SBPRO select the detect button exit and save Now the digital portion of S&M should work, but it's a little warblly. Whether this is the fault of SBOS or the recording. I don't know....You probably don't notice it when the music is playing :( enjoy... jf *--------------------------------------------------------------------* |John Fulmer(jfulmer@databank.com)| "I find it in-ter-es-ting, * |National Electronic Type | A noun's a person, place, * |Lawrence, Ks. | or thing..." * *--------------------------------------------------------------------* ------------------------------ Date: Tue, 11 Oct 94 20:42:17 -0500 From: jfulmer@databank.com (John Fulmer) Subject: Sam and Max CD At the end of this message is a way to use SBOS with Sam and Max CD.....sorta..... I just bought this game a few days ago, knowing full well that no one has gotten it to work correctly with the GUS. And I refuse to play it until I can hear the music! Then, in poking around the sound drivers for it, I made an interesting discovery....It uses the 32-bit AIL drivers! However, due to the really stupid way that LucasArts designed the CD, it only reads the drivers from the CD, even though there is a supposed HD directory (SAMNMAX.CD) for game patches. I tried fooling around with the music .ini file (setmuse.ini) and tried to get it to load the GUS AIL drivers but with no luck, it wouldn't even look there for sound drivers. I find it very frustrating that LucasArts would use a 'universal' driver system, but not allow anything but SB, SBPRO, PAS, and GMIDI to be used. SO! I encourage everyone to flood LucasArts mailbox (LucasArts3@aol.com and LucasArts@aol.com) with 'encouragements' to allow standard AIL drivers to be used with the game. Or, if the drivers have been modified, to work with Gravis, Creative Labs, and others to provide patched AIL Drivers. I know that MEGAEM protected mode is due out, but heck, I would rather have native support through the AIL drivers. jf *--------------------------------------------------------------------* |John Fulmer(jfulmer@databank.com)| "I find it in-ter-es-ting, * |National Electronic Type | A noun's a person, place, * |Lawrence, Ks. | or thing..." * *--------------------------------------------------------------------* ------------------------------ Date: Wed, 12 Oct 94 09:43:31 BST From: "Stephen Todd" Subject: SBOS with 3.53 I had the same problem as Christian O. Brideau. The trouble was that the install only replaced updated files. The new sboslib.sbs was wrongly dated (1980?) and so was not copied. Force a copy of it, and all works fine. Stephen Todd ------------------------------ Date: Wed, 12 Oct 1994 10:56:44 --1000 From: Subject: Some Misc. questions answered.... > From: Karl Erik Asbjoernsen > Subject: Re: GUS Daily Digest V0 #1 > > > From: Dylan Nicolle > > Subject: yes! Hopefully this will be the first question! > > > > Argh! I need some help setting up Linux to use my Gus! I got the > > Slackware 1.2, and during the installation, it did ask a question about > > the Gus, but that was it. I need to know how to setup the rest. Or if I > > should get more drivers. > > Try slackware 2.0.0! > A question: Has anyone got gus-sound with the LinuxXDOOM? HOW? I have.... and it sounds really good!! The essential thing to get LinuxXDOOM working with the GUS is to have the NEW sound drivers for it. I think they are available with the kernel from release 1.1.36 and up. 1.1.50 seems pretty stable, (this is the version that I'm running). > From: FLAT^^TOP > Subject: MegaEM NMI bug same as Emm bug ? > > hi ! > > recently, after chnaging video cards, MegaEM complains that EMM is > incompatible. I was running QEMM 7.04 and thought it bould be the > cause... sure enuff, i disabled all the memory managers and brought up > emm386 of dos 6.22 instead.. megaem ran like a charm... but i had VERY > little lowmemory... > > rushed out and got QEMM 7.5 once i saw it... thought it would solve > everything.... but no... same problem... > > I need QEMM now more then i need megaem, but i hate to lose out on the > roland stuff in games... > Why don't you set up a MS-DOS Menu system where one option loads up EMM386 and MEGAEM (for games), and the other option loads QEMM for more serious work???? The only problem is that you're going to have to reboot to change your setup!! > GUS Daily Digest Sat, 8 Oct 94 21:14 PST Volume 0: Issue 1 >Today's Topics: > -= APOLOGIES =- regarding problems posting to GUS Daily Digest > GUS Daily Digest V0 #0 > GUS Daily Digest V12 #5 etc, etc, etc..... Sigh... well, with the good comes the bad....with the return of the digest, comes the return of people that post the entire digest back again!! > From: A.PAUW@ELSEVIER.nl > Subject: Strange chirping w/new GUS drivers in Windows-How to get rid of? > > Hello everybody. What a shock to find the digests coming in again-I had not > realized how much I had been missing them. Yesssssssssssss!!!!!!! > > I thought I would submit a question just to get things rolling: > > I am using the latest windows drivers from gus0043.zip on EPAS, and have > noticed that ever since I installed them, I hear this annoying 'chirp' when > software accesses the card. Now that I am thinking about it, I don't recall > hearing this when playing MIDI files, only when playing digital samples from > either the hard drive or from CD-ROM (usually along with video clips, eg. > Quicktime or Video for windows, but also using media player). The sound > occurs at the beginning of the clip, and again at the end when the player is > relinquishing control of the GUS. > This was never heard with any drivers before this version. > Anyone else experiencing this phenomenon? Can it be eliminated? > Yep, I get the same problem....I've tried changing DMA buffer size and that reduces the problem in certain cases but it is still there. BTW, I have a REV 2.2 GUS (Yep, I bought the GUS almost as soon as it was publicly available). Before I leave,sign off, I'd just like to thank Vince for putting in the time to getting the is digest back on the net. I can feel the GUS fervour starting coarse through my veins again!! Oh what a feeling!!! Go the GUS!!! David Khoury. ------------------------------ Date: Wed, 12 Oct 1994 10:57:08 -0400 (EDT) From: Cmdrdata Subject: The G-List The latest update to the G-List is 10/10/94. To get it... you can finger my name, get it via FTP on Epas, or if you can't do either of these, email me at this name and I'll send it to ya. :) Nick ------------------------------ Date: Tue, 11 Oct 94 23:17:00 UTC From: r.wyckoff1@genie.geis.com Subject: Two questions Glad to see the digest finally back - at last I can find the answer to two GUS questions which have been bothering me all summer: 1) Has Gravis finally made the GUS Max memory upgrade available? 2) Whatever happened to Protected Mode Megaem? I'd really like to play Sam and Max on CD, but not until I can get wavetable music out of it. As far as good GUS news goes, Looking Glass Technology is the first company I've seen to actually take advantage of custom patches (not counting .MOD style digital music systems like Jazz Jackrabbit or Star Control II) on the GUS in their game System Shock. I've heard the game on a Sound Canvas daughter board and on my GUS, and the GUS is very nice. Not quite as good as the Sound Canvas, and won't be until Gravis produces a GF2 which can do effects and use more memory for better quality patches, but incredibly good for the price. So where's the GF2? -Richard Wyckoff ------------------------------ Date: Tue, 11 Oct 94 13:54:30 -0400 From: pasky@cg-atla.agfa.com (Robert Pasky) Subject: Ultrasound Collection on CD-ROM Everyone, Here's the information I asked about in yesterday's Digest. Thanks to Jon Schneider and someone else (forgot to save your message, sorry) for replying so promptly. I'm passing it along in case some of you didn't see the original discussion in c.b.i.p.soundcard. Note that this is a UK magazine, but is distributed here in the US (& Canada?) and in Europe. I found it at Barnes & Noble. PC Review, Issue 36, Oct. 1994 (US$8.95) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ comes with a CD-ROM on its cover which contains, along with several games and playable demos, The Gravis Ultrasound Collection: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ gusv356 -- GUS software version 3.56 gusdk221 -- GUS Software Development Kit version 2.21 demos -- gusdelay, powdemo, wave2demo pnopatch -- britrpno.pat, gppiano.pat, lastdays.mid updates -- ail32drv, doomfix, megarfix, pbdrmupd, sierra16, sierra32 -- Bob ------------------------------ Date: Tue, 11 Oct 1994 12:27:45 -0500 From: DMCATEER@LoyalistC.ON.CA Subject: Venting Hello Gusers. I must vent my spleen so please excuse me. (G) I recently had to replace my GUS as the right channel on the line out decided to leave town suddenly. Getting a replacement was no prob. but........ I installed my extra DRAM (by copying the original DRAM positions) and discovered, after almost melting my chips, that the original chips had been installed backward! One of the pins was also squashed sideways. As well, disk 1 of the install disks (v.3.56) *and* disk 1 of the bonus disks had a bad sector and were useless. I am seriously beginning to question Gravis's quality control. After much borrowing my GUS is up and running however I do notice some files (wav's) and games (Doom2) have a slight scratchy interference sound to them,sounds that were not evident with my previous GUS. Who knows what the problem is. (rhetorical question 8-) ) I still think the GUS is one of the best cards around for the money, but that's a hell of a lot of crap to go through just to get it to work! Sorry for the bitch. Dave Mc. To KrisJon Hanson- Haven't had any problems with sound in DOOM2 but do notice some of the levels really slow up and get a little "jerky." Hope it gets better for you! (G) ------------------------------ Date: Tue, 11 Oct 1994 21:02:04 -0500 (CDT) From: Antonio Guia Subject: video in windows Hurray to Vince! Welcome back fellow GUSites. I guess i'll upgrade after all. To start it off: there's some kind of trick to getting uninterrupted sound in windows .avi video sound but i don't know it. If anyone out there has any clue, please let me know. I'm using v.3.54 of the windows drivers (from the gus0043.zip file) and win3.1 overlayed with pcdesktop2.0. Thanks for any replies. Glad to be back online. -tg ------------------------------ Date: Wed, 12 Oct 94 16:23:29 +0200 From: tjakobs@mswe.dnet.ms.philips.nl (THEO_JAKOBS TEL.62667) Hi... I read about The MegaRace Patch for the gus in the Last Digest.. This one shouldbe located on that CD everybody's talking about... Is this a new patch, or is it the same patch that just fixes a bug for SBOS... Andre Jakobs MicroBrain Technologies Inc. The Netherlands ------------------------------ End of GUS Daily Digest V15 #5 ******************************