GUS Daily Digest Thu, 13 Oct 94 9:37 PST Volume 15: Issue 6 Today's Topics: 486 dx2 80 Acknowledge receipt CDROM audio connections, MEGEM GF 2 ?? Gravis (cd, hmi, v3.57 GUS & Origin? GUS and DOOM - Response from id Software GUS CDrom ! GUS Daily Digest V15 #4 GUS Daily Digest V15 #5 (5 msgs) GUS FAQ? Gus info and question... Here's a question... mail server Megaem and OS/2 midi in/out Midi Windows probs Mitsumi connection to GUS MOD4WIN and MODUS Mono vs. stereo MIC IN More on midi-in problems with Pentiums OS/2 driver for GUS OS/2 Drivers! Question, please. rise of robot sounds... SW32 and GUS MAX The UltraSound Experience Ultrasound Internet Archives - New Files Validated - Oct. 12, 1994 Wing Commander II & GUS Joystick Interface Standard Info: - Meta-info about the GUS can be found at the end of the Digest. - Before you ask a question, please READ THE FAQ. ---------------------------------------------------------------------- Date: Thu, 13 Oct 94 15:05:33 GMT From: nguyen@eerie.fr (NGUYEN Francois ) Subject: 486 dx2 80 I know it is a little off subject but i can't see any other better place to ask, as there seem to be quite competent people on this list. I ordered a 486dx 2 66 and will receive it by next week. I saw amd started producing 486 dx2 80, and was wondering whether it was any hazardous for the intel 486 dx2 66 to run at 80 MHz by changing the mother board setup. A friend of mine told me the chip was protected and would stop working before to get damaged. This would mean i can try safely, provided that i put a large fan on the cpu. (the case has 2 fans, the 486 has one) However, i prefer to ask many people before to fuck the motherboard. I saw in PC Mag (US edition) from sept 30th a intel pentium 90 which burnt when ran at 108 MHz. It also damaged the motherboard.... Nice to have the gus digest back. btw. did anyone succeeded in having both music and sfx in Little big Adventure? TIA. \|/ (o o) _____________oOO__(_)__OOo_______________ Francois Nguyen: nguyen@eerie.fr er424@cleveland.Freenet.Edu nguyen@axposf.pa.dec.com ------------------------------ Date: Wed, 12 Oct 94 19:35 MET From: hst@mh.nl (Klaas Hemstra) Subject: Acknowledge receipt if [ "$language" = "dutch" ] then Uw e-mail is ontvangen en opgeslagen. Aangezien ik op vakantie ben, kan het enige tijd duren voordat ik er op kan antwoorden. Groeten, else Your e-mail message has been received and stored in my mailbox. Since I am on vaction, it may take some time before I reply to it. Regards, endif Klaas Hemstra ------------------------------ Date: Wed, 12 Oct 94 12:57:03 PDT From: wildermu@cod.nosc.mil (Jim Wildermuth) Subject: CDROM audio connections, MEGEM Hi, I just upgraded my system with a CDROM. I would like to make the audio conections go to the GUS but the manual does not list those connections. Does anyone know if the new MEGEM will work with the NOVELL DOS EMM? It would be nice to be able to use it but it does not like NOVELL's implementation of EMM. Thanks Jim Wildermuth wildermu@cod.nosc.mil ------------------------------ Date: Wed, 12 Oct 1994 16:22:43 -0600 (CDT) From: Orcun Kolcu Subject: GF 2 ?? SO is GF2 reality or vapour ? Or somewhere in between :) ? A GUS that can do reverb etc., can use more memory and can do more than 14 channels at 44.1khz could easily spell doom for the AWEful. /\\___//\/^\"What is our defense policy Bernard ?" "To defend Britain ?" ///*ooo*\\\ |"No, Bernard. To make people *believe* Britain is defended" //| |\\/ "The Russians ?" "The British! The Russians know it is not!" ||\\ //|| Orchun Kolcu on OS/2 2.1, signing off. ------------------------------ Date: Wed, 12 Oct 94 21:37:01 From: john.smith@gravis.com Subject: Gravis (cd, hmi, v3.57 Great to see the digest back online. We'll get started on another "Just to Let You Know" to get everyone back up to speed. A few things I'd like to throw in for this digest are: a) The CD demo was actually on the November '94 issue of PC Zone. It includes the UltraSound Experience Windows Multimedia demo (w/45min of CD audio), V3.56 software disks, ASM'94 demos, and a large majority of the files from our BBS. In the JTLYK bulletin I'll let you know how you may get a copy of the CD yourself. b) The UltraSound HMI drivers were finished about 6-8 weeks ago. Looks like this should get us into another 40+ titles this winter. We'll update our UltraSound software list for the next JTLYK. c) V3.57 is the latest UltraSound software. Two VERY MINOR fixes. 1) DOOMFIX.EXE was removed from the base software since V1.666 DOOM is shipped w/MAX, and 2) LOAD256.MID, LOAD512.MID, LOADGM.MID were put back in (makes non-patch cacheing applications under Windows easier to use) L8R John ------------------------------ Date: Thu, 13 Oct 1994 00:59:01 -0400 (EDT) From: "Christopher M. DiPierro" Subject: GUS & Origin? I saw it mentioned that Origin now natively supports the GUS. This is great news, but is it available in any of the Origin stuff that currently is out (such as Wing Armada, etc?)? And of course the biggie, will it be native in Wing III? Thanks for any info... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Chris DiPierro: cdipierr@wam.umd.edu University of Maryland at College Park To quote IBM: "Think" ------------------------------ Date: Wed, 12 Oct 94 14:03:27 -0500 From: "David Grayless" Subject: GUS and DOOM - Response from id Software id Software sent me the following reply on September 10th regarding the poor GUS sound in DOOM 1.666: From: help desk Date: Sat, 10 Sep 94 18:03:37 -0600 To: "David Grayless" Subject: Re: v1.666 sound is horrible > What did you do to the GUS sound in 1.666? It is very distorted and > scratchy. We are working on fixing this. There will be some minor patches released in the next few weeks aimed at this problem. --- -American McGee (american@idsoftware.com) aka help@idsoftware.com id Software ------------------------------ Date: Thu, 13 Oct 1994 10:17:07 +0800 (GMT+0800) From: FLAT^^TOP Subject: GUS CDrom ! hey ! this GUs CDrom thing in PC Zone really has me thinking... what if Gravis releases new drivers in CDrom format ? and in this CDrom, it has everything, not only the shareware version of the drivers (hehe.. minus bonus software) but everything. And They allow us GUS users to buy this CDrom from them for a small fee (since pressing a CDrom is cheaper then doing several diskettes.) ! Also, they could do better patches and have an alternate bank for patches stored in CDROM, so that if we keep the Gravis CDrom in the CDrom drive, we can access these "better" and "bigger" patches, and play midi files (of course with a CDrom game, this cd must go..) How about a subscription kinda of thing.... perhaps a twice a year release of the CDrom, this way, all gus uses can subscribe to this and get new drivers, updates, the sorts, every half a year ! If gravis is thinking of all this.. i will be the first in line ! -- /======\ | kohkhang@iscs.nus.sg, MsWFWG, GUSmax, Kelvin 64, & Supra v.Fc 28.8 user | \========/ ------------------------------ Date: Wed, 12 Oct 1994 19:23:30 -0500 (CDT) From: Chris Bongaarts Subject: Re: GUS Daily Digest V15 #4 In the GUS Daily Digest you write: >Second, there is a CODEC chip on the GUSMAX. Hardly any programs can utilize >it, even though the GUSMAX installed a driver for it under Windows (check the >Control Panel!). > The CODEC is a DAC, not a DSP. It makes the digital sound; it doesn't do effects of any kind. >Inertia Player v1.2 (it will replace all the MOD-players in the next version >of the GUS Install Kit). For Win-maniacs I strongly suggest MOD4WIN. It is the >best I have ever seen for Windows! Truly! One MINOR problem with the shareware >version: You won't be able to use it after 30 days, even after reinstalling! >It checks the date of the CMOS... :( Nope; it checks the date of MOD4WIN.EXE. I used Borland's touch.exe utility to update the date of this file and it will work again. Reinstalling should have worked; i don't know why it wouldn't. ============================================ bong0004@gold.tc.umn.edu Chris Bongaarts http://reality.cs.umn.edu bong0004@mermaid.itlabs.umn.edu Univ. of Minnesota /~cbongaar/cbongaar.html cbongaar@reality.cs.umn.edu My opinions are my own, and they are right. cbongaar@nyx.cs.du.edu GeekCode2.1: GCS d-- s !g p1 a20 w+ C+++ ULS++ P+++ L+ E N+++ K+++ W M++ H !V -po+ Y-- t+ 5 R G* tv b++ D+ B- e+ u+ h! f+ r* n---- y? ------------------------------ Date: Wed, 12 Oct 94 14:36:23 MDT From: dchow@stu.athabascau.ca (Donald Chow) Subject: Re: GUS Daily Digest V15 #5 > Date: Tue, 11 Oct 1994 17:20:44 AST > From: Jeremy McIntosh > Subject: GUS and DOOM 2 - START AGAIN > > >Date: Tue, 11 Oct 1994 15:55:56 +1000 (EST) > >From: adrianr@ecr.mu.oz.au > >Subject: GUS and DOOM 2 - START AGAIN > > WE FIXED THE PROB. BY CHANGING THE 'AT CLOCK SPEED' IN HIS CMOS SETTINGS. > Most PC's have very inefficient AT clock settings, and some people > push the clock from CLK/6 to CLK/4 (CLK is the main CPU external bus > clock). This make ISA graphics faster. The drawback is that it will > fuck the DMA transfers to the GUS. We simple slowed the ISA bus > slightly, and it now works fine!!!!!!!!!!!!!!!!!!!!! > > SO, try slowing your ISA clock with Doom II, by changing this CMOS > from CLK/x to CLK/y. Where x>y . Note: On slower machines, there _WILL_ be noticealby decrease in performance of DOOMII. I don;t know about other games, but DOOMII does slow down. I went from CLK/2 --> CLK/3 and saw a difference. That sound worked great, but it was slower. I went to CLK/8 just to see, and movement was nearly frame-by-frame.... That really bites, considering DOOMII is slower than the previous DOOMs because of the off-board mixing... :PPP Where's that programmer live, maybe we should frag'em!!! :) P.S. My System: Cyrix33sx, 4megs, and Diamond Stealth VRAM(yeah, the original!) Don -- Donald Chow | X-Phile & GATB dchow@a.stu.athabascau.ca | Call (202) 555-6431 for a 'Spooky' time ------------------------------ Date: Wed, 12 Oct 1994 15:49:59 +0800 From: "Christopher Bolin" Subject: Re: GUS Daily Digest V15 #5 Sorry for the repost, but I didn't get a response... How do I set the GUS MAX master volume from DOS?? Right now it is REALLY loud on the lowest volume setting. (unamplified out)... I know I must be missing the obvious, but I can only see to adjust volume on an application level. ------------------------------ Date: Wed, 12 Oct 1994 16:38:22 -0700 (PDT) From: David John Walton Subject: Re: GUS Daily Digest V15 #5 > (10) Make sure you use the latest Windows Drivers (gus0042.zip) if you are > having problems with Norton Desktop for Windows or Workgroup for Windows. Does this fix HP Dashboard, too? I heard it has similar problems. Dave ========================================================================== David Walton walton@cs.ucdavis.edu djwalton@engr.ucdavis.edu ------------------------------------------------------------------------- Anything that happens, happens. | Anything that, in happening, causes Anything that, in happening, | itself to happen again, happens again. causes something else to happen,| It doesn't necessarily do it in causes something else to happen.| chronological order, though. | --Douglas Adams, "Mostly Harmless" ========================================================================== ------------------------------ Date: Thu, 13 Oct 1994 09:27:39 -0400 (EDT) From: Harry C Pulley Subject: Re: GUS Daily Digest V15 #5 In regards to a few topics in v15 #5: Smooth animation in Windows: I have found that reducing the playback buffer to 2048 (or even 1024 or 512) helps greatly. I can now run animation at full speed with good sound quality. I was also told that adding DmaBuffersize=128 to system.ini helps. I added that but without reducing the playback buffer size (in the drivers section of control panel) it didn't seem to help. Next, OMF: One Must Fall. Great game, except that I have had lockups and runtime errors. Anyone else? My configuration is 486DX-33, 8MB RAM, GUS MAX with 512K IRQ 11, playback DMA 7, rec DMA 6, MIDI IRQ 5 at 250 and a Sound Commander Pro (SB clone) on IRQ 7, DMA 1 at 220, Cirrus Logic 5428 VLB video with 2MB, Gravis Pro joystick, Mitsumi 2x CDROM at IRQ 10, DMA 5. Next Doom II: sounds fine to me. I have only had my GUS MAX for a while but Doom I sounds as good as Doom II to me. I like Doom I's musical score better but it is not a question of quality. There has been a level or two in Doom II where the sound did have a less than great quality but on the whole it sounds quite good. I am running my ISA bus at CLK/4=8.33MHz. Still waiting for my 256x16 to come in... For those who have Xwing and Tie Fighter, try using the special 2.06 Tie Fighter version of megaem/emuset with Xwing. It sounds much better! For those who haven't tried System Shock, I recommend it highly! It is an amazing game that looks like it will take quite a while to master and finish. I like to get my money's worth in a game (I hate to pay $70-80 and then finish the game the same weekend I but it). Don't get frustrated if moving around (crouching, crawling, leaning, angling your view and lets not mention moving around in cyberspace) is tough at first. Once you get the hang of the interface it is very slick. Anyone know of good ftp sites for mod/midi files? Harry <:-{} hpulley@uoguelph.ca |This message released|It takes all kinds, \ Harry C. Pulley, IV |to the PUBLIC DOMAIN.|and to each his own. ---------------------------------+---------------------|This thought in mind, |I walk alone. ------------------------------ Date: Thu, 13 Oct 1994 09:31 -0400 From: DANTONIO@PROCESS.COM (Momentary Language, Sexual Situations) Subject: Re: GUS Daily Digest V15 #5 >Date: Tue, 11 Oct 94 12:44:50 EDT >From: AdvGravis@aol.com >Subject: Re: #3(3) GUS Daily Digest V1... > >Hi people! Glad to see the digest is back up and running. I have a few >comments regarding the digests over the weekend: >(1) I know the OS/2 drivers have been coming for a looooooooong time, but I >can honestly say they will be released sometime this year. I do not have the >stats as to what they will offer (since I know nothing about OS/2), but the >programming team is making great progress. Hope to have more definate dates >in the next little while. Sure, I believe this. Really, I do. Oh and would you like to see my collection of other mail from Gravis saying the OS/2 drivers will be available Real Soon Now? I bought my card with the original Electronic Arts promo and was promised OS/2 drivers within 3 months. Sure has been a loooooooooong 3 months. Unless these mythical drivers offer something beyond Robert Manley's, I'd sure like to see some explaination of why Gravis hasn't simply licensed his. BTW, you've missed the window to get these drivers into OS/2 3.0. So, do we at least get to beta-test these drivers? Pissed off? Who me? DDA ------------------------------ Date: Thu, 13 Oct 1994 01:20:35 -0400 (EDT) From: "Christopher M. DiPierro" Subject: GUS FAQ? I saw someone say that they weren't sure if the GUS FAQ maintainer still was doing the job. If not, I'd gladly volunteer to do the FAQ. I read the digests and the soundcard newsgroups. Anyone have any more information? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Chris DiPierro: cdipierr@wam.umd.edu University of Maryland at College Park To quote IBM: "Think" ------------------------------ Date: Thu, 13 Oct 1994 08:32:12 -0500 (CDT) From: ST4SI@Jetson.UH.EDU Subject: Gus info and question... Hey! Here is the answer to the "chirp" with the new gus window drivers (gus0043.zip).Go into windows and select (open) the Mixer... Turn your WAV (maybe midi too) volume all the way up (highest it can go)... leave windows and come back. It has worked for me and others... hope this helps.. Concerning the glist... The latest release says 10-10-94, BUT when I ftped it the list was actually 8-4-94 (or something like that)... If someone has the actual 10-10-94 glist, please send it to me... (st4si@jetson.uh.edu). Thanks, in advance... Oh.. New HMI drivers... Are they out? Is it on the internet? Where? and What games will the work with Marco ------------------------------ Date: Wed, 12 Oct 94 20:59:05 -0500 From: jfulmer@databank.com (John Fulmer) Subject: Here's a question... Back in the good old days, when I owned an Apple //gs, there was a type of sound compression called ACE which allowed you to compress sounds by about 33-45% and be able to play them back without uncompressing them with very little sound quality loss. Does this sound familiar to anyone, and would there be a way to implement a similar system on the PC. My ultimate goal would to be to compress some patches (some like drums and some others) to be able to load more patches into the gus. jf *--------------------------------------------------------------------* |John Fulmer(jfulmer@databank.com)| "I find it in-ter-es-ting, * |National Electronic Type | A noun's a person, place, * |Lawrence, Ks. | or thing..." * *--------------------------------------------------------------------* ------------------------------ Date: Thu, 13 Oct 1994 08:14:01 GMT From: boaz.chow@eclair.com (Boaz Chow) Subject: mail server hi guy, Do you know any mail server other than MAIL-SERVER@NIKE.RZ.UNI-KONSTANZ.DE? input please... ------------------------------ Date: Wed, 12 Oct 1994 11:09:21 -0700 From: Derek Suzuki Subject: Megaem and OS/2 For the guy who asked whether the new Megaem would work with OS/2, I would think that it would be more effective to duplicate the Megaem functionality in a VDD and tie this to the OS/2 driver settings. This way every DOS session would have access to a virtual MT-32/SCC-1/SB, and requests could be processed through the main device driver. This might prevent some conflicts, and would probably be more efficient than running Megaem itself in a DOS session. So can anyone from Gravis shed some light on the subject? Derek drkszk@ocf.berkeley.edu ------------------------------ Date: Thu, 13 Oct 1994 06:05:00 -0500 (CDT) From: Antonio Guia Subject: midi in/out This message is for jlaw@irus.rr.uwo.ca specifically. I too had a hell of a time getting midi input to work originally. I finally got it working when i realized that there are settings to determine which device is which when you select an input device for recording. As for whether the gus can input to any channel other than 1, i'm not sure since i only have 1 keyboard and even if i had two, i couldn't play more than one at a time anyways. I never tried anything more than channel 1, i'd just record channel 1 then rename it before overlaying the next track. Of course one nice sunny day i ended up screwing up my midi interfact so that the optocoupler chip no longer did its job, so now all i can do is output to the keyboard and can't sample from it. I hope somewhere in here you find a sollution to your problem. -tg ------------------------------ Date: Wed, 12 Oct 1994 15:55:03 -0400 From: gord@smos.bc.ca (Gord Wait S-MOS Systems Vancouver Design Center) Subject: Midi Windows probs Does anyone else notice dropped notes in windows while playing midi files? I would like to know if I need to fix my setup or wait for Gravis to fix the windows drivers once again. I have quite a few lost notes since installing gus0043.zip while using Winjammer and/or Powerchords Pro. I'm not running out of memory - I am only using drums, bass guitar, and an organ patch, and I would estimate never use more than 10 sounds at once. I have my windows set to 30 instruments so I'm not running out of patches etc. It is quite noticeable, and makes the midi playback useless for any real work. It seems that dos playmidi works much better, so that is my workaround for now. I hope this problem can be fixed, since I like the sound quality of the GUS enough to avoid spending money on a higher end card. It would also be nice to have windows based multitrack recording with the gus (ie SAW or QUAD).. ------------------------------ Date: Wed, 12 Oct 1994 21:43:44 -0700 (PDT) From: "David HL. Hoang" Subject: Mitsumi connection to GUS Hi everyone, I just bought a Mitsumi double speed CD-ROM drive and I was wondering how I can connect the line-out of the CD-ROM into the GUS. The connectors are different, so I can't just plug it into the GUS. I want to be able to redirect the played CD into the GUS so I don't need to use a headphone to connect to the Cdplayer. I have a GUS revision 3.4. I don't have my manuals with me now, so if any help is possible without using th manual would be appreciated. Thanks. ------------------------------ Date: Wed, 12 Oct 1994 10:59:49 -0700 (PDT) From: Sky Woo Subject: MOD4WIN and MODUS It's great to see the digest back! One question I have to ask the maintainer (Vince, your doing a geat job!) is that on the world wide web pages for the GUS, it mentions that the GUS daily digest is down because the software needs to be rewritten to handle the mail load. Has this software been rewritten? How much load was the original GUS digest anyways? Than I see other people saying Dave Debry couldn't have a life and maintain a digest at the same time so he had to leave the digest. Oh well, I was just curious as to how close the new digest could be to crapping out if the traffic gets high. I don't think I could go another three months without a digest in my mailbox. :> What I'm really contributing to the digest is my opinion on Windows MOD players. I personally think MOD4WIN is a complete waste of a GUS. It does not use the GUS' onboard memory or processor to mix the music. In addition, MOD4WIN is a CPU hog compared to MODUS. Taking some 25% on an 8 channel MOD. Than I tried a 14 channel S3M and it took about 50% of the CPU. Of course, MODUS can't play S3Ms. I think MOD4WIN is an excellent MOD player, but I think if your gonna be playing S3Ms, FARs, and MTMs, you might as well do it in DOS since so much of the CPU is taken up. With MODUS, somewhere around 1%-3% of CPU time is taken. Let me take for example, the NIM.MOD which is included with MOD4WIN. I setup MOD4WIN at 16bit, stereo, 44khz, 99 buffers and start playing the MOD. I than start up say something like MS WORD 6.0 and it takes some 30 seconds for Word to load up. Not to mention the MOD suddenly starts cutting in and out and the audio chops like crazy. The track finishes giving a hell of a lot static and than the MOD just stops. After Word finishes loading up, the MOD continues to play. Than I take that exact same MOD (NIM) and play it with MODUS and fire up Word 6.0. Word comes up in two seconds, give or take. There was never any pause or static what so ever when I was loading Word. MODUS does not waste the GUS like MOD4WIN does because MODUS loads the MOD onto the soundcard's ram and processes the entire MOD in hardware. This also saves on system RAM which is a precious resource in a Windows environment. Assuming Norton Utilities' System Watch is correct, 2% of the CPU was being used when I was playing NIM.MOD with MODUS. Just think of the wide open options that are left for the CPU. In all fairness, MOD4WIN has to fight a major disadvantage. MOD4WIN is limited to a very shitty environment. Windows is crap and since it is not true multi-tasking, MOD4WIN does an incredible job of working with this limitation. However, I don't think it's good enough for GUSers. MOD4WIN is also $30 is it? Whereas MODUS is free and comes with every new GUS. But, MODUS is not without its faults which could turn away some GUSers. For example, I personally think MOD4WIN is a more accurate player than MODUS. MOD4WIN supports a wide variety of MOD types. MODUS also screws a Windows system sound when you hear a ding or a chord. But I'm not one who customizes every event in Windows to have a sound. So it doesn't really affect me. The Windows system sound still plays, it's just that only half of it plays. Than there's linux (a true OS) and the GUS can really do its magic there too, with less than 1% CPU time playing just about all the four channel MODS I have ever tried. This is all IMHO of course. MOD4WIN treats the GUS like it was any other 16bit soundcard. MODUS uses the technology of the GUS and puts it ahead of the other soundcards. ------------------------------ Date: 13 Oct 94 09:26:00 MET From: "VISX80::GRECNER" Subject: Mono vs. stereo MIC IN > Some one posted that the MAX only has mono mic line in, well gues >what???? You can only REALLY record in mono with one mic anyway!!! If Isn't that easy to guess. You can use either a double stereo microphone or two microphones to record in stereo, for example the sound of a car passing by, including all the Doppler effect ;-) >you want to make the sample TWICE as big and not really notice any great >sound improvment, record the sample, and then make it stereo with a This is a very strange view of a stereo recording IMHO. >sample editor. Oh yeah, the standard GUS is only in Mono too, since the >manuals that come with the MAX are the same as those that now come with >the regular GUS. Why else does it always say one thing in the main >paragraphs and then say in italics that the MAX can do this or that??? Standard GUS MIC is stereo. It's not what manual says, it's because another mixer (internal on CS4231) is used which features only a mono MIC amplified input on the MAX. Read the SDK doc for more info on this. Martin Grecner ------------------------------ Date: Wed, 12 Oct 94 15:48:54 EDT From: ivan@molson.ho.att.com (Ivan Strom) Subject: More on midi-in problems with Pentiums A number of readers have suggested NMI conflicts as the cause of this - however, my own tests show that the NMI is working normally: 1) I use a serial mouse, not a bus mouse, so the mouse doesn't grab the NMI, 2) sbos loads normally (my understanding is that this doesn't work if the NMI is disabled). My observations are the following: 1) I get missed notes from both playmidi and the windows routines. If I boot up with the internal cache disabled, the output port plays normally. 2) Changing the speed does not affect the nonresponsiveness of the input port. 3) Changing the ISA timing does not affect either input nonresponsiveness nor output note loss. 4) All other activity (patch load, internal synth, wav play, etc) are normal. Any further ideas? I think at least one issue is processor speed - perhaps some test in the software being executed too quickly because of the faster processor (this happened to Creative Labs when the 486's came out). Ivan Strom ------------------------------ Date: Wed, 12 Oct 1994 15:42:41 -0400 (EDT) From: rjm@dretor.dciem.dnd.ca Subject: OS/2 driver for GUS > Date: Tue, 11 Oct 94 12:44:50 EDT > From: AdvGravis@aol.com > Subject: Re: #3(3) GUS Daily Digest V1... > > Hi people! Glad to see the digest is back up and running. I have a few > comments regarding the digests over the weekend: > > (1) I know the OS/2 drivers have been coming for a looooooooong time, but I > can honestly say they will be released sometime this year. I do not have the > stats as to what they will offer (since I know nothing about OS/2), but the > programming team is making great progress. Hope to have more definate dates > in the next little while. > > (2) To repeat about the new MegaEm, it will work with protected mode games > (I do believe we tried it with DOOM), and should add FM support. I know you > have all been waiting for it, and your patience should be rewarded in the > next month or two. We are shooting for a December release (after extensive > beta testing). I am in the process of contacting Advanced Gravis to see if they want the logic from MegaEm converted over to an OS/2 VDD (as it should). I'll let the digest know what happens. Robert. -- # Robert J. Manley, rjm@dretor.dciem.dnd.ca # # NTT Systems Inc., Toronto, Ontario, CANADA # # OS/2:OSs :: 92,93 Blue Jays:MLB :: Canada:World # ------------------------------ Date: Thu, 13 Oct 94 00:01 PDT From: raistlin@crash.cts.com (Matt Bachand) Subject: OS/2 Drivers! This is the message I promptly got in return from Gravis about OS/2 Drivers! TO: raistlin@crash.cts.com T>I am calling in relationship to hearing that you guys weren't hurrying T>trying to finish the new OS/2 Drivers, or ANY: os/2 Drivers for that T>matter. I have been a loyal GUS user since it came out, getting 5 of T>my friends to get an Ultrasound also. Now it is your turn. CREATE T>SOME OS/2 3.0 DRIVERS! Please! I don't know where you heard this but it is not true. We have now hired our own programmers and there is one dedicate OS/2=20 programmer in the group, he will continue to work on the OS/2 drivers at=20 high priority with the help of IBM's programming department. I will NOT=20 give an exact time for the release of these drivers but I can say there=20 will be a beta version within two months. ----------------------------------------------------- Paul Malcolm Tech Support/Sysop Advanced Gravis Computer Technology Private email: paul.malcolm@gravis.com Tech Support email: tech@gravis.com Fidonet Add: Paul Malcolm - 1:153/978 10/12/94 14 --- =FE CMPQwk 1.4 #9048 =FE ... Farfignewton...the cookie of the stars .... So I guess we will just have to hold on an wait. Also hope they are for Warp= =20 3.0! I asked them that in a reply, and I will update that information to you= =20 guys, also! ------------------------------ Date: Wed, 12 Oct 1994 20:53:21 -0500 From: chialee@students.wisc.edu (Libertine) Subject: Question, please. Hello! I have a general question about GUS, and I didn't know if this was the right address to send it to. You see, I don't even own a GUS, but I'm trying to find the right soundcard at the moment. I am a low-tech musician who depends on cheaper equipment for making my music. I really do need a good sampler, but I can't shell out $1000 or more! Anyhow, I was hoping if you guys could tell me the sampling capabilites of GUS. Is it 16 bit record and playback? How many channels of samples can I play back at once? Is it possible for me to sample a drum kit (let's say bass, snare, high-hat), and then sequence that to form a beat? Can I use wav. files as midi? I'm a newbie in the world of sampling, so I was wondering if you guys could help me out! That would be divine!! Thank you so much, and may all your dreams come true. :) - Libertine ------------------------------ Date: Wed, 12 Oct 1994 14:54:45 -0600 (MDT) From: Ignatius Tam Subject: rise of robot sounds... Hi, > > I know it's a big file, but worth it! It's a street fighter type game, > but you not only pick a fighter, but a robot too! The sound effects > kick ass, the music is done in scream tracker (awesome!) and the 3D > studio rendered graphics fly! The action is unstoppable! (use a > gamepad!) > > i got nintendo thumb from this incredable game! sounded MUCH better than nintendo :) > While you're there at uwp, you might want to pick up the 5meg demo for > Rise of the Robots! you might have seen reviews in gaming > mags..especially the nintendo/sega/3do/jaguar/whathaveyou gamers...this > game is supposed to end up on practicly every platform. But it's SVGA > 640x480x8bit color! Fast too! the action isn't as exciting as OMF but > it's still pretty neat! sorry, no gus as of yet...only SB. DOS4GW > didn't allow sbos or megaem to work though. Still worth checking out. sbos does work, and it sounds coooool..., don't know what it gonna support in the final release. well, the gameplay of the demo sucks (you can't jump over the opponent) but the graphics sure is stunning. -iGnatius ------------------------------ Date: 12 Oct 94 12:47:50 EDT From: Jon Grieve <100102.145@compuserve.com> Subject: SW32 and GUS MAX Message-ID: <941012164750_100102.145_BHJ59-1@CompuServe.COM> Fernando, >>I have just installed a GUS MAX in my PC, os now I have two cards: an Orchid SW32 and the MAX.<< I have almost the same setup - 'regular' GUS and SW32. This setup goes slightly further than the regular SB + GUS combination, as the SW32 uses a possible 3 (or is it 4?) IRQ's and the GUS uses 2. Using a MAX introduces yet another, doesn't it? >>The diagnostics in GUS SETUP detect some problems with DMA, but the cards seem to work fine in DOS. Is this normal, or should I have some problems?<< It's normal. The SETUP program attempts to test DMA 1 for SBOS, but the 'real' SB (i.e. SW32) will be using it. >>Is there a way to tell Windows that there are two cards installed? I'd like to use both cards, because I have connected the Line Output of the MAX to the Line Input of the SW32<< I have drivers installed for both cards - GUS + SW32 + MPU401. Windows is happy. MIDI is handles by the MIDI Mapper, i.e. the GUS always gets it. For more control over digital, get v2.01 of the Wave Mapper, which will allow you to choose which card is used for Record and which for Playback. FWIW, I have the SW32 Line-Out connected to the Gus CD-ROM In (as this isn't turned of by the GUS Reset call every five minutes) but, Yes, they should work either way round. Hope this helps, Jon Grieve ------------------------------ Date: Wed, 12 Oct 94 23:01:42 GMT From: aswani@sound.demon.co.uk (Robert Aswani) Subject: The UltraSound Experience Have you all heard this? It's amazing! If you haven't, the UltraSound Experience is an interactive demo of the UltraSound on a CD-ROM. The UltraSound's wavetable audio has been recorded onto the CD as audio tracks and these are played back with SVGA graphics displayed on the screen. There is also narration also played back at the same time from audio tracks on the CD all the way through the presentation. The presentation starts with this narration accompanied by music and some flashy graphics: "Looking for a quality sound card? Look no further. You are listening to UltraSound: the future of sound and music on the PC. Un-paralleled sound quality in it's class for music, multimedia and games. All the UltraSound music in this presentation was produced on a Gravis UltraSound sound card without any additional hardware." The most effective parts are when MIDI files are played on the Sound Blaster 16ASP's FM, other wavetable sound cards and the UltraSound. It perfectly shows anyone how brilliant the UltraSound's WaveTable Synth is. It really does make the UltraSound look impressive (which of course it is). Other parts of the presentation include: specifications of the UltraSound and UltraSound Max, details about how the UltraSound supports old and new games, an explanation of why RAM based Wavetable synthesisers are more versatile and better (a MIDI file using custom patches on the UltraSound was played back from the CD), a MOD file demonstration with an explanation of why the UltraSound is brilliant at playing and making S3M's, ULT's ... etc. There is lots more in the presentation. Each part of the UltraSound Experience makes the UltraSound sound better and better to potential UltraSound purchasers. The whole presentation has been made brilliantly and professionally. It was authored by HSC Interactive. Phat H Tran had a big part in making it. Gravis should really push this around to make sure it gets on every magazine's cover CD-ROM. The CD can also be played from a normal audio CD-player so anyone can hear all the narration and UltraSound's wavetable synth even if they don't have a CD-ROM reader and a sound card. I got this presentation on PC-ZONE's November Cover-CD here in the UK. I don't know how widely this has been distributed elsewhere around the world, but if Gravis can distribute it on a magazine's Cover-CD in every country then it will be a brilliant promotional campaign for the GUS. Anybody who ever doubted the UltraSound's capabilities, and have held themselves back from buying one, will not doubt it anymore after they have seen and heard this presentation. They will no longer restrain themselves from buying an UltraSound. ------------------------------ ----- \ Robert Aswani \ ------ ----- \ aswani@sound.demon.co.uk \ ------ ------------------------------- ------------------------------ Date: 12 Oct 94 9:26 -0700 From: Thomas Wong Subject: Ultrasound Internet Archives - New Files Validated - Oct. 12, 1994 GRAVIS ULTRASOUND INTERNET ARCHIVES NEWS ============================================================================== FTP Sites Archive Directories --------- ------------------- Main N.American Site: archive.orst.edu pub/packages/gravis wuarchive.wustl.edu systems/ibmpc/ultrasound Main Asian Site: nctuccca.edu.tw PC/ultrasound Main European Site: src.doc.ic.ac.uk packages/ultrasound Main Australian Site: ftp.mpx.com.au /ultrasound/general /ultrasound/submit South African Site: ftp.sun.ac.za /pub/packages/ultrasound Submissions: archive.epas.utoronto.ca pub/pc/ultrasound/submit Newly Validated Files: archive.epas.utoronto.ca pub/pc/ultrasound Mirrors: garbo.uwasa.fi mirror/ultrasound ftp.st.nepean.uws.edu.au pc/ultrasound ftp.luth.se pub/msdos/ultrasound Gopher Sites Menu directory ------------ -------------- Main Site: src.doc.ic.ac.uk packages/ultrasound WWW Pages --------- Main Site: http://www.cs.utah.edu/~debry/gus.html Main European Site: http://src.doc.ic.ac.uk/packages/ultrasound/ Main Australian Site: http://ftp.mpx.com.au/archive/ultrasound/general/ http://ftp.mpx.com.au/archive/ultrasound/submit/ http://ftp.mpx.com.au/gravis.html Mirrors: http://www.st.nepean.uws.edu.au/pub/pc/ultrasound/ MailServer For Archive Access: Email to Email to New Submit Files Mailing List: Email to with content "subscribe epas-list " ----------------------------------------------------------------------------- Hello everyone. Finally, I'm done.... New files has been validated on EPAS for Oct. 12, 1994. Please allow 24 hours for all other sites to be updated. Sorry it took so long. As I'd mentioned before, I didn't know someone was going to upload all the Asm94 demos, over 100 of them. Took over a week just to sort that one directory out. And the start of a new school year didn't help either. But anyway, here you are.... The newly validated files in their corresponding directories.... Enjoy! ----------------------------------------------------------------------------- Subdirectory: .../demo fdprev16.zip - Future Dimension preview Ver 3.0, by Crew242, supports GUS accident.zip - The Accident, AXiDENTAL's first mega demo, supports GUS cvrsholi.zip - Cascada, demo by Holistic, supports GUS emf_vrs.zip - Verses, demo by EMF, supports GUS flight.zip - Psychic Flight, demo by Spirit, supports GUS heartq.zip - Heart Quake, demo by Iguana, supports GUS 42.zip - 42 demo by Halcyon, supports GUS 4kings.zip - 4 Kings, demo by Orange, supports GUS ass_amen.zip - Jurassic Ass, demo by A-Men, supports GUS b$5fh2.zip - Bees & Honey, demo by MindProbe, supports GUS dash.zip - Dash, demo by Paragon, supports GUS ec.zip - Eyecatcher, demo by Surprise! Productions, supports GUS flp-unhl.zip - Unholy, demo by FLP, supports GUS fsn_sj.zip - Space Jam, demo by Fascination, supports GUS fyvush.zip - Fyvush, demo by Jamm, supports GUS kone.zip - Kone, demo by Rigin, supports GUS magic.zip - The Magic Circle, demo by the European Technology, supports GUS noice.zip - An intro by Noise, supports GUS oppstsf2.zip - Opposites, intro by F-Designs/Fusion, supports GUS passion.zip - Passion, demo by D!P, supports GUS placebo2.zip - Placebo, intro by Complex, supports GUS polychrm.zip - Polychromatic Dreams, demo by Creation, supports GUS stronken.zip - Stronken, demo by Post Mortem, supports GUS trekmo.zip - Trekmo, demo by Patrick Aalto, supports GUS y_daze.zip - Daze, demo by Symptom, supports GUS Subdirectory: .../game 1jazz.zip - Epic Megagames cool new Jazz Jackrabbit Version 1.0 GUS support WROIDS21.ZIP - Winroids Version 2.1, Win 3.1 version of "Asteroids" fifa-wbt.zip - FIFA patch for Ultrasound tiemusic.zip - Tie music, extracts midi from Tie Fighter Subdirectory: .../gravis/patch gus0043.zip - Upgrade GUS software base to Ver 3.56, from Gravis BBS Subdirectory: .../info glist - The G-List, programs parameters for use with Ultrasound Subdirectory: .../sound/far/files _1darkdr.zip Subdirectory: .../sound/midi/files ESCAPENY.ZIP (GUS), eugmids.zip (GUS), verybest.zip (GUS) Subdirectory: .../sound/misc iplay120.zip - Inertia Player Ver 1.20, GUS multi format player for GUS metal028.zip - Metal Ver 0.2pl8 Multi-Channel Multi Format Player for GUS ptmid3.zip - PTMID Ver 0.3, creates ProTracker MOD to MTM from Gen Midi Subdirectory: .../sound/mod/files bspring.zip, emfvmod.zip, vote4me.zip Subdirectory: .../sound/mod/util cmod117.zip - CapaMod Ver 1.7, 4/6/8 channel Mod player for GUS fb100b-m.zip - FairPlay Ver 1.0beta, GUS Mod Player GUS support glx212.zip - GLX Ver 2.12, multi format mod player GUS support morgl101.zip - Morgul Ver 1.01 DSMI based multi format multi archive mod player plus more, GUS support rmp120.zip - RMP Ver 1.20, Renaissance's Mod player MOD/MTM/S3M GUS support etrck06.zip - Extreme's Tracker Ver 0.6 beta, GUS, ams/mod/smp/s3m/bp3/iff Subdirectory: .../sound/mtm/files etrib.zip, missingu.zip, shari.zip Subdirectory: .../sound/patches/files e_bass.zip, e_guitar.zip, gsdrum00.zip, gsdrum08.zip, gsdrum40.zip, gsmids40.zip, sfxpats.zip Subdirectory: .../sound/patches/util convert12.zip - Convert Ver 1.2B, converts sound formats include GUS PAT files Subdirectory: .../sound/s3m/files acid@klf.zip, dynamite.zip, flnbgns.zip, flyhigh.zip, hardjust.zip, inmyhse.zip, intermis.zip, optical.zip, sailbyzn.zip, tales.zip, thelight.zip, v-guard.zip, wavez.zip, crawling.zip Subdirectory: .../sound/ult/files _1final.zip, fall&fly.zip, illusion.zip, metalr.zip, r-cumb.zip Subdirectory: .../sound/wav/files 12thman.zip, COPS.ZIP Subdirectory: .../util/dos cdinfo13.zip - CDINFO Ver 1.3, audio CD ROM player & grabber maxmix11.zip - GUSMax Mixer Version 0.11 alpha psr11.zip - PSR Ver 1.1, Real time pitch-shifting Program on the GUS sbst20d4.zip - SBStudio Ver 2 Demo release #4 music system, GUS support soundss2.zip - Sound system source release 2 Mod player GUS, free source NOTES TO UPLOADERS: ------------------- I'm just going to be lazy and brief today. I'm not going to list all those demos which don't have GUS support so I'll summary by saying.... Only GUS related files were accepted. All other files were removed. They should even appear in the GUS archive's submit directory in the first place. Well, that's all folks. I see a lot more files got uploaded will I was validating. More work to do but have to update a bunch of the info files first. And you all noticed the new South African site? We're still growing. As is our archive. In fact, even games are starting to all jump onboard the GUS bandwagon with native support. The avalanche effect. :) Go GUS... I meant.... Grow GUS Grow! :) Happy GUSing! Thomas. ------------------------------ Date: Thu, 13 Oct 1994 01:13:34 -0400 (EDT) From: "Christopher M. DiPierro" Subject: Wing Commander II & GUS Joystick Interface About a year ago I had a GUS and played Wing Commander II with a CH Flightstick with no problems. However, when I recently reinstalled WC II, I now have joystick problems where the joystick will just cease to function in the middle of the game or sometimes give erratic performance. The joystick works fine with everything else. The only thing I can think of that might affect it is that I now use the Ultrasound's MIDI/Joystick adapter. Could this be affecting it? Also, the software recommends I run Ultrajoy 16, but the joystick behaves the same whether I run that or not. Thanks for any help... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Chris DiPierro: cdipierr@wam.umd.edu University of Maryland at College Park To quote IBM: "Think" ------------------------------ Date: Thu, 13 Oct 94 11:25:47 EDT From: KAPLAN THOMAS From: Thomas F. Kaplan, DCSRM, 325-1454 U.S. Total Army Personnel Command, ATTN: TAPC-RMM-A 200 Stovall St, Hoff II, Room 7N07, Alexandria, VA 22332 Subject: file list *************************************************************** * **** PLEASE **** * * Don't shoot the piano player. He's doing the best he can! * *************************************************************** ------------------------------ End of GUS Daily Digest V15 #6 ******************************