GUS Daily Digest Tue, 21 Feb 95 9:37 PST Volume 19: Issue 21 Today's Topics: AMD Interwave chip Descent and GUS Descent and GUS under OS/2 Does Wings of Glory support the GUS ? gravis + win95 (from Mac) Gravis Bulletins, or lack of. GUS Daily Digest V19 #18 GUS Daily Digest V19 #20 (2 msgs) humans and orcs Kings Quest 7 main WWW site Microsoft Bob... MK2 Slowdown No sound form CD-audio SB MIDI connector box Strike Commander Using AWE32 patches on the GUS Version 3.59 question Win95 drivers X-COM and GUS? Standard Info: - Meta-info about the GUS can be found at the end of the Digest. - Before you ask a question, please READ THE FAQ. ---------------------------------------------------------------------- Date: Tue, 21 Feb 95 11:25:47 CST From: Steve Sesterhenn Subject: AMD Interwave chip Ok folks, I have the "Interwave Audio Processor" booklet in front of me now. Here are the important details mentioned (quoted)-- ENJOY!: Noticeably superior wavetable synthesis On-chip analog and digital mixing Audio effects processing ADPCM compression and decompression Power management "Mix, Move, and Modify"(TM) capability...to create new sounds, combine multiple audio sources, and modify sounds in real time. Silicon: 32-voice stereo wavetable synthesizer integrated effects processor 16-bit CD-quality Stereo Codec MPC-2 Analog Mixer MIDI UART Game Port Glueless Plug and Play ISA Interface Standard APIs: Windows 3.x and 4.x Miles Design AIL and Human Machine Interfaces SOS InterWave Native DOS API Sound Blaster UltraSound Windows Sound System Device Drivers: InterWave Kernel VESA Audio Interface Low-Level Development Support: Driver Developer's Kit (DDK) Cooperative Marketing: InterWave Fusion Alliance InterWave Kernel functions: MIDI player, Streaming digital wave player, patch module, DMA module, memory allocation module, DRAM interface module, voice allocation module, timer module, UART module, interrupt service module, mixer module, wavetable addressing module, game port module. The kernel is the lowest level interface... a set of drivers residing between the IC and API layer... written in C and 80x86 assembly and can be used with almost all high-level language compilers, assemblers, and linkers available on the IBM PC platform. Call (800) 222-9323 or (512) 602-5852 for additional information regarding InterWave audio processors. [you guys might want to check out this booklet yourselves... -Steve] ------------------------------ Date: Tue, 21 Feb 95 12:38:32 GMT From: ljb@spclmway.demon.co.uk (Lewis Berrie) Subject: Descent and GUS To all you out there who are having trouble with the GUS and Descent : make sure you are running version 1.1 of the demo. I had problems with the music with version 1.0, but the update cured it. (the sound would deteriate into static squeaking and popping). The patch has been uploaded to EPAS in the submit directory (27th Jan I think, might have been moved by now to its proper location in all the mirror sites) and is about 570k big. My file is called DCNTUP11.ZIP but the one on EPAS was called something else, and with no text file. It is a highly recommended demo and sounds really good through the GUS. (While I had jip with the GUS, I reverted to my SBPro .. no way as good). Shame about the Darkforces Demo not supporting the GUS, again I'm having to use the SBPro for that one (and Magic Carpet ... :-( ). It looks like being a really good game, apart from the no GUS support. Supports the Flightstick Pro to good effect, too. Lew :-) ------------------------------ Date: Tue, 21 Feb 1995 00:59:30 -0700 (MST) From: "Ignatius Tam" Subject: Re: Descent and GUS under OS/2 > > Hi, > > i read in the digest that Descent is running under OS/2 on you system. > How have you done this ?!? > > If i try to run descent in a DOS-Box it keeps telling me that he's not able > to load any PATs. > I tried the GUS Midiplayer and this thing too does not load any PATs. He > tells something about the DMA. haha, gotta. The trick is to formally initialize your dos box to let it see your ultrasnd directory. you should have a batch file (call it gus.bat) in your ultrasnd directory like the following: @echo off set ultrasnd=220,... your ultrasnd variables same as your config in MMOS2 path=c:\ultrasnd... append your ultrasnd path c:\ultrasnd\ultrinit -l -ej -o -u call this batch file when you run any program needs sound beforehand. no driver is needed. -iGnatius ------------------------------ Date: Tue, 21 Feb 95 1:36:36 MET From: Broderdue Subject: Does Wings of Glory support the GUS ? .. if anybody knows; headers says it all... -- \//// |. .| ( - ) Broderdue ------------------------------------------------------------------------ ------------------------------ Date: Tue, 21 Feb 1995 10:40:30 GMT From: "Mark.Carline BSc Elec Eng." Subject: gravis + win95 (from Mac) I just wondered if microsoft plan to support the gravis ultrasound card. I know windows 95 betaa (build 189) did'nt detect my gravis but are there any drivers in the later versions ? Mark ------------------------------ Date: Mon, 20 Feb 1995 13:55:15 GMT From: "Mark 'Mark' Billinge" Subject: Gravis Bulletins, or lack of. It's been a very long time since I last read anything offical from Gravis in this digest about new or improved products. Anyone know when we get the next bulletin? Be nice if they mentioned the state that protected mode MegaEm is in... Mark ------------------------------ Date: Tue, 21 Feb 1995 09:31 -0500 From: DANTONIO@PROCESS.COM (Momentary Language, Sexual Situations) Subject: Re: GUS Daily Digest V19 #18 >Date: Sat, 18 Feb 1995 06:53:58 +1100 (EST) >From: Paul Conroy >Subject: Mortal Kombat 2 >MK2 works fine with the Gus.. >Firstly it only accepts IRQ's up to 10! As mine was 11 I had to make a >GUS batchfile that changed it to 2, loaded Ultramid, ran the game, then >changed the IRQ back to 11 for normal use.. No memory problems here. The >game used to crash now and again, even under a SB16 (sounds awful tho').. >Now with IRQ-2 and GUS it seems to work well.. IRQ 2 wouldn't work for me (ULTRAMID bitched and moaned about it), but IRQ 9 worked ok. Until the Exception 6 that is...I guess I'll try the using DMA 1 as well... DDA ------------------------------ Date: Mon, 20 Feb 1995 13:38:07 -0800 (PST) From: Jeff Angeles Subject: Re: GUS Daily Digest V19 #20 > Date: Mon, 20 Feb 1995 13:15:57 +0100 > From: "The Slayer" > Subject: Warcraft & SBOS > > Does anyone know how to get digital soundeffects to work in the game > WARCRAFT??? > The music works with sbos, but when I try to install soundblaster for > digitaleffects the program locks up and I have to reboot my machine. > Does anybody have a answer to this problem? > > > > \|/ > (o o) > (_) > --------------ooO------Ooo-------------- > Steffen Sletvold > STESLE@CALVIN.NHIDH.NKI.NO > ----------------ooO--------------------- > ( ) Ooo > ( ) ( ) > ( ) > > Akida is like origami, only with people instead of paper! Don't use any emulators. Get the update patch or the Ultrasound AIL 3.0s from archive.orst.edu in the pub/packages/gravis/submit directory. Look for one of the three files: cd115.zip (unsure about the name)- for the CD version hd115.zip (ditto for this one too)- for the HD version usail310.zip - for the demo Follow the instructions in the readme files, and you should get kick-ass sound and music from the Ultrasound. Good luck, and happy GUSsing. Jeff Angeles ------------------------------ Date: Tue, 21 Feb 1995 08:38:19 -0500 From: iclnl!pvh@relay.NL.net (Pieter van Horssen) Subject: Re: GUS Daily Digest V19 #20 > Date: Sun, 19 Feb 1995 20:02:00 -0800 (PST) > From: Ted Ching > Subject: Suggestions to Advaned Gravis > > I don't know if Gravis actually reads these messages, but I here are some > suggesstions to them. > > 1) Make 1 megabyte a standard for the GUS & GUSMAX. Unfortunately, many > people who buy the card want it to play games. They don't want any extra > hassles. Extra hassles means less GUS's in the world. > > 2) Since the card's performance is based entirely on the software running > it, invest more money/resources in professional programmers. This means > flawless Sound Blaster emulation. If you want Sound Blaster sounds, why not buy a SB, rather than hassling Gravis about something the GUS was not made for. I mean, ok in the games world SB is favourite, emulation is normally born out of neccessity. In this case it is much better to use the GUS for its own capacity and not emulating something else. What should happen, and it its happening, is that all game writers should not be focused on SB, but more towards an Open Soundcard concept. ------------------------------ Date: Mon, 20 Feb 1995 14:44:23 -0800 (PST) From: John Hong Subject: humans and orcs This is a message to the person that asked about Warcraft. There is a native GUS support with in the game. You just have to activate the ultramid -c before you use the setup program to configure the sound. ------------------------------ Date: Tue, 21 Feb 1995 09:23:57 +0000 (GMT) From: Marc Goldman Subject: Kings Quest 7 Hi, I need some help. I'm having problems with KQ7 (surprise!) Okay, when I install the game i get a message box saying that midi is not setup correctly for this program and may not work correctly, but the following fanfare sounds great. The when i started the game for the first time, the intro plays fine and you get into the game and the Queen moans about her daughter and then the rabbit appears and Wham! i back at the dos prompt!! I try again and now it runs fine, well it doesn't crash and i can play the game and the sounds are fine. But no music. Any suggestions??? I'm running version 3.59 of the software and have the updated ultrinit. Oh yes i have a diamond viper graphics card too (I just love incompatibility!) Cheers Marc ------------------------------------------------------------------------------ ** ** * ****** *** * | On the net, ** * ** *** ** ** * * | no-one can hear you scream! ** * ** *** **** ** * * |------------------------------------ ** * ** *** ** ** * * | email marc@comp.lancs.ac.uk ** * ****** * ****** ** ** | marc@computing.lancaster.ac.uk ------------------------------------------------------------------------------ ------------------------------ Date: Mon, 20 Feb 1995 22:09:19 -30000 From: Dominique Plante Subject: main WWW site I may have been hallucinating, but last time I checked, the main WWW site posted in the digest is not functional... Would appreciate the proper parties to fix this, or to come fix my computer :) cyao ------------------------------ Date: Tue, 21 Feb 95 11:19:21 EST From: Fred Cass Subject: Microsoft Bob... Hello fellow Gusianites, I hate to admit it, but I am using the new Microsoft Bob beta. You know that cutesy neophyte program that runs on top of Windoze (which runs on top of DOS)! Anyways, I am using 3.59 software, and the sound constantly cuts out. I will get sound for the first few seconds (sometimes minutes) and then if I make a few sounds in quick succession, they break up, and digital sound stops all together. This actually happens on some other programs as well. It is really driving me up the wall! I don't want to have to resort to a SB, so someone PLEASE help me if you have had similar problems under windoze (MS-Bob, or other programs). I have a 486Dx2/66mhz. Micronics Motherboard. 16Meg Ram. Early version of GUS (one of the first!), Windows for Workgroups 3.11. QEMM, etc.etc.etc. THANKS to anyone who can help! -=Fred Cass=- (cass@pcbuoa.ako.dec.com) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~ ____ _ ___ | Fred Cass | ___| | | / __| | (a.k.a. Virtual Pilot) | |_ _ _ ___ _| | | / __ _ ___ ___ | ___|___ | __|| '_|/ -_)/_| | | \__ / _ |(_-<(_-< | o------O(_)O------o |_| |_| \___|\_|_| \___|\__,_|/__//__/ | email: fcass@mv.mv.com Yaweh Rulez! R/C Flying! Gravis Ultrasound!+======================== Shareware Author-FE 2.1, Space Debris... | Heh, heh, this is cool! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------ Date: Tue, 21 Feb 1995 09:19:22 +0000 (GMT) From: Marc Goldman Subject: Re: MK2 Slowdown > Date: Sun, 19 Feb 1995 19:46:46 -0800 (PST) > From: Ted Ching > Subject: MK 2 Slowdowns > > I get severe slowdowns when playing MK II with a GUS. The game runs at > twice the speed when I run it without sound. Suggestions? Hi, Your problem is probably free memory. The first time I tried GUS with MK2 it played horribly. So I scanned all the info and it requires 512k low memory and when the game ran after running ultramid it reported 502k at the memory check (it uses some memory before the check so typing mem after Ultramid won't give you an accurate idea of what the game will report). So a bit of messing with my config files freed up a few more k and once I was over the 512k barrier it ran just fine. Now the computer is just too damn quick! Cheers Marc ------------------------------------------------------------------------------ ** ** * ****** *** * | On the net, ** * ** *** ** ** * * | no-one can hear you scream! ** * ** *** **** ** * * |------------------------------------ ** * ** *** ** ** * * | email marc@comp.lancs.ac.uk ** * ****** * ****** ** ** | marc@computing.lancaster.ac.uk ------------------------------------------------------------------------------ ------------------------------ Date: Tue, 21 Feb 1995 07:08:32 +0100 From: marcelwi@xs4all.nl (Marcel Wilders) Subject: No sound form CD-audio It took me a long time to install my GUSMAX, but I succeeded after getting help from tech@gravis.com. Several games give good sound, but I'm unable to get sound from audio-cd's being played at my Mitshumi double speed, which works on it's own interface card. When I start the soundstation the indicators show time elapsing of the numbers being played. The VU meters are stationary however. In ultrinit.exe I enabled cdrom input. But when I start the Ultrasound Mixer in the Ultrasound group of windows icons, I get the error message "can not find BWCCNLD.DLL". After pushing "OK" the Ultrasound Mixer nonetheless appears on the screen. Could this be the problem? Where to find BWCCNLD.DLL? Any help would be appreciated -------------------------------------------------------------------------- Marcel Wilders Netherlands Trade Union Confederation FNV Dept Occupational Health & Safety / E-mail: marcelwi@xs4all.nl P.O. Box 8456 / NL-1005 AL Amsterdam / fax +31.20.6844541 -------------------------------------------------------------------------- ------------------------------ Date: Mon, 20 Feb 1995 22:07:21 -30000 From: Dominique Plante Subject: SB MIDI connector box I have a roland MPU-IPC-T MIDI box, and it works fine. However, I have been unable to get the GUS's software to use this as the midi device in patchmaker lite... where I can select midi thru. I also have an old Sound Blaster Midi Connector box, but I haven't been able to get this work. It plugs in fine in the back of the gus, but it seems that the settings in control panel are not correct. Anyone suggestions and comments would be appreciated. Vote me in for Dark Forces GUS support and more GUS memory or else I will have to go buy an AWE.....[click] :) ------------------------------ Date: 21 Feb 95 14:17:22 +0200 From: kormilainenu@hermes.ncp.fi Subject: Strike Commander Help Help Help I have problems with Origins Strike Commander. When I load Mega-em and start game, I can hear some music but there is strange instruments, and when SFX-starts it locks up my machine. Game works with Sbos but I prefer midi more. I have read game compatible list and there was Strike Commander (m). What that (m) mean? Do I need some kind of patch and where can I find it (FTP). If someone can solve my problem, I would be very happy!! PLEASE PLEASE HELP ME !! Happy Gussing (with little problems) Urpo Kormilainen Joensuu Finland kormilainenu@hermes.ncp.fi -UPI- ------------------------------ Date: Mon, 20 Feb 1995 16:43:30 -0500 (EST) From: "Y. Kim" Subject: Re: Using AWE32 patches on the GUS Someone asked about AWE32 patches being moved to GUS .PAT files. It can be done easily, just as you said (or better yet, someone gets clever, hacks through Creative's AWE32 SDK, and finds a way to read the samples right off the sound ROMs). However you get the data, turn it into a .PAT file, all set. However, if you go spreading them around, Creative Labs is protective ("anal"?:) enough to go after you for it, I'd think. ------------------------------ Date: Tue, 21 Feb 95 08:57:25 EST From: lebensol@cannon.crim.ca (Julian Lebensold) Subject: Version 3.59 question Hi all: Before I really mess up my system, 486-DX66, GusMax, ATI Mach 32 VLB, could someone please summarize for me the advantages and disadvantages of upgrading to GUS 3.59 version of software. In other words, what problems does it solve, and what problems does it create? Thanks ============================================================================= Julian Lebensold Director of Projects, Parallel Architectures Centre de recherche informatique de Montreal (CRIM) 1801 avenue McGill College, Bureau 800 Montreal (Quebec) Canada H3A 2N4 Tel: +1 514 398 1234 Fax: +1 514 398 1244 Email: lebensold@crim.ca ============================================================================= ------------------------------ Date: Mon, 20 Feb 1995 19:55:57 -0500 From: Alex Harden Subject: Win95 drivers so when are we going to see some wide-beta Win95 drivers for the GUS to complement the upcoming wide-beta (3) or Windows 95? t'would be nice to see the GUS support Win95 before/at-the-time-of its release. alex -- alex harden -- university at buffalo -- harden@acsu.buffalo.edu "i've seen the path - the one you take - shows the truth for you to make - this turn of phrase we might not see is the thirst of desire found so easily" dream theater _awake_ (1994) "caught in a web" words: labrie/petrucci ------------------------------ Date: Tue, 21 Feb 1995 10:22:10 -0600 (CST) From: read@utpapa.ph.utexas.edu (Dave Read) Subject: X-COM and GUS? Has anyone gotten X-COM to work with a GUS? It's a DOS4GW game, so megaem is out...And it doesn't use anyone's standard sound libraries (as far as I know). SBOS works, but...well...you know. If any X-COM players are out there, please drop me a line so we can compare notes on getting sound from it (or talk about the game itself). If you're not an X-COM player, I highly recommend it! -- Dave Read (read@utpapa.ph.utexas.edu) "When in doubt, sheet it out." UT-Austin Heavy Ion Physics Grad Student PGP public key available by 'finger' G O B R A V E S ! ! ------------------------------ End of GUS Daily Digest V19 #21 *******************************