Ultrasound Daily Digest Sat, 9 Jan 93 Volume 2 : Issue 8 Today's Topics: .WAV to .MID for those who can't play a keyboard ?? 669 Player? Where? accolade and star control II DMA Finally.. I have a GUSable computer Gravis external midi port cable question Gravis UltraSound 3D! (2 msgs) Gravis Ultrasound 3D!!!!! Gravis UltraSound 3D! & Qsound GUS 3D GUS Compatability List 1.03 INFO: Where to get memory for GUS MIDI port bad news more top hints p669gu0 and 386max ROL -> MID ??? Ultrasound 3D (2 msgs) Ultrasound 3D? The obvious question... Windows 3.1 problems and airplane noises Information about the UltraSound Daily Digest (such as mail addresses, request servers, ftp sites, etc., etc.) can be found at the end of the Digest. ---------------------------------------------------------------------- Date: Fri, 8 Jan 93 17:15:00 EST From: oehler@smpvax.dnet.ge.com Message-Id: <9301082215.AA18154@crdgw1.ge.com> Subject: .WAV to .MID for those who can't play a keyboard ?? To: Ultrasound Daily Digest Good Morning All, With all of the talk about MOD to MIDI conversions flying about on c.s.s, and how much I like the GUS's guitar playing, I thought I'd ask this question: Is it possible to take a standard recorded sound (ie: .wav file) and convert it to MIDI (ie: .mid)? I play the guitar, not a keyboard or piano, so MIDI input directly from my instrument is too much money ($1500). I was thinking I could play into a mike, record it onto my hard disk and then filter the .WAV to .MID and assign the correct patch. I would think it would be possible to run the waveform through an FFT and pull out the frequencies and magnitudes and then choose what notes were being played. By looking at that over time, you could determine the duration of the note and the "attack" of the note. Of course, pitch bends and slides up the fretboard would be ugly, but, shouldn't this be possible? You wouldn't need to record at 44 Khz or in stereo, so you could reduce your hard disk overhead. Anyone ever heard of something like this? Am I just a simple mechanical engineer asking for the impossible? Thanks for your input, Pete Oehler Mechanical Engineering Guitarist in search of a MIDI input device he can play ------------------------------ Date: Fri, 08 Jan 1993 14:30:27 EST From: barrym@physics.watstar.uwaterloo.ca Message-Id: <9301081927.AA23140@sail.uwaterloo.ca> Subject: 669 Player? Where? To: Ultrasound Daily Digest Could someone tell me where the P669U0.ARJ player is on Klingon.Epas.Utoronto.Ca? I couldn't find it. Thanks. Barry Marshall - BARRYM@PHYSICS.WATSTAR.UWATERLOO.CA ------------------------------ Date: Fri, 08 Jan 93 08:19:37 -0800 From: cliff@trifid.astro.ucla.edu Message-Id: <9301081619.AA07604@trifid.astro.ucla.edu> Subject: accolade and star control II To: Ultrasound Daily Digest I've called Accolade twice about the problem with having 1meg in my GUS and getting the noise in the menu. I recall that both times they claim to have had no complaints and I should try a clean boot. I think it might be time for a letter to someone important. Can anyone suggest a person to write to? cliff ------------------------------ Date: 8 Jan 93 08:07:15 AST From: GJames Message-Id: Subject: DMA To: Ultrasound Daily Digest I am on my second motherboard... I upgraded from a 386/25 to a 386/40 and I still cant get any 16 bit DMA channel (above #3) to work. The motherboard is a M-321 brand using AMI bios. Anybody else using 16 bit DMA with this type of board? BTW I have tried booting with a min. config and also with the DMA buffer set to 64, 128 and 256 k using emm386. Thanks ------------------------------ Date: Fri, 08 Jan 93 15:01:53 -0500 From: "It's your hand, Buckaroo" Message-Id: <9301082001.AA16425@magick.tay2.dec.com> Subject: Finally.. I have a GUSable computer To: Ultrasound Daily Digest > I have gotten the GUS to work just fine with WAV sounds, MIDI Mapper, Media > player... actually the GUS works great on everything. Except for two > programs, KBMIDI and DRUM. Both of these programs are sposed to make midi > ... er allow me to make midi music, but I can't get any sound out of either > of them. Midimap.cfg is in my \windows\system directory, ultrasnd.ini is in > my \ultrasnd\windows directory. Have I missed something? Yes. You've missed the fact that neither KBMIDI nor DRUM use patch caching, whereas the GUS Windows drivers assume that it is being used. Get PATCHMGR.ZIP from archive.epas (along with the new Windows drivers if you don't already have them). This will allow you to load patches into the GUS so that non-patch-caching aware programs will work. DDA ------------------------------ Date: 7 Jan 93 11:52:12 GMT From: dam@dcs.glasgow.ac.uk (David Morning) Message-Id: Subject: Gravis external midi port cable question To: Ultrasound Daily Digest dp@hydra.carleton.CA (Dave Perry VE3IFB) writes: >In article <1993Jan5.032247.22188@nuscc.nus.sg> matcsp@nuscc.nus.sg (Chan Shih-Ping) writes: >>Does anyone have a definitive answer on >> Whether the SB midi box or the SB Pro midi box would work >> with the GUS game port cum midi port? I vaguely remember >> reading someone's comment that OUT will work but IN won't >> because the 'level' is too high. Is this correct?? >> >>Does anyone have a circuit diagram on how to make a midi box >>that will work? How are you connecting your external synths to >I'm trying to look into this too, and I have a couple of observations. >In poking around the DB15 connector I believe what they have done is >to redefine the function of pins 12 and 15. Pin 12, which is one of 3 >grounds on a "normal" game connector is, I believe, the midi output >pin. You can see it move with a scope when you play a song out the >port with cakewalk, so I'm pretty sure of this. Pin 15, which is one >of 3 +5 pins on a "normal" game connector, has been claimed for use >as the midi input. I say this because it has a high impedance and >can be pulled low with a 200 ohm resistor. >Note that I *don't* mean midi in and midi out in a literal sense - >I suspect you *STILL HAVE TO USE AN OPTO ISOLATOR CIRCUIT* similar >to the one on archive.epas.utoronto.ca. Now - about that circuit - >has anyone successfully built and used it? I ask because I think it >may contain an error. Pin 15 is shown connected to the midi output >circuit, and if my assumptions are correct, it shouldn't be. >I may be trying all of this out myself soon - if I aquire a midi >keyboard :-) Try this:- 15 pin D connector 220R pin-1 +5v ----+--------------------------/\/\/\---------------\ | \ 4 | Gnd--2 MIDI OUT | |\ |\ 220R / 5 pin-12 tr >---|------| o-----| o----------/\/\/\--------------/ | 14|/ 13 12|/ 10 | 220R +---------------------------/\/\/\-------------\ | \ 4 pin-15 rx <---|--------------------+ Gnd--2 MIDI THRU | |\ |\ | 220R / 5 | +--| o-----| o---+-------/\/\/\------------/ | | 1|/ 2 3|/ 4 | | | +------+ | 5K6 | 220R +--/\/\/\--+ +------+----------/\/\/\--------\ |B |C |A | \ 4 +-|----------|----|-+ | MIDI IN | 8 6 2 | ----- / 5 | | / \ IN914 +-/ | 6N135 | --- | | | | | | 5 3 | | | +------------|----|-+ | | | |K | | pin-5 Gnd --------------+ +------+----------------------+ Inverters are LS7404 Leave pin 2 of the MIDI IN unconnected (Don't connect to ground) Dave (another one) -- ------------------------------ Date: Fri, 8 Jan 1993 08:29:49 GMT From: jwilbur@iat.holonet.net (Jay Wilbur) Message-Id: Subject: Gravis UltraSound 3D! To: Ultrasound Daily Digest I've seen it and it seems to work well. Of course the 3d effects work much better if you are in the sweet spot. Headphones were used for the demo at the Gravis booth...I was impressed. Good News: I was told that there is no board upgrade for the 3d stuff....it's all in the driver! -- /------------------------------Live from CES------------------------------\ | Jay Wilbur | jwilbur@idsoftware.com | CIS: 72600,1333 | Fidonet | | Id Software | AOL: Id Softwr | GEnie: jjj | 1:124/6300 | \-------------------------------------------------------------------------/ ------------------------------ Date: Fri, 8 Jan 1993 19:07:57 GMT From: ipacs@solomon.technet.sg (IPACS PTE LTD) Message-Id: Subject: Gravis UltraSound 3D! To: Ultrasound Daily Digest Jay Wilbur (jwilbur@iat.holonet.net) wrote: : I've seen it and it seems to work well. Of course the 3d effects work : much better if you are in the sweet spot. Headphones were used for the : demo at the Gravis booth...I was impressed. : Good News: I was told that there is no board upgrade for the 3d stuff....it's : all in the driver! OK, just called Gravis and a rep told me they're looking at the end of the first quarter for release. He doesn't know about the actual specs... ie we STILL don't know if it's hardware or software (*sigh*). But there definitely is a place for upgrading for GUS owners... he was emphatic about that. Can't wait, especially since this morning I ordered a GUS :). PS. I *STILL* like my SB v1. ------------------------------ Date: Thu, 07 Jan 93 19:51:18 CST From: Roland Ferreras Message-Id: <9301090305.AA01345@orca.es.com> Subject: Gravis Ultrasound 3D!!!!! To: Ultrasound Daily Digest The following was reprinted from the newswire about the Gravis Gravis Ultrasound 3D: ADVANCED GRAVIS UNVEILS NEXT DIMENSION IN COMPUTER SOUND WITH ULTRASOUND 3D LAS VEGAS (JAN. 7) BUSINESS WIRE - Advanced Gravis (TSE & VSE-AED;OTCBBS-GRVSF) Wednesday announced a development that will forever change the way PC game players, business, and multimedia software perceive sound from their computer software. Gravis UltaSound 3D for the PC, the next step for the Gravis UltraSound card, places the computer user in the middle of an audio environment for immersive virtual reality audio For the first time outside virtual reality labs and at an affordable consumer pricepoint, sound effects, music, even simple clicks of a mouse can be placed in an audio space that surrounds the user like a sphere. Utilizing Focal Point technology, UltraSound 3D processes the audio signal through a technique called "convolution," new right and left binaural audio signals are generated that create a wraparound sound effect to the human ear. The sound signal is actually a stereo signal shaped electroncially to make the listener hear the sound as three-dimensional and in the correct location -- a psychoacoustic effect that can be manipulated in real time. When compared to an equalizer, binaural processing adjusts the gain and phase of the frequency band. But it would take two hundred sliders for gain and another two hundred sliders for phase shift per ear and the abiltiy to change all of them in real time to achieve the immersive virtual reality audio effect of Gravis UltraSound 3D. "Game players -- particularly jetfighter enthusiasts -- will be first to embrace Gravis UltraSound 3D," said Grant Russell, president of Advanced Gravis Computer Technology Ltd. "As a fighter zooms past, the sound will now follow the jet and ... WATCH OUT he's shooting you from behind! Sound can even be placed above or below the player. "There are many other significant applications," Russell continued. "Entertainment multimedia such as the new music CD-ROMS featuring rock artists can now deliver a much more interactive concert environment. Business applications can use 3D audio to enhance presentations or even help visually impaired users navigate complex spreadsheets." Advanced Gravis will begin shipping Gravis UltraSound 3D during the first quarter for USD $249 complete with a set headphones with 512K memory (Gravis UltraSound currently offers 256K standard). The company is currently working with more than 25 developers who are writing for, or already offer products that support the Gravis UltraSound standard including such companies as Accolade, electronic Arts, and MidiSoft. The Gravis UltraSound card, introduced 1992, offers 16-bit, 32-voice wave table synthesis and CD quality sound reproduction and recording capability. UltraSound is compatible with Sound Blaster and AdLib and provides enhanced AdLib and Sound Blaster reproduction. It also supports Microsoft Windows 3.1 Multimedia Extensions. Advanced Gravis, a Canadian company based in Burnaby B.C., is a leading designer and manufacturer of computer input devices. In addition to UltraSound and UltraSound 3D, the company offers more than 14 models of joysticks for most major computers including the Gravis Analog Joystick the Gravis GamePad, and the optical MouseStick for the Macintosh and IBM PC platforms. CONTACT: Advanced Gravis, Burnaby, B.C. Grant Russell, 604/431-5020 or Pat Meier Associates P.R., San Francisco Pat Meier, 415/957-5999 END of NEWSWIRE--------------------------------------------- Interesting eh? I guess there was SOME truth to the prior rumor of a "Gravis Ultrasound II or Pro". Now, for the $100,000 question, is this the SAME card as the UltraSound we all have, or is there a difference? Hopefully the differences are just software related with the exception of the 512K standard. Roland Ferreras U56980@uicvm.cc.uic.edu Sixpacker@aol.com ------------------------------ Date: Fri, 8 Jan 1993 18:44:25 GMT From: Robert_Magee@mindlink.bc.ca (Robert Magee) Message-Id: <19387@mindlink.bc.ca> Subject: Gravis UltraSound 3D! & Qsound To: Ultrasound Daily Digest The name of the other company that is using (and actually developed) Q-sound is Archer Communications of Calgary Alberta. The 3D sound is reproduced on standard stereo equipment. And has been used on many popular artist CDs. I knew when I saw the Gravis Pres. coming out of the Q-sound demo booth at Comdex that this was going to happen. It is an obvious evolution. What little I know about Q-sound technology indicates that the 3D effect is created during the recording and then can be reproduced on any stereo equipment. When using speakers: it is required that the bottom of the speakers and the bottom of the monitor be at the same level to achieve the proper effect. I have access to a lot of Archer material and will post when I get time to dig it out. Blue skies Bobby Magee Robert_Magee@mindlink.bc.ca ------------------------------ Date: Fri, 8 Jan 1993 10:52:33 -0500 From: Markus Ngus Message-Id: <93Jan8.105237est.247107-2@descartes.uwaterloo.ca> Subject: GUS 3D To: Ultrasound Daily Digest Regarding Ultrasound D.D Vol2 #7, There was an article about a new product from GUS .. a GUS 3D (a surround sound thing for the PC) I was wonder if anyone can confirm this from Gravis and please send information to this group (an offical announcement) or mail information to the registered people of the GUS! That would be the first thing for a company who respects their customer to do. Any Gravis Officals reading this.. please do comment on this! Thank-you , Mark ------------------------------ Date: Fri, 8 Jan 1993 12:06:22 GMT From: rdippold@cancun.qualcomm.com (Ron Dippold) Message-Id: Subject: GUS Compatability List 1.03 To: Ultrasound Daily Digest GUS Tested Programs Compatability List V1.03 Jan 8, 1993 Send updates to rdippold@qualcomm.com. This is a list of compatibility settings for the Gravis Ultrasound card. I have not personally verified all of these, most of them are submitted to me by other GUS owners. Your results may vary. Nor is this a list of all programs that will run with the GUS - this is just a list of those that have been tested by those who sent me mail. It is for the purpose of helping GUS owners run a program without hunting for the appropriate options. The "Version" indicates the version of SBOS that the program was tested with. 1.23 is a new beta from Gravis. Please note the new "Most Wanted" section at the bottom of programs which just don't seem to want to work. Please check all 16 combinations of settings ( -o= none, 1, 2, 3 and -x= none, 1, 2, 3) before submitting it as a "won't work." Things are now arranged in a hierarchical fashion. If you manage to "promote" anything up the hierarchy, please let me know ASAP. Ditto if you notice a problem with a game running with an old version of SBOS that no longer occurs with a new version. Native GUS Support ------------------------------------------------------------------------------ Star Control II Chuck Yeager's Air Combat (new version) SBOS Soundblaster support Version Parameters ------------------------------------------------------------------------------- 4-D Boxing 1.20 None (Announcer's voice is too slow) 4-D Boxing 1.23 None Aces of the Pacific 1.20 None Alone in the Dark 1.20 None Amazon 1.20 None Armour-Geddon 1.22 None ATP 2.0 1.22 None AV8B Harrier Attack 1.20 -o2 Blaster Master 1.20 -x3 Brix 1.23 None (Strange if with SBOSDRV.SYS) Catacombs 3D 1.20 None Chuck Yeager's Air Combat (old) 1.23 None Civilization None Comanche: Maximum Overkill 1.20 None (Get Update from Novalogic) Comanche: Maximum Overkill 1.20 None (or music=adlib, digital=sb) Commander Keen (part 4) 1.22 -x2 Contraption Zack 1.22 None Daughter of Serpents 1.22 None Dinosaur Adventure 1.22 None Dragon Flight 1.22 None Dragon's Lair III 1.22 None Dune 1.20 None Dune II 1.22 None Earl Weaver Baseball II 1.20 None (digitized sounds out speaker) Elite Plus 1.20 None Escape from Alcatraz 1.20 -o3 F-15 Strike Eagle II 1.20 -o3 F-15 Strike Eagle III 1.23 -x2 Falcon 3.0 1.20 None Fate of Atlantis 1.20 None Formula One Grand Prix 1.20 -o2 Front Page Sports Football 1.20 None (voice may echo) Galactix 1.3 1.20 -o3 (not fully compatible) Galactix 1.3 1.22 None The Games: Summer Challenge 1.20 None Gobliiins (Cocktel) 1.22 None Goblins 2 1.22 None Grand Master Chess 1.22 None Hardball III 1.22 None Heart of China 1.20 None Hole in One Minature Golf Dlx 1.22 None Humans 1.20 -o3 The Incredible Machine 1.20 None Jill of the Jungle 1.23 None (Strange if with SBOSDRV.SYS) Joe and Mac: Caveman Ninja 1.22 None Ken's Labyrinth 1.23 None Kiloblaster 1.22 None King's Quest V 1.20 None King's Quest VI 1.20 -o3 (no speech) King's Quest VI 1.22 -o2 -x3 Knights of the Sky 1.20 None L.A. Law 1.22 None Leather Godesses of Phobos II 1.20 -o1 Legend of Kyrandia 1.20 None Legend of Robin Hood 1.20 None Legends of Valour 1.22 None Leisure Suit Larry V 1.22 -o2 -x3 Lemmings 1.20 Lemmings -x for PC type Lemmings 1.22 None Links 386 1.05 or later 1.20 -o1 -x2 (turn off background sounds) Llamatron 2112 1.22 None (Turn off QEMM) Monkey Island II 1.20 None Overkill 1.20 None Patriot 1.22 None PGA Golf 1.20 -o2 Playroom 1.20 None Prince of Persia 1.20 -o1 Putt-Putt Joins the Parade 1.22 None Quest for Glory III 1.23 -o2 -x2 Reader Rabbit I 1.20 None Reader Rabbit II 1.20 None Reading Adventures in OZ 1.20 None Red Baron 1.20 None Rex Nebular 1.22 -x3 Rome AD 92 1.22 None Siege 1.20 -x3 Sierra Xmas Card '92 1.22 None Sim Ant 1.20 None The Simpsons 1.22 None Simusex 1.20 None Spear of Destiny 1.20 -o2 Spear of Destiny 1.22 None Starfire 1.20 None (no voice) Street Fighter II 1.22 None Strange Deadfellows 1.20 GF1 int = MIDI int Stunts (slight slowdown) 1.20 None Stunts 1.22 None Task Force: 1942 1.22 None Thunder Hawk 1.20 -x3 (still flakey) Tristan Pinball 1.20 None Ultima Underworld 1.20 None Ultima Underworld II 1.22 None Ultima VII 1.23 None Unreal Demo 1.20 IRQ must be 2 Unreal Demo 1.23 None (sounds much better) V for Victory: Utah Beach 1.22 None V for Victory: Velikiye Luiki 1.22 None Where in the World is Carmen... 1.20 -o1 Willy Beamish 1.20 None Wing Commander 1.20 -o2 -x2 (slow) Wing Commander 1.22 -o2 -x2 Wolfenstein 3D 1.22 None WOW II 1.3 (MOD player) 1.20 None Wrath of the Demon 1.20 None SBOS Adlib Support Version Parameters ------------------------------------------------------------------------------- Conan 1.20 None Future Wars 1.20 None Heart Light 1.22 None So You Want To Be a Hero? 1.20 None Star Trek 25th Anniversary 1.22 None Tegel's Mercenaries 1.22 None Most Wanted List (Games that Just Don't Work so far) ----------------------------------------------------------------------- Dr. Who Dalek Attack 1.22 Game freezes after explosion SimLife 1.22 Runs with -o3, but no sound Wizkid 1.23 Seems to wipe all TSRs -- You would if you could but you can't so you won't (and probably shouldn't). ------------------------------ Date: Fri, 8 Jan 93 21:15:38 MST From: ddebry@itchy (Dave DeBry) Message-Id: <9301090415.AA21573@itchy> Subject: INFO: Where to get memory for GUS To: Ultrasound Daily Digest After perusing an *entire* issue of Computer Shopper (those people should be sued for deforestation), I found a pretty good deal on the 256kX4 DRAM needed for the GUS. You need a memory speed of equal to or better than 100ns, so these should work fine: 256k X 4 DRAM (100 ns) $3.45 each (You'll need to order 6 of them to fill your GUS up to 1meg.) Access Computer Components, Inc. Voice: 800/332-3778 Voice: 214/380-5943 FAX: 214/380-2359 -- Dave ddebry@ debry@ \ DeBry dsd. peruvian. | "Sorry, my mind went to Bermuda for a minute." es. cs.utah. | - Steve Martin com edu / ------------------------------ Date: Fri, 8 Jan 93 11:21:13 CST From: John Riedl Message-Id: <9301081721.AA19303@hannibal.cs.umn.edu> Subject: MIDI port bad news To: Ultrasound Daily Digest > P.S. I'm having great fun writing MIDI files for the GUS, but I'm > using a Music Quest MIDI Interface card rather than the GUS's port. > Anyone got any success stories with the GUS MIDI port working? Good question. I just heard from a Gravis representative that their MIDI connector won't be available until April! Any hardware hackers out there figuring out the needed changes from the SoundBlaster circuits in the archive? Thanks, John ------------------------------ Date: Fri, 8 Jan 93 10:47:07 GMT From: "James Andrews, User Support" Message-Id: <13609.9301081047@uk.ac.uel.sol1> Subject: more top hints To: Ultrasound Daily Digest Yes more more more top hints. These hints will probably get worse as I found out someone I know vaguely off of monochrome bbs has a gus too. That makes about 3 people in the uk. Maybe we should start our own email list or have a wine and cheese party or some something. Todays hints are: 1) if you want to make crap acid house tunes then the gts program is the one. It has lots of suitable .voc soundblaster samples and you can make a tune that sounds pretty groovy in just a few minutes. Sounds like its playing though a fuzz box though. 2) buying a microphone? I bought a sony a909 which is used with the sony personal cassette recorder. It is stereo and has a 3.5mm jack plug which goes straight into the gus. Cost me 50 quid but that was from a real expensive place, you should be able to get one for less. 3) The DRAM checker program DRAM10B.ARJ doesnt work properly for some machines so its a bit tricky to actually rely on its results. Fortunately, the new windows drivers in gus0012.exe have a new version of the mixer which has a memory left option for seeing approximately how much memory you have. Incidental, I will add a question to the bottom of this message: where can I find info ( faqs, commonly available books etc ) on the file format of amiga music module ( .mod ) files?? I'd like to swipe some of the samples out of a couple of ones I have. Thanks in advance. James Andrews, james@sol1.uel.ac.uk Programming Advisory, University of East London Computer Centre ------------------------------ Date: 08 Jan 1993 13:33:20 -0500 (EST) From: V128NKGA@ubvms.cc.buffalo.edu Message-Id: <01GTA0ALDVMA90NDKK@ubvms.cc.buffalo.edu> Subject: p669gu0 and 386max To: Ultrasound Daily Digest Has anyone out there been able to get p669gu0 to work with 386MAX? How about QEMM? Whenever I try it, my computer freezes (requiring me to reboot) right after the "Clearing Memory ..." message appears. When I load up cleanly (ie from a system disk and no memory manager), the program works fine. But it's such a pain to reboot my computer every time I want to listen to 669 files (especially considering that I've only got like two to listen to). So, has anyone else been able to get the 669 player to work with 386MAX? Or should I go back to QEMM? On a related note, is 386MAX really superior to QEMM. From what I've seen, it really doesn't free up very much more low DOS memory than QEMM did. And it's about 500K bigger than QEMM to boot. Is it even worth using? What are it's advantages? Well, thanks for any help, in advance. Later, Henry ------------------------------ Date: Sat, 9 Jan 1993 11:51:17 -0400 (AST) From: Shadow Of Fear Message-Id: Subject: ROL -> MID ??? To: Ultrasound Daily Digest /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ Directly from his dark office on the top of a dark Tower..... \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Hello, I have some ROL file that I'd like to convert into MID format. Is it possible? Is there a program (for DOS) that will convert it? ____ _ _ _ / \ \ /' )' )' ) | | | / / / | (_|__/ \ / / __. .__ ___ | | __. . . \ . ___ / (__(_/|__) )__/(__ \_/__(_/|__)\_)__/\__)__) <_ Markus on QuartzPARADISE and AfterFive (506)855-4974 - Canada +---------------------------------------------+-----------------------------+ | markus@info.umoncton.ca | "My son, ask for thyself | | For Talk: markus@clement.info.umoncton.ca | another kingdom. For that | |---------------------------------------------+ which I leave is too small | | When all else fails, read the instructions | for thee" - King Philippe | +---------------------------------------------+-----------------------------+ ------------------------------ Date: 8 Jan 93 08:02:31 AST From: GJames Message-Id: Subject: Ultrasound 3D To: Ultrasound Daily Digest Is the UltraSound 3D, mentioned in a previous posting, an upgrade to the GUS or will you have to buy a complete new card? I hope it's an upgrade...... ------------------------------ Date: Fri, 8 Jan 93 13:48:09 pst From: Thomas Wang Message-Id: <9301082148.AA08132@hpdmsjlm.cup.hp.com> Subject: Ultrasound 3D To: Ultrasound Daily Digest What is this Ultrasound 3D thing? I hope it's not a different card, having GUS out for only three months. It would annoy us customers, who supported Gravis, when they refused to push GUS with any sort of meaningful advertising. I noticed several things in the announcement: 1. Price increased to $259. :-( 2. Comes with 512K memory; why not 1 meg? 3. They threw in a headphone in the package. I'd rather they reduce the price, or increase memory to 1 meg. I think they need to release the programming information to the net. Without wide software support, GUS is in danger of being leap frogged by other sound cards. In this business, last year's technical wonder is this year's junk card. -Thomas Wang (Everything is an object.) wang@cup.hp.com ------------------------------ Date: Fri, 8 Jan 93 13:13:40 PST From: ee52fgh@sdcc15.UCSD.EDU (Anthony Tang) Message-Id: <9301082113.AA28227@sdcc15.UCSD.EDU> Subject: Ultrasound 3D? The obvious question... To: Ultrasound Daily Digest So, will existing UltraSound users be able to upgrade to the 3D via a daughter board? It seems plausible. Hopefuly, this is possible! Anthony Tang aktang@sdcc13.ucsd.edu ------------------------------ Date: Fri, 08 Jan 93 15:35:47 +0100 From: Robert Virding Message-Id: <9301081435.AA09381@renat.eua.ericsson.se> Subject: Windows 3.1 problems and airplane noises To: Ultrasound Daily Digest When I first installed the GUS in Windows it would hang the whole machine after playing a few .wav files, or when I tries to exit Windows. When the machine rebooted I would get an "Off board parity error", the only way around this was to turn the machine off. This is a known problem. After much tearing of hair, gnashing of teeth and trying new values for DMA channels and interrupts I finally solved the problem by completely removing Windows and reinstalling it. Now, Cakewalk, Winjammer and the Patch Manager all work beautifully as they should. My question is: what causes this bug, and how and why did I fix it? Also, running "Chuck Yeagers Air Combat" (old version) and "Red Baron" with the Mission Builder produce strange airplane noises, both for piston and jet engines. All the other sounds (music, speech, guns and the like) sound slightly different but very good. It's just the airplanes, in Red Baron they even change character and volume after certain events. I am using SBOS V1.22 although I have tried V1.23 with similar results. Fiddling with switches does not seem to help. Also, I have to run RB installed for AdLib sound as with Soundblaster I only get the music. This is not a pure GUS bug as it also occurred with my old SoundBlaster. I have a 486DX50 machine. Any help is appreciated. Robert P.S. My praise to Gravis for putting their software on a public archive, otherwise I would never get hold of it over here. ------------------------------ Date: Thu, 7 Jan 93 08:40:54 -0500 From: cg-atla!cg-atla!pasky@ima.ima.isc.com (Robert Pasky) Message-Id: <9301082340.AA05658@ima.ima.isc.com> To: Ultrasound Daily Digest To: ima!dsd.es.com!ultrasound Subject: PatchMgr bug? Revisited Here was my original complaint about PatchMgr: >Every time I close the Help window (by double-clicking on the control >button at the top of the window -- I haven't tried other methods) the >PatchMgr puts up a message box that says the midi port is being used >by another program (or words to that effect), and PatchMgr exits! Well, looking at the message more carefully, it says that the WAVE device is being used by another program. It turns out that I was running one of those programs that play .wav noises on certain Windows events... like starting and ending a task (WHOOP-IT-UP is probably the best known of these kind of programs). And since WinHelp was closing down... well, you get the picture. I'm not sure why PatchMgr cares about the WAVE device (I understand that it wants the MIDI device for itself). I get WHOOP's for Windows events while simultaneously playing MMJBOX, so the two "devices" should be independent, no? If Gravis is listening, couldn't PatchMgr allow for a "retry" instead of just aborting? This would at least allow someone to kill the offending WHOOP'er, though I would guess that the WHOOP'er has already detached itself from the WAVE device by the time you see the message box. Since nobody responded to my first question, I'll answer it myself. Does PatchMgr respond to MIDI-in notes? Answer: not yet. Had I read the entire doc that came with it, I would have seen that it's one of the things on their "to-do" list. Lest anybody get the impression I think the program is a piece of crap, I certainly don't. It's very nicely done, with a fairly intuitive user i/f. My complaint is a minor one, especially as compared to, say, USS8. -- Bob ------------------------------ End of Ultrasound Daily Digest V2 #8 ******************************