GUS Daily Digest Mon, 13 Dec 93 0:07 Volume 9: Issue 13 Today's Topics: [GUS] Ultrasound in Win-OS/2? Answers to DOOM, SB IRQ timeout, and possibly other questions Doom DOOM - fixed + a Request Doom - It works! Doom and the GUS FIXED!!!! DOOM FULL SOLUTION DOOM update. :) DOOM v1.0 Sound + Music with GUS! DOOM works fine. Here's how. DOS MIDI keyboard recorder Future Domain SCSI controller Gabriel Knight - Final Answer Got DOOM working! GUS and SCSI Card GUS Daily Digest V9 #11 HA! DOOM. HELP - GUS and SB-type in same PC??? (2 msgs) LucasArts email-adress newsgroups NHL Hockey Recording Session: What is prelude.mid UMC chipset not compatible with GUS?! Wooohooo!! Doom : Way to go ID!! Standard Info: - Meta-info about the GUS can be found at the end of the Digest. - Before you ask a question, please READ THE FAQ. ---------------------------------------------------------------------- Date: Sun, 12 Dec 1993 16:06:00 GMT From: thomas@hammer.hacktic.nl (Thomas van Kuipers) Subject: Re: [GUS] Ultrasound in Win-OS/2? gverrill@libws4.ic.sunysb.edu (Gregory Verrill) writes: >Hi! > >Is it possible to use the Gravis Ultrasound Drivers under >win-OS/2? When ever I start Win-OS/2 it says that it can't >use the drivers because windows has to be in enhanced mode, but >I already set that under OS/2. Any ideas? > >If you have any other suggestions concerning the GUS under >OS/2 please mail me! > >Thanks in advance! > >-Michael Rose <--------------------------------------------------------------------> Thomas van Kuipers Email: thomas@hammer.hacktic.nl De Wadden 49 Examenyear of HighSchool (6 VWO) 3524 AG Utrecht Important: Computers, Math, Women and Music! Telephone: +31 30 884235 Netherlands (in Europe) <--------------------------------------------------------------------> ------------------------------ Date: Sun, 12 Dec 1993 22:14:48 -0500 (EST) From: Phat H Tran Subject: Answers to DOOM, SB IRQ timeout, and possibly other questions > Date: Sat, 12 Dec 1993 00:41:05 EST > From: nfdsouza@electrical.watstar.uwaterloo.ca > Subject: Can't make DOOM work! > [much deleted] Doom does work for me, after I followed the instructions uploaded to Epas by Sam. I set my ULTRASND variable to 220,1,1,5,7, copied DMXGUS.INI (found on Epas) to my /doom directory, and made sure that ULTRADIR was set to my /ultrasnd directory. The GF1 IRQ has to be 7 or less. I suggest using 5 since 7 is a bit problematic on many machines (or so it seems). (I'm using 7 for my MIDI/SB IRQ just to keep it in the 7 or less range, but I don't think that it's used by DOOM.) Doom does not use Ultramid, nor does it have 3D sound. It uses an internal GUS driver that appears to have cannabalized a lot of the code from Ultramid, and the sound effects are only panned left or right. The sounds also appear to be mixed in software instead of being loaded into GUS RAM and triggered from there. The music is rather boring, by no fault of the GUS, but rather the composer. A lot of really obnoxious metal guitars in the first level. Hopefully, it will get better in the other levels. BTW, if the game crashes, try turning off the joystick or mouse support in the game's setup. > Date: Sat, 11 Dec 1993 19:03:15 -0700 (MST) > From: Kevin Fason > Subject: GUS and SCSI Card > > An expansion of my previous message. The SCSI Card is a Future Domain > Model # TMC-850M. The GUS' DMA is set to 11 while the SCSI has no DMA.. > No matter what the GUS DMA is set to they still interfere... All other > variables are different too... DMA 11? DMA channels go only up to 7. 1 and 3 are the normally available 8-bit ones, while 5 and 7 are the normally available 16-bit ones. You're probably thinking of the IRQ settings. In the ULTRASND variable, the numbers correspond to port address, DMA channel, DMA channel, GF1 IRQ, and SB/MIDI IRQ, in that order. The two DMA channels are for DRAM access and recording, but they are usually the same. I don't know much about installing SCSI cards, but IRQ 11 is usually taken by them, so avoid setting either of the GUS' IRQs to 11. > Date: Sat, 11 Dec 1993 20:10:57 -0700 (MST) > From: "David J. Julian" > Subject: installing gus in Gateway 2000 > > I just ordered the Gravis Ultrasound after hearing how great the > sound is on my roommates computer. However, when it arrived and I > installed it and ran the gusset.exe I goa a MIDI / SB Interrupt Time Out > error. I can get sound out of the included demos, however, when I load Running Ultrajoy may cause this SB IRQ timeout problem. Try deleting Ultrajoy from your autoexec.bat, and don't run it. Of course, this might mean not being able to use the game port on the GUS until Gravis comes out with a bug fix for this. > Date: Sat, 11 Dec 93 14:42:19 +0100 > From: f93-maj@nada.kth.se > Subject: some rumouring 'bout the 16bit daughtercard/MAX > > CRYSTAL CS4920-KL > Spec: > * Fully Programmable DSP, 33MHz clock (16.5Mop/s) > 4Kx24 bit program RAM and 2Kx24 bit data RAM. > Can be programmed to handle MPEG-1, MPEG-2 audio, Dolby AC-2 or whatever. > (Reverb, chorus???). > * 16 bit AD converter, sigma-delta tec, 90dB S/N, harmonic dist < 0.01%. > * Price: $38/chip. > > Might this be what'll be on the 16-bit daughtercard? Let's hope so! No. As far as I know, the codec on the Max and 16-bit DB is not at all programmable. Phat. ------------------------------ Date: Sat, 11 Dec 1993 22:48:38 -0200 From: ADALBERTO@VORTEX.UFRGS.BR Subject: Doom Hi everybody! It's really a nice game, BUT I can't make its music sound thru my GUS. I had problems, also, with SFX which I solved changing my ULTRASND env. strng. from 220,7,7,11,7 to 220,1,1,11,7. Does anyone have experienced such troubles? For information, I have a 1MB rev 2.2 GUS, a 386DX40 with a speedstar 24X and adding or removing expanded memory managers doesn't seem to make any difference. HELP! Please. I can't stand hearing from my Sound Blaster friends that their board works while the GUS doesn't anymore!!!! Jorge <- ------------------------------ Date: Sun, 12 Dec 1993 02:21:26 -0800 (PST) From: Telepathic Surgery Subject: DOOM - fixed + a Request You can now get music and sounds, as I'm sure you've heard. The music is middling, about what you'd expect from a game. At any rate, I turned the music off very quickly (something's just not kosher with music playing in your headset as you go into a deserted, dark, base). For all the guitar players out there (like myself, but no way to record), can we _please_ get a decent guitar patch? All the guitars sound like what a keyboardist thinks the guitar sounds like. Yuck. "Distortion" guitar. Whatever. Anyway, there will probably be like fourty messages about this sound working.... chris yaga@u.washington.edu ------------------------------ Date: Sun, 12 Dec 93 17:25:40 EDT From: Thayer York Subject: Doom - It works! And wow, oh wow, is it cool. The music itself isn't that great, but nothings wrong with the quality, and it adds atmosphere. The sounds - I wish I had headphones with me. The fireballs sound like they're going offside as well as actually doing it, and so on. The patch that was posted here from ID worked fine. The only thing I had to do was change the GUS's IRQ. FYI - the settings I have that work are Address = 220 DMA = 1/1 GUS IRQ = 5 SB/MIDI IRQ = 5 Happy gaming! - Thayer +-----------------------------------------------------------------------------+ Thayer York (aka Torq, YakToes) -> yt50@lafibm.lafayette.edu -> yt50@lafayacs.bitnet Osborn's Law: Variables won't; constants aren't - TYTYALC ------------------------------ Date: Sun, 12 Dec 1993 13:43:10 -0600 (CST) From: Hadden Hoppert Subject: Doom and the GUS FIXED!!!! For those of you who are having trouble getting DOOM to work with the GUS, I've uploaded a copy of a quick zip I made (with the .INI file). It explains how to get the .INI file going as well as the Digital sound effects. Look for DOOMINI.ZIP in the archive.epas.utoronto.ca FTP site. Good Luck! -Adrian Luff ------------------------------ Date: Sun, 12 Dec 1993 21:01:05 -0800 (PST) From: Don Munsil Subject: DOOM FULL SOLUTION This has been posted elsewhere in various pieces, but I thought I'd just summarize exactly what to do: 1. Download DMXGUS.INI from epas, uudecode it from yesterday's message, or just copy ULTRAMID.INI to your DOOM dir and rename it DMXGUS.INI 2. Set your ULTRASND variable's IRQs (the last two numbers) to 7 or less. example: set ULTRASND=200,1,1,7,5 3. Do NOT run ultramid. It won't hurt, but DOOM includes a version of it, apparently. It is not necessary. After this, all will work properly. No setup, no fuss, just GREAT music and sound. Check out the flawless panning in stereo when a fireball passes by and slamms into the wall. Beautiful! If this isn't clear, feel free to email me. I'm happy as a clam, and I can tell you it sounds a buttload better than the sound bastard at work. Best, Don ******************************************************** * Don Munsil * If you open your mind too far, * * dmunsil@netcom.com * people will throw trash in it. * ******************************************************** ------------------------------ Date: Sun, 12 Dec 93 04:38:05 EST From: Steph Subject: DOOM update. :) I just tried it with UltraMid AND the GUS fix. It works much better. Sometimes the sound FX drop out, and will kick in later on for some reason, but over all it sounds a lot better than without UltraMid. I ran it with ULTRAMID -M110 386DX-33, 4Megs, QEMM 7.02, 4DOS. Everything else is just fluff. Steph. ------------------------------ Date: Sun, 12 Dec 93 15:03:21 EST From: Meshreki@eecis.udel.edu Subject: DOOM v1.0 Sound + Music with GUS! To get DOOM v1.0 to run properly with both music and digitized sound effects with the Gravis Ultrasound: 2 steps. 1) Set your ULTRASND environment variable, and use GF1 IRQ less than 9 example: SET ULTRASND=220,1,1,7,5 |_______ GF1 IRQ Make sure your ULTRADIR environment variable is still set. example: SET ULTRADIR=C:\ULTRASND 2) Copy ULTRAMID.INI into your DOOM directory and rename it to DMXGUS.INI (or find and use the DMXGUS.INI file already on epas) Run the setup program and select the Ultrasound for both sfx and music. Now run DOOM! ----- Both this text file and DMXGUS.INI are available via anonymous FTP from: archive.epas.utoronto.ca:/pub/pc/ultrasound/submit/doomgus.txt archive.epas.utoronto.ca:/pub/pc/ultrasound/submit/doomgus.zip Sam ------------------------------ Date: Sun, 12 Dec 93 23:17:47 CST From: Jay Stelly Subject: DOOM works fine. Here's how. I'm sure there will be plenty of DOOM messages today, but here's my story. I have DOOM on my Gateway 486/66V with 8MB of RAM. I am running HIMEM and EMM386, DOS 6.0 and DoubleSpace. I copied the DMXGUS.INI file from yesterday's digest into the DOOM directory. I did NOT have to load Ultramid. I get both the digital effects AND the music. It sounds greate. I also have a SB16 in my machine. My ultrasound is set to SET ULTRASND=240,1,1,7,5 when I run DOOM. A friend has only 4MB of RAM and is having trouble getting the music to run (but he gets an out of memory error). His digital sound works fine, thought. I know that DOOM will not work with IRQ's >= 9. In fact, in the soundblaster setup, reports a message to you when you set up your IRQ that it must be less than 9. I hope this helps some of you out! Jay Stelly jay@cs.com ------------------------------ Date: 11 Dec 93 23:55:00 PST From: EBULALACAO@CSUPomona.Edu Subject: DOS MIDI keyboard recorder I believe Cake Walk Pro for DOS is what you're looking for. It's a MIDI sequencer for DOS. ------------------------------ Date: Mon, 13 Dec 1993 11:27:40 +1100 (EST) From: Charlie Brady Subject: Re: Future Domain SCSI controller > > Date: Sat, 11 Dec 1993 19:03:15 -0700 (MST) > From: Kevin Fason > Subject: GUS and SCSI Card > > An expansion of my previous message. The SCSI Card is a Future Domain > Model # TMC-850M. The GUS' DMA is set to 11 while the SCSI has no DMA.. > No matter what the GUS DMA is set to they still interfere... All other > variables are different too... > The FD controller probably has a BIOS base address of 0xc8000 and uses an IRQ of 5, if that is any help. Charlie Brady * (W) charlieb@tplrd.tpl.oz.au * (H) charlieb@budge.apana.org.au ------------------------------ Date: Sun, 12 Dec 1993 02:27:06 -0800 (PST) From: Telepathic Surgery Subject: Gabriel Knight - Final Answer No, it will not work at all, except through Windoze, and I'm a tad bitter. =(. Sierra switched to a new 32 bit _protected_ mode game engine, and chose not to include any GUS coding. Don't ask me why, not as if it would have taken more than, say, a couple o' hours. =) Anyway, I sent it back, and will not purchase any more Sierra games until they support the GUS. The tech guy I called said that no patch was in the works, but I have heard rumors (very faint ones, actually) that they are working on one. At any rate, don't buy the game until they do support it. Oh yeah, the game itself is really cool - murder, forbidden love, shady deals, witches, voodoo. My friend who bought it loves it. Then again, he's got a crappy SB normal. Humph. chris yaga@u.washington.edu P.S. That was supposed to be a light tone, but it's late, and I'm having trouble getting my humor (hard to find on a good day) across. I really meant that last sentence about not buying it, though. ------------------------------ Date: Sun, 13 Dec 1993 00:38:07 EST From: nfdsouza@electrical.watstar.uwaterloo.ca Subject: Got DOOM working! After much effort, and thanks to suggestions posted here, I finally got DOOM working, and boy does it kick butt! I love it! DOOM retched if my GUS IRQ was set to 11... I changed my setup from 220,7,7,11,5 to 220,7,7,5,7, and got digital sound effects! Also, the file DMXGUS.INI was missing, and the uuencoded file provided here by a kind soul did just the trick to get the cool music (rock'n'roll!). All the same, the DOOM setup is kind of temperamental... running DOOM works on and off (usually does work, except sometimes if you exit the game and try to restart it). It seems to leave some of its code resident in memory (either the setup or DOOM itself), which prevents you from running it again. Nevertheless, a great game, with great sound! Noel ------------------------------ Date: Sun, 12 Dec 1993 20:04:35 GMT From: Clarke Brunt Subject: Re: GUS and SCSI Card >The SCSI Card is a Future Domain >Model # TMC-850M. The GUS' DMA is set to 11 while the SCSI has no DMA.. >No matter what the GUS DMA is set to they still interfere... All other >variables are different too... So has anyone got this combination to work? I'm looking at SCSI cards, but wouldn't want one that didn't work with the GUS. ------------------------------ Date: Sun, 12 Dec 93 04:36:07 EST From: Steph Subject: GUS Daily Digest V9 #11 > Date: Fri, 10 Dec 1993 23:40:52 +1100 (EST) > From: Iain Huxley > Subject: digest #6 > > > You know, I'm starting to think the GUS will always be an 'emulation' > > card. If software developpers don't have to write native code for it > > because it can emulate Roland, SB, etc, then why bother? Maybe this > > will be the Amiga of the soundcards : emulate everything that exists out > > there. (Go ahead, flame on. It's just an opinion) > > Doubt it. The SB emulation is, as we all know, shocking. Although > roland emulation is > good, this doesn't allow for digitised fx and limits the card to 8 bit > samples (unless jayeson could come up with some sort of patch caching > version - is this possible?). Also, what you say is true of all new sound > cards - they all emulate SB very well. And few get software support. The > GUS, on the other hand has many advanced features and with only software > emulation (which, although reasonably reliable in the case of megaem) > always has its problems, is bound to get support. When megaem is > distributed with it, reviews are better, and distribution is better, it > will get a lot of software support. Yes -- but is MegaEm native support? No. It emulates a Roland, with SoundBlaster. If the card sounds that good with emulation, why bother programming specific code for it when you can still use it, while catering to the very large SB market. > Besides, I reckon the games industry is going to have to switch to > some sort of general driver system such as miles drivers since there are > just too many soundcards out there. > True. Very true. What does this mean? No native support. If you go through a driver, you will most likely not take advantage of every aspects of the GUS -- a driver platform has to take into acount the broad spectrum, not just one card. Me, as long as it sounds good, I don't care if it's native, emulation, whatever. In fact, I'm quite happy my card can emulate so many things. Steph. ------------------------------ Date: Sun, 12 Dec 93 03:01:50 EST From: Steph Subject: HA! DOOM. This is funny. I got the dgusfix.zip file at the same time as I got doom -- so, well, it works okay for me, in the opposite way of everybody else it would seem: I get music, but not SFX! I shoot my gun and I hear, faintly, a sort-of-gun. Really. No crash. I haven't tried with ultramid -- I will later. The game looks okay, although I'm not a fan of Wold3D-type games. Guess I'll play this one for a while. Now I gotta find myself an IPX router to install on top of my LANtastic. Hmm, any shareware ones? Steph. ------------------------------ Date: Sun, 12 Dec 1993 17:41:30 -0600 From: ken@austin.ibm.com (Ken Goach IBM) Subject: HELP - GUS and SB-type in same PC??? Hi all, I decided that since I have a slow system and couldn't get my GUS to work well with Rebel Assault (it's not the GUS, it's my puny 25mhz machine), I'd buy a SoundBleeper type board to use for some things and use the GUS where it's supported, for MIDI work, etc. So I got a Thunderboard. Anyway, I put both cards in and I'm having a hell of a time getting them to coexist. I ftp'd sbgusfaq.zip from epas, but it didn't really help. Here's the deal. I have a riser card for cards in my PC (Packard Bell, unfortunately). There are three slots. It seems to me that there is some hierarchy in the positions of the card slots. If I put the GUS in the top slot and the Thunderboard in either the 2nd or 3rd slots, the GUS works fine, but I can't get games to work with the TB. The tbtest program that tests the TB finds it and works, but games will not use it. It doesn't matter if I remove all the GUS settings from my AUTOEXEC and CONFIG - the TB still won't work with any games. They are on different addresses, so that's not it. I've put them as far apart as one at 210 and the other at 260. I've tried every interrupt on the TB (with no settings for the GUS) and it still won't work. If I put the TB in the top slot and the GUS in 2 or 3, the GUS has problems. SBOS and AUDIO will not load at all. I get a load error. Yes, the addresses, IRQs, even DMAs are different. If I go into Windwoes, it gives me an error message and will not play WAVs. In either DOS or Windoze, I can play MIDI files, but it takes forever to load the patches into the GUS. It'll get to, say, 60% in PLAYMIDI and hang for about ten seconds, then 66% and hang, 72% and hang, etc. The MID file seems to play normally, but loading is for shit. I'd really hoped to get these two to be able to be in my PC at the same time so I can have the best of both worlds. But it's just not working, and I can't just leave my PC cover off and swap cards every time I want to change games! Maybe I could rig up and external card slot that I could alternate these two sound cards in, but that's such a hassle - this should work, according to others on the net. Can anyone out there give me any advice? Help? Please? I'd really appreciate it. Just wait til I try to put my CD-ROM card back in (ugh!)... Thanks, Ken ken@austin.ibm.com ------------------------------ Date: Sun, 12 Dec 1993 17:53:23 -0600 From: ken@austin.ibm.com (Ken Goach IBM) Subject: HELP - GUS and SB-type in same PC??? Hi, I don't know if you're out for Christmas, but I thought I'd mail this to you as well as post it: I decided that since I have a slow system and couldn't get my GUS to work well with Rebel Assault (it's not the GUS, it's my puny 25mhz machine), I'd buy a SoundBleeper type board to use for some things and use the GUS where it's supported, for MIDI work, etc. So I got a Thunderboard. Anyway, I put both cards in and I'm having a hell of a time getting them to coexist. I ftp'd sbgusfaq.zip from epas, but it didn't really help. Here's the deal. I have a riser card for cards in my PC (Packard Bell, unfortunately). There are three slots. It seems to me that there is some hierarchy in the positions of the card slots. If I put the GUS in the top slot and the Thunderboard in either the 2nd or 3rd slots, the GUS works fine, but I can't get games to work with the TB. The tbtest program that tests the TB finds it and works, but games will not use it. It doesn't matter if I remove all the GUS settings from my AUTOEXEC and CONFIG - the TB still won't work with any games. They are on different addresses, so that's not it. I've put them as far apart as one at 210 and the other at 260. I've tried every interrupt on the TB (with no settings for the GUS) and it still won't work. If I put the TB in the top slot and the GUS in 2 or 3, the GUS has problems. SBOS and AUDIO will not load at all. I get a load error. Yes, the addresses, IRQs, even DMAs are different. If I go into Windwoes, it gives me an error message and will not play WAVs. In either DOS or Windoze, I can play MIDI files, but it takes forever to load the patches into the GUS. It'll get to, say, 60% in PLAYMIDI and hang for about ten seconds, then 66% and hang, 72% and hang, etc. The MID file seems to play normally, but loading is for shit. I'd really hoped to get these two to be able to be in my PC at the same time so I can have the best of both worlds. But it's just not working, and I can't just leave my PC cover off and swap cards every time I want to change games! Maybe I could rig up and external card slot that I could alternate these two sound cards in, but that's such a hassle - this should work, according to others on the net. Can anyone out there give me any advice? Help? Please? I'd really appreciate it. Just wait til I try to put my CD-ROM card back in (ugh!)... Thanks, Ken ken@austin.ibm.com ------------------------------ Date: Sun, 12 Dec 93 23:34:47 +0200 From: tjakobs@mswe.dnet.ms.philips.nl (THEO_JAKOBS TEL.62667) Subject: LucasArts email-adress hi.. I'm looking for the LUCASARTS email adress... By the way, i saw rebel assault, and i loved it, i adored it, IT SUPER.. It's almost the best game i've ever seen yet.. Andre Jakobs MicroBrain Technologies Inc. The Netherlands ------------------------------ Date: Mon, 13 Dec 1993 11:41:50 +1100 (EST) From: Charlie Brady Subject: Re: newsgroups > > Date: Wed, 8 Dec 93 07:35:49 -0500 > From: jdimich@ajiant.dnet.dupont.com > Subject: Usenet Newsgroups? > > I was just wondering if anyone out there was aware of GUS newsgroups that > would be available? This would be a definite bonus. However, if there are not > any newsgroups, do you guys think that it would be a good idea to get one > going? > > Regards, > Jason DiMichele > jdimich@ajiant.dnet.dupont.com There is a massive comp.sys.ibm.pc.soundcard newsgroup which contains a lot of traffic about GUS. There is also a bogus comp.sys.ibm.pc.soundcard.GUS newsgroup which a few sites have, which doesn't have much traffic. There is also comp.sys.ibm.pc.soundcard.gus - I don't know whether it is bogus also. There was some discussion in news.groups about splitting comp.sys.ibm.pc.soundcard, but I don't know if anything came of it. Charlie Brady * (W) charlieb@tplrd.tpl.oz.au * (H) charlieb@budge.apana.org.au ------------------------------ Date: Sun, 12 Dec 1993 17:24:16 -0700 (MST) From: Derek the Dweebosaurus Subject: NHL Hockey Does anyone know the SBOS switches that need to be used with NHL Hockey? The music is fine but the speech is in VERY VERY slo-motion. The speech is excellent with Megaem but then, one can't have any music, since the installation menu only lets you select one card. If you select MT-32, then you can't get any speech at all. Any suggestions? Thanks in advance. ----------------------------------------------- Derek "ICUP" Ng University of Calgary, Alberta Home of the Awesomest Football and Hockey Teams ----------------------------------------------- Subspecialist in Flatulation Analysis and Production ------------------------------ Date: Mon, 13 Dec 1993 01:55:27 -0500 From: Hans Lie Subject: Recording Session: What is prelude.mid I'm just in the process of rediscovering recording session :) I was wondering if anyone could tell me the original composer and name of "prelude.mid". Thanks Hans ------------------------------ Date: 11 Dec 93 23:58:00 PST From: EBULALACAO@CSUPomona.Edu Subject: UMC chipset not compatible with GUS?! Hmm...that's funny...my first ever 486 system had a UMC chipset...and I had NO problems with the GUS and the UMC chipset whatsoever... ------------------------------ Date: Sun, 12 Dec 93 10:00:35 EST From: Matthew Spewak Subject: Wooohooo!! Doom : Way to go ID!! After grabbing that .ini file, and fixing up your irq under 11, I am sure I am not the only one that will be raving about this superb game! Everything works great with my settup : 486/33 VESA 1.2 VLB, GUS irq 7, midi 11, QEMM 7.0 (? what ever the latest ver is), DOS 6.20, Adaptec SCSI 2 ... The sounds are great! I love the 3d support! The music sounds pretty good, although I think this could be improved slightly (this does not deteriorate the game though). Most importantly, the game runs VERY smooth at full screen, the computer AI actually is intelegent (not like in Wolfenstein), and its fun as hell!! For all you tinkerers : I found that running the game with the -devparm (eg. DOOM -DEVPARM), it says, DEVELOPEMENT MODE ON. I assume this is like wolfies -goobers or -debug, where you can turn on god mode, get weapons, etc. Allthough I have not figured out how. With this mode one though, when you press F1, it makes a screen shot and saves it as a PCX. Everyone who has gotten this to work great, please flood ID with orders, showing them that the GUS community is important enough that by including support, their orders will increase drasticly! ------------------------------ End of GUS Daily Digest V9 #13 ******************************