GUS Daily Digest Mon, 27 Dec 93 0:07 Volume 9: Issue 27 Today's Topics: ADAPTEC 1540B PROBLEMS DRAM bank 4 is cactus! FS 5 and SBOS 3.7b2 lockup GUS Daily Digest V9 #26 (2 msgs) Help: Megaem + X-wing = Silence IRQ's MAX Patch Cacheing RETURN TO ZORK SDK, Joystick, Max, Return to Zork, Strike Commander, Gabriel Knight Windows slow at startup Zork Divide Errors Standard Info: - Meta-info about the GUS can be found at the end of the Digest. - Before you ask a question, please READ THE FAQ. ---------------------------------------------------------------------- Date: Sun, 26 Dec 93 16:08:46 +0200 From: tjakobs@mswe.dnet.ms.philips.nl (THEO_JAKOBS TEL.62667) Subject: Re: ADAPTEC 1540B PROBLEMS hi.. Try setting the DMA channel of the Adaptec to 5 (is default on 1542b), and set the DMA channel of the gus to 6.. This works for me, but i've got the 2.06 disks, and i hope your friend has got them too... by the way, i had the same problems when i set my 1542b to dma 7... Hope it works.. Andre Jakobs MicroBrain Technologies Inc. The Netherlands ------------------------------ Date: Mon, 27 Dec 1993 18:00:39 +1100 (EST) From: Andrew See Subject: DRAM bank 4 is cactus! A friend of mine just got a GUS, and bought the extra DRAMS. But the Ram test only shows 768 k, so he tried the other chips in lower banks and they worked fine. He is a technician, and wants to know if he should re-solder the sockets, or is there a simple way to fix it? Thanks BTW don't try to tell me to get a GUS! That would be preaching to the converted. Cheers ------------------------------ Date: Sun, 26 Dec 1993 18:21:08 -0500 From: Martin H Rogers Subject: FS 5 and SBOS 3.7b2 lockup Has anyone else tried Microsoft Flight Simulator 5.0 with the new SBOS v3.7B2? I tried for a good while today, and could only get hard lockups (i.e., required hard reset to get control back). Any ideas? ------------------------------ Date: Sun, 26 Dec 93 00:26 PST From: Jason Lin Subject: Re: GUS Daily Digest V9 #26 > Date: Sat, 25 Dec 1993 01:09:16 -0700 > From: behrens@cpsc.ucalgary.ca (Michael Behrens) > Subject: Return to Zork. > > I just got Return to Zork for Christmas. Does anyone know whether > this works with the ultrasound or not? I am unable to run sbos on my > computer. It is that NMI disabled problem. I have successfully gotten > megam and the miles drivers working with other games. Are these drivers > suitable for Return to Zork? Thanks. Return to Zork has native support for GUS. You should able to select Ultrasound in the setup. -JL ------------------------------ Date: 26 Dec 93 01:33:14 PST From: pil!zapo@PacBell.COM (Zapo Zapper) Subject: GUS Daily Digest V9 #26 Regarding: GUS Daily Digest V9 #26 > Subject: Return to Zork. > I just got Return to Zork for Christmas. Does anyone know whether > this works with the ultrasound or not? I am unable to run sbos on my > computer. It is that NMI disabled problem. I have successfully gotten > megam and the miles drivers working with other games. Are these drivers > suitable for Return to Zork? Thanks. > Mike. Actually :) RTZ and RTZ-CD have GUS drivers included in the package. It's on the install menu... Also, there is a RTZ 1.1 update. ftp to netcom.com and it's in the pub/activis directory. -Scott ------------------------------------------------------------------------- Public Image Limited VBBS (510) 831-3634 [ASV] Guest Account open Home of VUUCP/2 USENet Interface! [VSP] VBBS 6.10 [Primary Dist. Site] ------------------------------ Date: Sun, 26 Dec 1993 15:58:57 -0800 (PST) From: swartz@sfu.ca Subject: Help: Megaem + X-wing = Silence I had X-wing running (more-or-less) under SBOS, but wanted to try running it under Megaem. I have installed Megaem (version 23B) and configued X-wing for Soundblaster. The result: DEAD silence! I am using a 386DX computer at 33mHz, running DOS 5.0 and using EMM386.EXE (provided with Windows 3.1). Surely this must be a fairly common configuration. If you have managed to get X-wing and Megaem to work together using EMM386.EXE, would you please email me copies of your CONFIG.SYS and AUTOEXEC.BAT files where you configure (/initialize) the GUS card and the various needed TSRs, IRQs, etc. Many thanks. ================================================================ Prof. Norman Swartz | email (via Internet): norman_swartz@sfu.ca Dept. of Philosophy | email (via Bitnet): swartz@sfuvax.bitnet Simon Fraser Univ. | Burnaby, B.C. | FAX: (604)-291-4443 Canada V5A 1S6 | voice (Phil. Dept. at SFU): (604)-291-3343 ================================================================ ------------------------------ Date: Sun, 26 Dec 93 21:21:26 CST From: tallen@cae.wisc.edu Subject: IRQ's I'm just curious: is there any reason NOT to have the UltraSound and the Sound Blaster IRQ's both set to the same IRQ? I tried it in a few games/applications, and I haven't had any problems, yet. I mean, you don't actually use the SB emulation at the same time as Ultrasound's native mode. --Josh Tallen ------------------------------ Date: Sun, 26 Dec 1993 09:36:04 -0700 (MST) From: jknepley@nyx10.cs.du.edu (Jim Knepley) Subject: Re: MAX Joerg Bashir once wrote about the Ultrasound Max: > I talked to a customer who had allegedly just gotten a gray market GUS MAX > with 1 MEG hardwired and expansion for up to 4 or so megs. He's full of it. John Smith repeatedly tells us that the MAX is based around the GF1 and therefore cannot access more than 1 meg. My understanding is that the MAX is the GUS 3.4 (or something very close) with 16bit daughtercard and SCSI daughtercard functionality built in. If that's the case, the current GUS should/will be identical in sound quality and patch loading ability, and in fact should NOT be outdated as soon as the MAX arrives, "real soon now (TM)". Jim ------------------------------ Date: Sun, 26 Dec 1993 18:45:48 -0800 (PST) From: sjs@netcom.com (Stephen Schow) Subject: Patch Cacheing Hello all, Well, I am having a few problems doing patch cacheing with my GUS and Cubase/Score for Windows(like...it doesn't work). First of all, does anyone know why? Second of all, Who knows of a good patch loading program to load patches into my 1 MB RAM on my GUS. In other words, maybe I don't need Patch Cacheing...rather I will have to manually load patches into the GUS from some other program besides Cubase. I do know that we get the Patch Manager with the GUS, but I can't figure out how to load patches that are not part of the GM set. How can I set up my own sets with custom patches? I would really love to be able to put small groups of patches into directories and then load them with manually with some patch loader. If there is nothing out there yet, then I may set out to write one myself. One thing that would be really cool would be a way to save a small set of patches as a configuration file, so that you could simply open that configuration file, and then a small set of patches would be loaded into the GUS memory. Anyone know of anything which does any of these things already? Thanks -- ----------------------------------------------------------------- Steve Schow | But you don't need to use the claw, if you sjs@netcom.com | pick the pear with the big paw paw...... (415) 354-4908 | Have I given you a clue......? 800-722-2007x4908 | - Baloo the Bear ----------------------------------------------------------------- ------------------------------ Date: Sun, 26 Dec 93 16:13:33 +0200 From: tjakobs@mswe.dnet.ms.philips.nl (THEO_JAKOBS TEL.62667) Subject: Re: RETURN TO ZORK hi.. The Gravis should be listed in the soundsetup program, because i had the game a while back, but i didn't have the 2.06 disks, so i couldn't select this option... But it is in the Sound-card selection... Andre Jakobs MicroBrain technologies Inc. The Netherlands ------------------------------ Date: Sun, 26 Dec 1993 15:58:35 -0500 (EST) From: Phat H Tran Subject: SDK, Joystick, Max, Return to Zork, Strike Commander, Gabriel Knight > Date: Sat, 25 Dec 93 13:34:02 EST > From: aa993@freenet.carleton.ca (Christopher L. Tumber) > Subject: Gravis V2.10 SDK (GUSDK210.ZIP) > > Anyone get Gravis V2.10 SDK (GUSDK210.ZIP) that was announced the > other day? Can someone PLEASE upload it to EPAS?? It has been uploaded to Epas. > Date: Sat, 25 Dec 1993 11:49:14 -0800 (PST) > From: Vincent Poy > Subject: Re: GUS Daily Digest V9 #25 > > When I goto Gravutil, the cursor thing always jumps around for some reason, Gravutil doesn't work for me either. In fact, none of the Gravis joystick routines, including the ones in their joystick SDK, can read my game port (the one on the GUS) properly. They always return random values. However, the joystick routines in games and the joystick calibration software from Kraft work fine. So, if Gravutil jumps around a lot, don't use it. On a 386-33, a good calibration parameter for the GUS' game port is 22 (so use ultrajoy 22). Ultrajoy 31 essentially turns off the speed compensation. > Date: Sat, 25 Dec 1993 01:20:14 -0600 (CST) > From: Joerg Bashir > Subject: MAX > > I talked to a customer who had allegedly just gotten a gray market GUS MAX > with 1 meg hardwired and expansion for up to 4 or so megs. He sounded > like he knew what he was talking about. Any confirmation? He was probably pulling your leg. > Date: Sat, 25 Dec 1993 01:09:16 -0700 > From: behrens@cpsc.ucalgary.ca (Michael Behrens) > Subject: Return to Zork. > > I just got Return to Zork for Christmas. Does anyone know whether > this works with the ultrasound or not? I am unable to run sbos on my > computer. It is that NMI disabled problem. I have successfully gotten > megam and the miles drivers working with other games. Are these drivers > suitable for Return to Zork? Thanks. Return to Zork has GUS support included. > Date: Sat, 25 Dec 1993 10:06:16 -0800 (PST) > From: Geoffery Wright > Subject: Strike Commander and Gabriel Knights > > I'm hoping (praying) that someone can help me with those two games with > the GUS. I can not get Strike Commander and Gabriel Knights to work with > the GUS at all. Could someone, in the spirt of the holiday season, help > me out with this?? Thanx a lot. Strike Commander works fine with SBOS 1.20. Set the game up for SB music and sound effects. Gabriel Knights will only work with the GUS under Windows. You must preload the GM patches for the game as it doesn't support patch caching. Phat. ------------------------------ Date: Sun, 26 Dec 1993 11:31:58 -0600 (CST) From: CS_RMOYE@CS0.LAMAR.EDU Subject: Windows slow at startup Windows startup has become real slow since I installed my sound card. Apparently it is searching for several megs of .pat files. Is there any way to speed this up? Roger Moye cs_rmoye@lub001.lamar.edu ------------------------------ Date: Mon, 27 Dec 93 00:18:48 EST From: ak016@freenet.carleton.ca (John Collins) Subject: Zork Divide Errors Hi: I just received Return to Zork for Christmas, and after much removal of TSRs and hair, got it going with the Ultramid and GUS drivers supplied with the game. The voices are *much* better with GUS as the sound driver than anything else I've tried (sbos and megaem). However, I have a problem, that I hope someone out there has some insight into. Every time I try to open the door to the mill in the town, I get a "Divide Error", and the game freezes up on me. I am forced to conclude it's the sound driver, because if I'm playing with sbos rather than the GUS driver, the error does not happen. So, I could play the game through with sbos, but I'd really much prefer to take advantage of the GUS drivers provided with the game, if they'd work properly :-( . Any help at all would be appreciated; even if the conclusion is that the GUS drivers with Ultramid won't work here, maybe someone knows if there are parameters I should use with sbos or megaem to make the sound better (the digitized voices click quite badly, makeing them nearly unintelligible). Thanks in advance. John Collins ak016@freenet.carleton.ca ------------------------------ End of GUS Daily Digest V9 #27 ******************************