GUS Daily Digest Tue, 28 Dec 93 0:07 Volume 9: Issue 28 Today's Topics: DIGEST ADMIN: Post-Holiday Warning DRAMs, IRQs, Patch Caching, Windows Startup, Zork Divide Error GUS + DOOM <----- HOW TO MAKE IT WORK !! GUS Daily Digest V9 #27 (2 msgs) Joystick troubles (with GUS) MOD2PAT PROBLEM pmak106.zip SCSI/SCSI-II card out? Sound blaster digest/pas digest Urgently Need Gravis Joystick Company Address &TEL X-Wing with EMM386 Standard Info: - Meta-info about the GUS can be found at the end of the Digest. - Before you ask a question, please READ THE FAQ. ---------------------------------------------------------------------- Date: Mon, 27 Dec 1993 13:32:31 -0700 (MST) From: Dave DeBry Subject: DIGEST ADMIN: Post-Holiday Warning Just to warn all of you, there have been a lot of new subscribers in the past few days, and I'm expecting MANY more, as people receive GUSes and modems for whatever holidays they celebrate and discover the net. Not only will this list be noisy for a while as newbies figure out how to use mailers, what a FAQ is, etc., but the net will be. For those of you new to the net, this flood happens all through September as people start school, and again in January. In other words: NEWBIE ALERT. You have been warned. :) -- Dave ddebry@ debry@ \ DeBry dsd. peruvian. | "All right! I admit it! I wash my socks in es. cs.utah. | club soda so my feet will fizz!" com edu / ------------------------------ Date: Mon, 27 Dec 1993 12:20:12 -0500 (EST) From: Phat H Tran Subject: DRAMs, IRQs, Patch Caching, Windows Startup, Zork Divide Error > Date: Mon, 27 Dec 1993 18:00:39 +1100 (EST) > From: Andrew See > Subject: DRAM bank 4 is cactus! > > A friend of mine just got a GUS, and bought the extra DRAMS. > But the Ram test only shows 768 k, so he tried the other chips > in lower banks and they worked fine. > He is a technician, and wants to know if he should re-solder the > sockets, or is there a simple way to fix it? See if he can get his hands on a different brand of DRAMs (but avoid Sanyos) first. Switching makes of chips usually fixes whatever RAM problems a person might be having. > Date: Sun, 26 Dec 93 21:21:26 CST > From: tallen@cae.wisc.edu > Subject: IRQ's > > I'm just curious: is there any reason NOT to have the UltraSound and the Sound Blaster IRQ's both set to the same IRQ? I tried it in a few games/applications, and I haven't had any problems, yet. I mean, you don't actually use the SB emulation at the s ame time as Ultrasound's native mode. If you mean the GF1 IRQ and the SB/MIDI IRQ, then there should be no problem (usually) with setting them to the same IRQ. The GUS is capable of "sharing" IRQs and DMAs amongst its components (for example, the record and DRAM DMA's can use the same channel, and, similarly, the GF1 and SB/MIDI IRQ can use the same line). However, an exception may be DOOM. I've found that if I set my GF1 and SB/MIDI IRQ to the same value, DOOM won't work with the GUS. Other people don't seem to have the same problem, though. > Date: Sun, 26 Dec 1993 18:45:48 -0800 (PST) > From: sjs@netcom.com (Stephen Schow) > Subject: Patch Cacheing > > Hello all, > > Well, I am having a few problems doing patch cacheing with my GUS and > Cubase/Score for Windows(like...it doesn't work). First of all, does > anyone know why? Patch caching has to be an integral part of the app. If the developer didn't bother to imlement patch caching, then the app won't work correctly with the GUS. Ask the makers of Cubase whether they have a revision that supports patch caching, and if not, ask them to support it in the future. > Second of all, Who knows of a good patch loading program to load patches > into my 1 MB RAM on my GUS. In other words, maybe I don't need Patch > Cacheing...rather I will have to manually load patches into the GUS from > some other program besides Cubase. There's a small util called, I think, Patch Loader which loads a list of patches that you pass to it. You don't have to manually select each patch as you need to do in Patch Man. > > I do know that we get the Patch Manager with the GUS, but I can't figure out > how to load patches that are not part of the GM set. How can I set up my > own sets with custom patches? I would really love to be able to put small The end user can't really make use of the custom banks just yet. The method by which banks are selected and used is still being pondered at Gravis. BTW, music-related questions are best directed to the music digest. > Date: Sun, 26 Dec 1993 11:31:58 -0600 (CST) > From: CS_RMOYE@CS0.LAMAR.EDU > Subject: Windows slow at startup > > Windows startup has become real slow since I installed my sound card. > Apparently it is searching for several megs of .pat files. Is there any > way to speed this up? Download the new Windows driver (found in pmak110.zip) and install it. It has an option to skip the patch verification at startup, letting Windows load up much faster. This option can be accessed through the Control Panel Drivers Ultrasound audio Setup. While you're in the Setup dialog, be sure to enable the Linear Volume option as well. And remember to copy the new ultrasnd.ini to your /ultrasnd directory or else you won't be able to use the patches in Windows. > Date: Mon, 27 Dec 93 00:18:48 EST > From: ak016@freenet.carleton.ca (John Collins) > Subject: Zork Divide Errors > [...] > > Every time I try to open the door to the mill in the town, I > get a "Divide Error", and the game freezes up on me. I am The version of Ultramid the game ships with gives this error very frequently. You can try to DL the old Ultramid 1.00 from Epas, or get the new Ultramid 1.06a. 1.00 never gives the divide error, but its digitized sound playback tends to click. 1.06a I haven't tested much, but it should be much more stable than the version that shipped with Zork. Ultramid 1.06a can be found in the new SDK, but I don't think you'd like to download 1.2 MB's just for a 30k TSR, so I'll upload the new Ultramid by itself sometime later today. Phat. ------------------------------ Date: Mon, 27 Dec 1993 01:33:00 GMT From: thomas@hammer.hacktic.nl (Thomas van Kuipers) Subject: Re: GUS + DOOM <----- HOW TO MAKE IT WORK !! gregof@JSP.UMontreal.CA (Grego Filippo) writes: >This comes directly from Id Software in comp.sys.ibm.pc.games.action: > >Wow. Er. It seems we've sorta clogged the net. > >First off, thanks for the congrats and support! We're tired and >need it. :) > >Secondly, to those of you not getting any GUS music, that's because >there's one line I commented out of the game and forgot to put back in >while debugging it last night. Included at the end of this post is a >file to get that to work for you. The file must be named DMXGUS.INI. >It's included at the end of this post. Someone please put this on ftp >sites when the bandwidth comes back. No one's here tonight except me >and I don't know what our account is on AOL, CompuServe, etc., so if >someone could upload this file to these places, I'd appreciate it. >Stick it in your DOOM directory, and when you run doom, run it from >that directory (don't stick c:\doom in your path and run it from >somewhere else). When you start up doom with this, you should notice a >difference. It'll hit the disk after you see the DMX_Init thing in the >DoomOS startup stuff. > >Thirdly, we're trying to keep up with the net-posted bugs. We're >trying to get a SoundBlaster 1.0 to our sound guy so that he can >figure out what the deal is (they're not made anymore). 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>M,#$L(#$R."P@,3(X+"`Q,C@L(#$R."P@9W5IM+"`Q,C@L(#$R."P@9W5IM8VQA=F4-"C(P-"P@,3(X+"`R,#0L(#(P-"P@,C`T+"!W;V]D8FQK,0T*,C`U >M+"`Q,C@L(#(P-2P@,C`U+"`R,#4L('=O;V1B;&LR#0HR,#8L(#$R."P@,3(X >M+"`Q,C@L(#(P-BP@8W5I8V$Q#0HR,#M8W5I8V$R#0HR,#@L(#$R."P@,3(X+"`Q,C@L(#(P."P@=')I86YG;#$-"C(P >M.2P@,3(X+"`Q,C@L(#$R."P@,C`Y+"!TM."P@,3(X+"`Q,C@L('-H86ME<@T*,C$Q+"`Q,C@L(#$R."P@,3(X+"`Q,C@L >M(&II;F=L97,-"C(Q,BP@,3(X+"`Q,C@L(#$R."P@,3(X+"!B96QL=')E90T* >M,C$S+"`Q,C@L(#$R."P@,3(X+"`Q,C@L(&-AM,3(X+"`Q,C@L(#$R."P@+."P@` >end > > > > >-- > /- -Red Two- a.k.a. | OTAKU ONE -\ > | Filippo "The Main Man" Grego | of | > | E-Mail: gregof@jsp.umontreal.ca | AniMania Montreal | > \_________________________________|____________________/ <--------------------------------------------------------------------> Thomas van Kuipers Email: thomas@hammer.hacktic.nl De Wadden 49 Examenyear of HighSchool (6 VWO) 3524 AG Utrecht Important: Computers, Math, Women and Music! Telephone: +31 30 884235 Netherlands (in Europe) <--------------------------------------------------------------------> ------------------------------ Date: Mon, 27 Dec 1993 00:43:41 -0800 (PST) From: Vincent Poy Subject: Re: GUS Daily Digest V9 #27 On Mon, 27 Dec 1993, GUS Server wrote: > ------------------------------ > > Date: Sun, 26 Dec 1993 15:58:35 -0500 (EST) > From: Phat H Tran > Subject: SDK, Joystick, Max, Return to Zork, Strike Commander, Gabriel Knight > > > Date: Sat, 25 Dec 1993 11:49:14 -0800 (PST) > > From: Vincent Poy > > Subject: Re: GUS Daily Digest V9 #25 > > > > When I goto Gravutil, the cursor thing always jumps around for some reason, > > Gravutil doesn't work for me either. In fact, none of the Gravis > joystick routines, including the ones in their joystick SDK, can read > my game port (the one on the GUS) properly. They always return random > values. However, the joystick routines in games and the joystick > calibration software from Kraft work fine. > > So, if Gravutil jumps around a lot, don't use it. On a 386-33, a > good calibration parameter for the GUS' game port is 22 (so use > ultrajoy 22). Ultrajoy 31 essentially turns off the speed compensation. > I have a 486DX2/66 so what should I use and is there any calibration software that I can use? I started reading comp.sys.ibm.pc.soundcard and some of the people were really jumping on the people with GUSes because they stand strong behind their SB's and PAS's but you sure knew how to depend us GUS people! :-) I learn new things about the GUS from your responses on the netnews. Happy Holidays! Cheers, Vince hippo@sfsuvax1.sfsu.edu root@kingdom.com System Administrator/Owner Kingdom Communications Inc./California Unix Public Access Systems Inc. San Francisco, California USA \|/ (o o) _____________oOO__(_)__OOo_______________ | No warranty for my actions of any kind | ------------------------------ Date: 27 Dec 93 09:07:00 EST From: "VULCAN::WATTERS_C" Subject: Re: GUS Daily Digest V9 #27 > Date: Sun, 26 Dec 93 00:26 PST > From: Jason Lin > Subject: Re: GUS Daily Digest V9 #26 > > > Date: Sat, 25 Dec 1993 01:09:16 -0700 > > From: behrens@cpsc.ucalgary.ca (Michael Behrens) > > Subject: Return to Zork. > > > > I just got Return to Zork for Christmas. Does anyone know whether > > this works with the ultrasound or not? I am unable to run sbos on my > > computer. It is that NMI disabled problem. I have successfully gotten > > megam and the miles drivers working with other games. Are these drivers > > suitable for Return to Zork? Thanks. > > Return to Zork has native support for GUS. You should able to select > Ultrasound in the setup. > -JL > > Date: 26 Dec 93 01:33:14 PST > From: pil!zapo@PacBell.COM (Zapo Zapper) > Subject: GUS Daily Digest V9 #26 > > Regarding: GUS Daily Digest V9 #26 > > > Subject: Return to Zork. > > I just got Return to Zork for Christmas. Does anyone know whether > > this works with the ultrasound or not? I am unable to run sbos on my > > computer. It is that NMI disabled problem. I have successfully gotten > > megam and the miles drivers working with other games. Are these drivers > > suitable for Return to Zork? Thanks. > > Mike. > > Actually :) > RTZ and RTZ-CD have GUS drivers included in the package. It's on the install > menu... > > Also, there is a RTZ 1.1 update. ftp to netcom.com and it's in the > pub/activis directory. > > -Scott > I had a real problem getting RTZ-CD to run on my box, even with a minimum boot configuration (DOS high, and only the CDrom drivers loaded), I'd run out of memory. So I switched to MegaEM (on EPAS) and set the options for MT32 music and SB digital sound. Works fine for me! ------------------------------ Date: Mon, 27 Dec 1993 10:13:04 -0800 (PST) From: dregeczi@sfu.ca Subject: Joystick troubles (with GUS) OK, I have a Gravis Ultrasnd, Gamepad and (gad) even one of their Y-cables. I also have a CH Flightstick. The problem is getting these all to work together. The problem is I can't get the two joysticks to work together. First, I tried plugging the joysticks into my own game port and deactivating the Gravis game port. No go. Not only would the second joystick not work at all, but the multi-button support on the Gravis Gamepad would not work. I assume this means my game port can only support one joystick. Soooo, I decide to put everything onto the Ultrasnd's game port. No the problem is that I have flipped every lousy dip switch on my multi I/O and cannot seem to disable it. I did not think this would be a huge problem because it had not caused a problem when I had only one joystick. Now, with the Y-cable plugged into the Gravis, I get joystick A to work and only the buttons on joystick B. I have used FindCard to try and find a conflict to no avail. Anyone have any ideas of what to do next? (Besides getting rid of my I/O card, of course - since I don't know if I am convinced that this is the problem). ANYTHING advise you can give is much appreciated. David Regeczi | Simon Fraser University - Burnaby, BC, Canada =================| Undergrad : Dept. of History dregeczi@sfu.ca |------------------------------------------------------- | A university can give you an education - but it can't | give you brains. - Torgov ------------------------------ Date: Sun, 26 Dec 93 23:50:20 From: jason.lin@support.com Subject: MOD2PAT PROBLEM I found that sound samples extracted from MOD with the latest version(v05?) MOD2PAT are not clean but rather noisy. Anyone else have such problem with MOD2PAT? The previous version works fine though. -JL --- ______ __ (__ __) ~CG~ / / | Internet: jason.lin@support.com _ / / / / | izzyvu9@mvs.oac.ucla.edu ( \/ / / /__ | \__/ASON (_____)IN | Fidonet: 1:102/837 ------------------------------ Date: 27 Dec 93 23:57:26 ADT From: "Craig G" Subject: pmak106.zip Hello, I am looking for PMAK106.ZIP ... I looked at EPAS and ORST and couldn't find it...anybody know where it is? Patch Maker...I'm sure you've heard of it...if not...ignore me! Thanks! Craig Galbraith j5oa@unbsj.ca are you phishsperienced? ------------------------------ Date: Mon, 27 Dec 1993 15:56:48 +0800 (PST) From: Francis Li Subject: SCSI/SCSI-II card out? Is the SCSI daughterboard out yet? And are they going to make a SCSI-II card? I am planning on upgrading from my proprietary single-speed CD-ROM to a SCSI or SCSI-II double speed. Most are SCSI-II. I would like to get the daughterboard, but it looks like SCSI-II is its own standard. Will a SCSI-II device work on a SCSI interface or vice-versa? ------------------------------ Date: Thu, 23 Dec 1993 04:29:00 GMT From: thomas@hammer.hacktic.nl (Thomas van Kuipers) Subject: Sound blaster digest/pas digest I'm too looking for the SB digest (like the guys a few days ago), because i have a internet SITE and i want to deliver to users: SB, PAS, GUS digest (for me OFCOURSE GUS) and even an DMP as normal.... I have already the GUS and PAS digest (pas-lovers), but NO SB.... bye, <--------------------------------------------------------------------> Thomas van Kuipers Email: thomas@hammer.hacktic.nl De Wadden 49 Examenyear of HighSchool (6 VWO) 3524 AG Utrecht Important: Computers, Math, Women and Music! Telephone: +31 30 884235 Netherlands (in Europe) <--------------------------------------------------------------------> ------------------------------ Date: Mon, 27 Dec 1993 01:18:00 GMT From: thomas@hammer.hacktic.nl (Thomas van Kuipers) Subject: Re: Urgently Need Gravis Joystick Company Address &TEL pkim@sunee.uwaterloo.ca (Paul Kim) writes: > >Hi, > >I am looking for the company that makes Gravis Joystick. >It's located in Burnaby BC, in CANADA. >Does anyone have address, telephone number or E-mail address? > >Thanks in advance > >-Paul Advanced Gravis Computer Technology Ltd. 101-3750 North Fraser Way, Burnaby, B.C., Canada V5J %5E9 Advanced Gravis Computer Technology Limited 111-7400 MacPherson Avenue Burnaby, British Columbia V5J 5B6 What is the right adress...? <--------------------------------------------------------------------> Thomas van Kuipers Email: thomas@hammer.hacktic.nl De Wadden 49 Examenyear of HighSchool (6 VWO) 3524 AG Utrecht Important: Computers, Math, Women and Music! Telephone: +31 30 884235 Netherlands (in Europe) <--------------------------------------------------------------------> ------------------------------ Date: Mon, 27 Dec 1993 07:32:33 -0800 (PST) From: mikebat@netcom.com (Mike Batchelor) Subject: Re: X-Wing with EMM386 Not the GUS Server once wrote... $ $ ------------------------------ $ $ Date: Sun, 26 Dec 1993 15:58:57 -0800 (PST) $ From: swartz@sfu.ca $ Subject: Help: Megaem + X-wing = Silence $ $ I had X-wing running (more-or-less) under SBOS, but wanted to try $ running it under Megaem. I have installed Megaem (version 23B) $ and configued X-wing for Soundblaster. The result: DEAD silence! $ $ I am using a 386DX computer at 33mHz, running DOS 5.0 and using $ EMM386.EXE (provided with Windows 3.1). Surely this must be a $ fairly common configuration. If you have managed to get X-wing $ and Megaem to work together using EMM386.EXE, would you please $ email me copies of your CONFIG.SYS and AUTOEXEC.BAT files where $ you configure (/initialize) the GUS card and the various needed $ TSRs, IRQs, etc. $ $ Many thanks. $ $ ================================================================ $ Prof. Norman Swartz | email (via Internet): norman_swartz@sfu.ca X-Wing needs expanded memory to give music (and maybe sound effects, too, not sure). The problem is at least partially caused by EMM386 (the version that comes with Windows 3.1) providing only 256K EMS unless otherwise specified. That is not enough. It needs about 1Mb or more. Try loading 'device=emm386.exe RAM 2048 d=128'. That will be enough EMS for MegaEm, for the DMA buffer, and for X-Wing to enable sound support. You should also put your Sound Blaster IRQ somewhere between 3 and 7 inclusive, 5 is a good choice. Use Setgus to do it, and then load MegaEm /SBI5, and Emuset -F22. For some reason, at least in my setup, using the full-quality patches makes the music very out of tune. -F22 also gives me more audible voices. Finally, ensure that no other EMS-using TSRs are loaded, other than MegaEm itself. X-Wing will cut out the music if Stacker /EMS, QEMM's Stealth, or other programs that use EMS inside interrupt handlers are present. Good luck! $ ------------------------------ $ $ Date: Sun, 26 Dec 1993 18:45:48 -0800 (PST) $ From: sjs@netcom.com (Stephen Schow) $ Subject: Patch Cacheing $ $ [...] $ $ I do know that we get the Patch Manager with the GUS, but I can't figure out $ how to load patches that are not part of the GM set. How can I set up my $ own sets with custom patches? I would really love to be able to put small $ groups of patches into directories and then load them with manually with $ some patch loader. If there is nothing out there yet, then I may set out $ to write one myself. One thing that would be really cool would be a way $ to save a small set of patches as a configuration file, so that you could $ simply open that configuration file, and then a small set of patches would $ be loaded into the GUS memory. $ $ Anyone know of anything which does any of these things already? $ $ Thanks $ -- $ ----------------------------------------------------------------- $ Steve Schow | But you don't need to use the claw, if you You should be able to use Patch Manager to load patches from a MIDI file. Just pick the one you are about to work with, and go for it! It should be possible for you to create MIDI files that contain just the program information, and use them to load custom patch sets. This is the purpose of the load1024.mid, load512.mid and load256.mid files. I see no reason why it would not work with non-GM patch sets, as long as the patches are listed in ultrasnd.ini. -- Mike Batchelor | mikebat@netcom.com | This space for rent mikebat@qdeck.com | ------------------------------ End of GUS Daily Digest V9 #28 ******************************